diff --git a/docs/index.html b/docs/index.html index 68be74d..5edf5f2 100644 --- a/docs/index.html +++ b/docs/index.html @@ -54,6 +54,8 @@ "Tutorials": { // Generalist tutorials (walkthrough projects) "Edit the player profile": "tutorials/edit_the_player_profile.md", + "Edit the weapons texture": "tutorials/edit_weapons_texture.md", + "Edit the weapons texture(images)": "tutorials/photoshop_texture_editing.md", "WorkInProgress": "demo.md" }, "Modding": { @@ -62,7 +64,7 @@ }, "Resources": { // Here are ressources (mostly ingame ids list) to help with modding. - "Index": "resources/index.md", + "Tutorials index": "resources/index.md", "Player profile": "resources/player_profile.md", "Quests": "resources/quests.md", "Locations": "resources/locations.md", diff --git a/docs/md/.old/tutorials/edit_weapons_texture.md b/docs/md/tutorials/edit_weapons_texture.md similarity index 85% rename from docs/md/.old/tutorials/edit_weapons_texture.md rename to docs/md/tutorials/edit_weapons_texture.md index da13977..825c576 100644 --- a/docs/md/.old/tutorials/edit_weapons_texture.md +++ b/docs/md/tutorials/edit_weapons_texture.md @@ -4,14 +4,13 @@ ## Explanation What we are going to do, is editing base gamefiles textures of a weapon, for making it a camo texture. -:::caution -Always make a backup of the file you're editing. -::: +
Always make a backup of the file you're editing.
## Requirements In order to edit weaons textures, you will need some specific softwares. The software you need are : * AssetBundleExtractor - https://github.com/DerPopo/UABE/releases * Photoshop + ## How to start ? Well, first of all, we are going to create a specific folder for our work, i will call it *EditTutorial*. In this folder i will create another folder called *TexturesFiles* in wich i will save my texture in a editable format. I'm going to edit the *DT MDR .308* weapon for this tutorial. @@ -71,14 +70,9 @@ Click on **Load** in front of *"Texture"* and select the same .tga file as the o 5. **Step five: Saving the new file.** Now that we have replacing the base texture by our camo, it's time to save the file, and replace the in game one ! -On the UABE* window, select *File* and *Save* and save the file in */EditTutorial/* named like this : **MDR_Texture** *(The name is not important !)*. -When it's done, you can close the UABE soft, and go to your EditTutorial folder, copy the *MDR_Texture* file and paste it in `GameDir\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\mdr\textures`. -When it's done, rename the original *client_assets.bundle* file to **client_assets.bundle.old** and rename the *MDR_Texture* file to *client_assets.bundle*. +On the UABE* window, select *File* and *Save* and save the file in */EditTutorial/* named like this : **client_assets.bundle**. -![image](https://i.imgur.com/YGnd12C.png) - -6. **Step six: Launch the game!** -Now we have done every step of this tutorial, you can start the game, and see how your gun looks ! +And now you will have to create a mod to include it. [How to create a bundle mod](https://docs.sp-tarkov.com) Final result : ![image](https://i.imgur.com/VZUbL9n.jpg) ## The end diff --git a/docs/md/.old/tutorials/photoshop_texture_editing.md b/docs/md/tutorials/photoshop_texture_editing.md similarity index 100% rename from docs/md/.old/tutorials/photoshop_texture_editing.md rename to docs/md/tutorials/photoshop_texture_editing.md