Edit weapons textures tutorial good to go

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Sorata-Senpai 2020-11-22 11:12:05 +01:00
parent 79bb35fec1
commit 2f712c81de
3 changed files with 7 additions and 11 deletions

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"Tutorials": {
// Generalist tutorials (walkthrough projects)
"Edit the player profile": "tutorials/edit_the_player_profile.md",
"Edit the weapons texture": "tutorials/edit_weapons_texture.md",
"Edit the weapons texture(images)": "tutorials/photoshop_texture_editing.md",
"WorkInProgress": "demo.md"
},
"Modding": {
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},
"Resources": {
// Here are ressources (mostly ingame ids list) to help with modding.
"Index": "resources/index.md",
"Tutorials index": "resources/index.md",
"Player profile": "resources/player_profile.md",
"Quests": "resources/quests.md",
"Locations": "resources/locations.md",

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## Explanation
What we are going to do, is editing base gamefiles textures of a weapon, for making it a camo texture.
:::caution
Always make a backup of the file you're editing.
:::
<div class="doc-warning">Always make a backup of the file you're editing.</div>
## Requirements
In order to edit weaons textures, you will need some specific softwares. The software you need are :
* AssetBundleExtractor - https://github.com/DerPopo/UABE/releases
* Photoshop
## How to start ?
Well, first of all, we are going to create a specific folder for our work, i will call it *EditTutorial*. In this folder i will create another folder called *TexturesFiles* in wich i will save my texture in a editable format.
I'm going to edit the *DT MDR .308* weapon for this tutorial.
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5. **Step five: Saving the new file.**
Now that we have replacing the base texture by our camo, it's time to save the file, and replace the in game one !
On the UABE* window, select *File* and *Save* and save the file in */EditTutorial/* named like this : **MDR_Texture** *(The name is not important !)*.
When it's done, you can close the UABE soft, and go to your EditTutorial folder, copy the *MDR_Texture* file and paste it in `GameDir\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\mdr\textures`.
When it's done, rename the original *client_assets.bundle* file to **client_assets.bundle.old** and rename the *MDR_Texture* file to *client_assets.bundle*.
On the UABE* window, select *File* and *Save* and save the file in */EditTutorial/* named like this : **client_assets.bundle**.
![image](https://i.imgur.com/YGnd12C.png)
6. **Step six: Launch the game!**
Now we have done every step of this tutorial, you can start the game, and see how your gun looks !
And now you will have to create a mod to include it. [How to create a bundle mod](https://docs.sp-tarkov.com)
Final result : ![image](https://i.imgur.com/VZUbL9n.jpg)
## The end