diff --git a/docs/index.html b/docs/index.html
index 68be74d..5edf5f2 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -54,6 +54,8 @@
"Tutorials": {
// Generalist tutorials (walkthrough projects)
"Edit the player profile": "tutorials/edit_the_player_profile.md",
+ "Edit the weapons texture": "tutorials/edit_weapons_texture.md",
+ "Edit the weapons texture(images)": "tutorials/photoshop_texture_editing.md",
"WorkInProgress": "demo.md"
},
"Modding": {
@@ -62,7 +64,7 @@
},
"Resources": {
// Here are ressources (mostly ingame ids list) to help with modding.
- "Index": "resources/index.md",
+ "Tutorials index": "resources/index.md",
"Player profile": "resources/player_profile.md",
"Quests": "resources/quests.md",
"Locations": "resources/locations.md",
diff --git a/docs/md/.old/tutorials/edit_weapons_texture.md b/docs/md/tutorials/edit_weapons_texture.md
similarity index 85%
rename from docs/md/.old/tutorials/edit_weapons_texture.md
rename to docs/md/tutorials/edit_weapons_texture.md
index da13977..825c576 100644
--- a/docs/md/.old/tutorials/edit_weapons_texture.md
+++ b/docs/md/tutorials/edit_weapons_texture.md
@@ -4,14 +4,13 @@
## Explanation
What we are going to do, is editing base gamefiles textures of a weapon, for making it a camo texture.
-:::caution
-Always make a backup of the file you're editing.
-:::
+
Always make a backup of the file you're editing.
## Requirements
In order to edit weaons textures, you will need some specific softwares. The software you need are :
* AssetBundleExtractor - https://github.com/DerPopo/UABE/releases
* Photoshop
+
## How to start ?
Well, first of all, we are going to create a specific folder for our work, i will call it *EditTutorial*. In this folder i will create another folder called *TexturesFiles* in wich i will save my texture in a editable format.
I'm going to edit the *DT MDR .308* weapon for this tutorial.
@@ -71,14 +70,9 @@ Click on **Load** in front of *"Texture"* and select the same .tga file as the o
5. **Step five: Saving the new file.**
Now that we have replacing the base texture by our camo, it's time to save the file, and replace the in game one !
-On the UABE* window, select *File* and *Save* and save the file in */EditTutorial/* named like this : **MDR_Texture** *(The name is not important !)*.
-When it's done, you can close the UABE soft, and go to your EditTutorial folder, copy the *MDR_Texture* file and paste it in `GameDir\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\mdr\textures`.
-When it's done, rename the original *client_assets.bundle* file to **client_assets.bundle.old** and rename the *MDR_Texture* file to *client_assets.bundle*.
+On the UABE* window, select *File* and *Save* and save the file in */EditTutorial/* named like this : **client_assets.bundle**.
-![image](https://i.imgur.com/YGnd12C.png)
-
-6. **Step six: Launch the game!**
-Now we have done every step of this tutorial, you can start the game, and see how your gun looks !
+And now you will have to create a mod to include it. [How to create a bundle mod](https://docs.sp-tarkov.com)
Final result : ![image](https://i.imgur.com/VZUbL9n.jpg)
## The end
diff --git a/docs/md/.old/tutorials/photoshop_texture_editing.md b/docs/md/tutorials/photoshop_texture_editing.md
similarity index 100%
rename from docs/md/.old/tutorials/photoshop_texture_editing.md
rename to docs/md/tutorials/photoshop_texture_editing.md