there, enjoy the old terrible tutorials

This commit is contained in:
SPT-dev 2023-03-02 21:11:21 -05:00
parent e2e11e5e42
commit 53a06c0d24
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]
},
{
"name": "Tutorial: Being a god with style",
"hidden": true,
"filepath": "tutorials/tut_1.md"
"name": "Legacy tutorials",
"routes": [
{
"name": "Add new bundles",
"filepath": "tutorials/legacy/add_new_bundles.md"
},
{
"name": "Bug report",
"filepath": "tutorials/legacy/bug_report.md"
},
{
"name": "Create a mod",
"filepath": "tutorials/legacy/create_a_mod.md"
},
{
"name": "Create weather",
"filepath": "tutorials/legacy/create_weather.md"
},
{
"name": "Edit global values",
"filepath": "tutorials/legacy/edit_globals_values.md"
},
{
"name": "Edit location values",
"filepath": "tutorials/legacy/edit_location_values.md"
},
{
"name": "Edit trader values",
"filepath": "tutorials/legacy/edit_traders_values.md"
},
{
"name": "Edit weapon textures",
"filepath": "tutorials/legacy/edit_weapons_texture.md"
},
{
"name": "Photoshop texture editing",
"filepath": "tutorials/legacy/photoshop_texture_editing.md"
}
]
}
]
},

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---
id: index_tutorials
title: Index - SP-Tarkov Tutorial
sidebar_label: Tutorial - Index
---
> You will find here all available tutorials for SP-Tarkov
## All available tutorials :
### [How to do a bug report](bug-report)
### [Create a mod](create_a_mod)
### [Edit player's profile informations](edit_the_player_profile)
#### What can be found in:
* How to change your character's level
* How to change your skills level
* How to change your quests status
* How to change your hideout areas status
* How to change your trader's loyalty level
* How to add money in your stash
### [Edit trader's behaviour](edit_traders_values)
#### What can be found in:
* How to Change trader's avatars
* How to change insurance return time and max storage time
* How to change repair quality and currency
* How to change trader's loyalty level requirements
### [Change global values](edit_globals_values)
#### What can be found in:
* How to change minimum level for flea market
* How to change exp related stuff
* How to change stamina stuff
* How to change weight stuff
* How to change health effect stuff
* How to increase how much money i can carry in a raid
* How to remove the fatigue effect on skills
### [How to change weapon textures](edit_weapons_texture)
#### Image only version:
* [How to change weapon textures](photoshop_texture_editing)
### [Create a weather preset](create_weather)

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
# ![](./assets/img/headers/add_new_bundles.svg)
## Explanation
@ -27,7 +30,7 @@ For a bundle mod, you need to have this following structure in your **Blabl-modn
- StreamingAssets
- Windows
- assets
- content
- content
- From here goes to your bundle path.
- Your bundle file.bundle
@ -47,7 +50,7 @@ The dependencies of your bundle (if it's a original game copied bundle) can be f
]
}
```
Now add into your mod.config.json this:
Now add into your mod.config.json this:
```json
"res": {
@ -69,7 +72,7 @@ Here comes the hard part. For this part we will need **HxD Hex editor**. Open th
![image](https://i.imgur.com/lkjOINH.png)
Click on *File* -> *Open* and select **yourFile.bundle** in your mod directory, for our exemple we will open **item_container_items_thicc_sticker.bundle** click "open". After doing it, this window should pop up :
Click on *File* -> *Open* and select **yourFile.bundle** in your mod directory, for our exemple we will open **item_container_items_thicc_sticker.bundle** click "open". After doing it, this window should pop up :
![image](https://i.imgur.com/Csza2UA.png)

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
# ![](./assets/img/headers/report_a_bug.svg)

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
![](./assets/img/headers/tutorials_mods.png)

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
![](./assets/img/headers/tutorials_weather.png)
@ -55,8 +58,8 @@
1 4 heavywind
**wind\_direction:**
**wind\_direction:**
0 to 8
**rain:**
@ -67,8 +70,8 @@
3 to 4 heavyrain
**rain\_intensity:**
**rain\_intensity:**
0 to 1
**fog:**
@ -81,12 +84,12 @@
0.1 to 1 heavyfog
**acceleration:**
**acceleration:**
1 to 7. Velocity weather in raid
The combinations of these parameters will give us the different types of weather.
See below for examples on how the values above affect weather progression in raid.
![](/img/tutorials_weather_examples.png)

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
![](./assets/img/headers/tutorials_globals.png)

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
![](./assets/img/headers/tutorials_mods.png)
1. We will need a text editor, it is recommended:
@ -53,7 +56,7 @@
**BossEscortAmount:** can be a number (4) or a sequence (1,2,0,2,1,1,3)
**Time:** Time in raid when bots will spawn, in seconds.
**Note: Assault and Marksman do not spawn if they are set as followers**
5. Modify waves folder:
@ -101,5 +104,5 @@
"BotPreset": "normal", difficulty of wave bots. Values (easy, normal, hard, impossible)
"WildSpawnType": "assault", Type of bots (assault, marksman, boss, follower, pmcBot)
**Note: Looking at the SpawnPoints, we can find the spawn areas for use with boss or waves**

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
# ![Editing profiles](./assets/img/headers/tutorials_profiles.png)
> * As with every editing tutorial, it's recommanded to use VSCodium.

