2020-11-06 16:17:40 +01:00
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# ![Location resources](.assets/img/headers/resources_locations.png)
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2020-10-13 01:18:11 +02:00
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> You can find here a various list about locations editing
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## Hideout areas list
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```text
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AREA # Name Max level
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---------------------------------------------
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AREA 0 VENTS 3
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AREA 1 SECURITY 3
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AREA 2 LAVATORY 3
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AREA 3 STASH 4
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AREA 4 GENERATOR 3
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AREA 5 HEATING 3
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AREA 6 WATER COLLECTOR 3
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AREA 7 MEDSTATION 3
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AREA 8 NUTRITION UNIT 3
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AREA 9 REST SPACE 3
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AREA 10 WORKBENCH 3
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AREA 11 INTELLIGENCE CENTER 3
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AREA 12 SHOOTING RANGE 1
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AREA 13 LIBRARY 1
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AREA 14 SCAV CASE 1
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AREA 15 ILLUMINATION 3
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AREA 16 PLACE OF FAME 1
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AREA 17 AIR FILTRERING UNIT 1
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AREA 18 SOLAR POWER 1
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AREA 19 BOOZE GENERATOR 1
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AREA 20 BITCOIN FARM 3
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AREA 21 CHRISTMAS TREE 1
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```
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## Hideout areas requirement types
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```text
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Area
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Item
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TraderUnlock
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TraderLoyalty
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Skill
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Resource
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```
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## Location extraction requirements
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```text
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None
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Empty
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TransferItem
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WorldEvent
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NotEmpty
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HasItem
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WearsItem
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EmptyOrSize
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SkillLevel
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Reference
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ScavCooperation
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Train
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```
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2020-11-06 16:17:40 +01:00
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## Location rules
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```text
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Normal
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AvoidOwnPmc
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AvoidAllPmc
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```
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2020-11-06 16:17:40 +01:00
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## Location openzones
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```text
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Customs: [
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ZoneBrige,
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ZoneCrossRoad,
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ZoneFactorySide,
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ZoneOldAZS,
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ZoneBlock,
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Post,
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ZoneTankSquare,
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ZoneCustoms
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]
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Factory Day: [
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BotZone
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]
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// NONE LISTED IN BASE.JSON
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Factory Night: [
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BotZone
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]
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Interchange: [
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ZoneIDEA,
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ZoneRoad,
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ZoneCenter,
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ZoneCenterBot,
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ZoneOLI,
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ZoneOLIPark,
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ZoneGoshan,
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ZonePowerStation,
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ZoneTrucks,
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ZoneIDEAPark
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]
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Laboratory: [
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BotZoneMain
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]
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Reserve: [
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ZoneRailStrorage,
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ZonePTOR1,
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ZonePTOR2,
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ZoneBarrack,
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ZoneBunkerStorage,
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ZoneSubStorage
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]
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Shoreline: [
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ZoneSanatorium,
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ZonePassFar,
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ZonePassClose,
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ZoneTunnel,
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ZoneStartVillage,
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ZoneBunker
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]
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Woods: [
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ZoneRedHouse,
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ZoneHighRocks,
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ZoneWoodCutter,
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ZoneHouse,
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ZoneBigRocks,
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ZoneRoad,
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ZoneMiniHouse
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]
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```
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