update for editing skill level
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@ -29,20 +29,20 @@ Before doing any changes, the game and the server need to be closed. It's also r
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## Edit character level
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* Open the wanted character profile with VSCodium (`%server%\user\%profileId%`).
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* Search for the line with the property `"Experience": <amount>`.
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* Search for the line with the property `Experience`.
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* Go to [this](https://escapefromtarkov.gamepedia.com/Character_skills) EFT Wiki page and copy the `Cumulative Total` value of desired level.
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* Paste the value instead of the existing one.
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* Save the file.
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On the next server startup your character will be at the desired level.
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On the next server startup the character will be at the desired level.
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> **Understanding why :** A character's level, in Escape From Tarkov, is not tied to the `"Level"` property. Instead, it's derived from the amount of experience it has. As such, a character with `781760` experience points will be level 30.
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## Edit skill level
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In this part, we are going to change our skills level, for having the master level of each skill. For this, heads to `ServerFolder/user/profiles/profileID.json` and search for this in the file : **"Skills":**.
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When you will be at this point, you will face this :
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* Open the wanted character profile with VSCodium (`%server%\user\%profileId%`).
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* Search for the line with the property `Skills`.
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* *You should now have a long list of all the character skills:*
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```json
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"Common": [
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@ -68,28 +68,37 @@ When you will be at this point, you will face this :
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[...]
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```
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Some explanations :
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* Edit the `Progress` property value of any wanted skill except for `BotReload`.
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* Save the file.
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* **"Id":**
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* Determine the name of the skill.
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* **"Progress":**
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* Determine the number of points you learned for this skill.
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* **"PointsEarnedDuringSession":**
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* Determine how much points you got from the last session.
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* **"LastAccess":**
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* Determine the last time you earned a point in this skill (it's a timestamp).
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On the next server startup the character's skills will be at the desired level.
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So you gessed right ~~or not~~ that we will have to change the **"Progress":** part of each skill **EXCEPT** the skill **BotReload**.
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Skill properties details :
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How to know wich level is your skill, here is some easy math :
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Property | Purpose
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----------------------------|---------
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`Id` | Name of the skill.
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`Progress` | Number of points learned for this skill.
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`PointsEarnedDuringSession` | How many points were acquired during the last session.
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`LastAccess` | Last time a point was earned for this skill *(it's a timestamp)*.
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* 1 Level = 100 points
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* 10 Levels = 1000 points
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* 15 Levels = 1500 points
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> Each level correspond to 100 points.
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>
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> * Level 1 : `100`.
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> * Level 10 : `1000`.
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> * Level 15 : `1500`.
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> * Level 51 : `5100`.
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According that the master level of the skill is **51** we will need to have **5100** points in **"Progress":**.
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For `Strengh` to reach level 51, you need to write `5100` for the skill's `Progress` property.
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At the end, the line for each skill you want to max out looks like this : **"Progress": 5100,**.
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```json
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{
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"Id": "Strength",
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"Progress": 5100,
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"PointsEarnedDuringSession": 0,
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"LastAccess": 0
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},
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```
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## Edit quest status
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