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@ -1,3 +1,6 @@
> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
![](./assets/img/headers/tutorials_traders.png)
@ -28,7 +31,7 @@ We will here learn how to change the return time of your insured items. For this
And heads to this following line : **"avatar":**
This is defining the avatar path for the trader, you will need to add to your mod the new avatar your to use, for this, you can see [create a mod](create_a_mod) tutorial.
This is defining the avatar path for the trader, you will need to add to your mod the new avatar your to use, for this, you can see [create a mod](create_a_mod) tutorial.
`"/files/trader/avatar/54cb50c76803fa8b248b4571.jpg"` files is defining the "res" folder, wich for us it's most likely /res/trader/avatar/id.jpg. So you need to put in your mod, a new folder at the same place as the **db** folder, called **res** and add the following path **trader/avatar/** into the **res** folder. Add your picture here, add it to your mod.config.json too and save the files ! You can use whatever name you want for the picture, you can replace the default one, or add a new one and change its path into base.json. You can now save all your files and start the server !
@ -156,7 +159,7 @@ Let me explain you all these variables we get :
* **"minStanding":**
* This is the minimum standing you need to have with a trader to unlock this loyalty level.
For the exemple we will now increase the requirements for unlocking Prapor LL2. So heads to the **loyaltyLevels** **1**(as 0 = LL1, 1 = LL2), and let's increase the minimum level to 20 instead of 15. For this change the value of **"minLevel":** under **"1":** to 20.
For the exemple we will now increase the requirements for unlocking Prapor LL2. So heads to the **loyaltyLevels** **1**(as 0 = LL1, 1 = LL2), and let's increase the minimum level to 20 instead of 15. For this change the value of **"minLevel":** under **"1":** to 20.
After increasing the minimum level, let's increase the standing requirement, so let's say we want the player to have 0.40 in standing with the trader to unlock the level. Look for **"minStanding":** and change its value to 0.4 instead of 0.2 (we are not forced to put 0.40 because if not specified, the server will read 0.40 even if you type 0.4).

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
![](./assets/img/headers/tutorials_textures.png)
@ -21,20 +24,20 @@ For this, go in your gamedir `GameDir\EscapeFromTarkov_Data\StreamingAssets\Wind
2. **Step two : Extracting the desired texture file.**
For this step, we will use AssetBundleExtractor, then open AssetBundleExtractor.exe where you extracted it, you should have this window open :
For this step, we will use AssetBundleExtractor, then open AssetBundleExtractor.exe where you extracted it, you should have this window open :
![image](https://i.imgur.com/YprOfos.png)
Click on *File* -> *Open* and select **client_assets.bundle** in */EditTutorial/* folder and click "open". After doing it, this window should pop up :
Click on *File* -> *Open* and select **client_assets.bundle** in */EditTutorial/* folder and click "open". After doing it, this window should pop up :
![image](https://i.imgur.com/CBNxbIB.png)
Click on "yes" and name the file to save like you want. I will call it *extracted* and save.
After doing this, click on the "Info" box on the main window
After doing this, click on the "Info" box on the main window
![image](https://i.imgur.com/8R3HDn1.png)
and this window will pop up on the screen :
and this window will pop up on the screen :
![image](https://i.imgur.com/OUgd5hg.png)
@ -42,7 +45,7 @@ We need to find in the list, these files :
- *weapon_dt_mdr_556x45_upper_LOD0_diff_blk*
- *weapon_dt_mdr_556x45_lower_LOD0_diff_blk*
You only need to edit **_diff** files for replacing the textures.
When you found them, select each file, click on "Plugins" at the right and choose **Export to .tga** then click "OK".
When you found them, select each file, click on "Plugins" at the right and choose **Export to .tga** then click "OK".
![image](https://i.imgur.com/DGkrCuG.png)
@ -51,7 +54,7 @@ The soft will ask you to save the file, save it in `/EditTutorial/TexturesFiles`
3. **Step three: Edit the textures file to add the camo.**
We are now gonna add our desired camo to the weapon. For this, open up *Photoshop* and open one of the file we extracted earlier.
For this, download any camo pattern you find, and drag the camo image into your image editing software, and put it in a new layer. Make sure it cover up the entire file like this :
For this, download any camo pattern you find, and drag the camo image into your image editing software, and put it in a new layer. Make sure it cover up the entire file like this :
![image](https://i.imgur.com/l6smFVX.jpg)
@ -60,7 +63,7 @@ Do the same thing for the second file !
4. **Step four: Replacing the texture in the bundle.**
For this step, we go back into AssetBundleExtractor and select again the files in the **#Step2** and click again on *Plugins* but now you choose **Edit** and click on *OK*. This window should pop up :
For this step, we go back into AssetBundleExtractor and select again the files in the **#Step2** and click again on *Plugins* but now you choose **Edit** and click on *OK*. This window should pop up :
![image](https://i.imgur.com/KA9ZucB.png)

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> **Warning**\
> This tutorial has not been updated in a long time and may contain errors and incorrect informations.
![](./assets/img/headers/tutorials_textures.png)