update Item Category Id and formatting

This commit is contained in:
SPT-dev 2023-03-02 21:11:38 -05:00
parent 6d29df3ce2
commit c380f82338

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@ -24,101 +24,107 @@ Fence: 579dc571d53a0658a154fbec
Mechanic: 5a7c2eca46aef81a7ca2145d Mechanic: 5a7c2eca46aef81a7ca2145d
``` ```
## Template Category ID ## Item Category Id
```text <u>**Barter items**</u> = `5b47574386f77428ca22b33e`
// Gear
5b47574386f77428ca22b33f = Gear
5b47574386f77428ca22b331 = Gear Visors
5b47574386f77428ca22b330 = Gear Headware
5b47574386f77428ca22b32f = Gear Facecover
5b5f704686f77447ec5d76d7 = Gear Components
5b5f701386f774093f2ecf0f = Gear Armor
5b5f6fd286f774093f2ecf0d = Gear Secured
5b5f6fa186f77409407a7eb7 = Gear Cases
5b5f6f8786f77447ed563642 = Gear Rigs
5b5f6f6c86f774093f2ecf0b = Gear Backpack
5b5f6f3c86f774094242ef87 = Gear Headsets
// Mods - **Others** = `5b47574386f77428ca22b2f4`
5b5f71a686f77447ed5636ab = Mods - **Building materials** = `5b47574386f77428ca22b2ee`
5b5f764186f77447ec5d7714 = Mod Reciever - **Electronics** = `5b47574386f77428ca22b2ef`
5b5f760586f774093e6cb509 = Mod Gasblock - **Energy elements** = `5b47574386f77428ca22b2ed`
5b5f759686f774094242f19d = Mod Tactical - **Flammable materials** = `5b47574386f77428ca22b2f2`
5b5f757486f774093e6cb507 = Mod Stock - **Household materials** = `5b47574386f77428ca22b2f0`
5b5f751486f77447ec5d770c = Mod Charge - **Medical supplies** = `5b47574386f77428ca22b2f3`
5b5f750686f774093e6cb503 = Mod Gear - **Tools** = `5b47574386f77428ca22b2f6`
5b5f736886f774094242f193 = Mod Light Laser - **Valuables** = `5b47574386f77428ca22b2f1`
5b5f724186f77447ed5636ad = Mod Muzzle
5b5f761f86f774094242f1a1 = Mod Pistol Grip
5b5f755f86f77447ec5d770e = Mod Mount
5b5f754a86f774094242f19b = Mod Magazine
5b5f752e86f774093e6cb505 = Mod Launcher
5b5f75e486f77447ec5d7712 = Mod Handguard
5b5f75c686f774094242f19f = Mod Barrel
5b5f75b986f77447ec5d7710 = Mod Vital
5b5f74cc86f77447ec5d770a = Mod Auxiliary
5b5f73ec86f774093e6cb4fd = Mod Sight
5b5f71de86f774093f2ecf13 = Mod Tactical
5b5f71c186f77409407a7ec0 = Mod Bipod
5b5f71b386f774093f2ecf11 = Mod Functional
// Barter <u>**Gear**</u> = `5b47574386f77428ca22b33f`
5b47574386f77428ca22b33e = Barter
5b47574386f77428ca22b2f6 = Barter Tools
5b47574386f77428ca22b2f4 = Barter Others
5b47574386f77428ca22b2f3 = Barter Medical
5b47574386f77428ca22b2f2 = Barter Flammable
5b47574386f77428ca22b2f1 = Barter Valuables
5b47574386f77428ca22b2f0 = Barter Household
5b47574386f77428ca22b2ef = Barter Electronics
5b47574386f77428ca22b2ee = Barter Building
5b47574386f77428ca22b2ed = Barter Energy
// Weapons - **Armor vests** = `5b5f701386f774093f2ecf0f`
5b5f78dc86f77409407a7f8e = Weapon - **Backpacks** = `5b5f6f6c86f774093f2ecf0b`
5b5f798886f77447ed5636b5 = Weapon Bot Action - **Containers & cases** = `5b5f6fa186f77409407a7eb7`
5b5f792486f77447ed5636b3 = Weapon Pistols - **Facecovers** = `5b47574386f77428ca22b32f`
5b5f791486f774093f2ed3be = Weapon DMR - **Gear components** = `5b5f704686f77447ec5d76d7`
5b5f796a86f774093f2ed3c0 = Weapon SMG - **Headsets** = `5b5f6f3c86f774094242ef87`
5b5f794b86f77409407a7f92 = Weapon Shotgun - **Headwear & helmets** = `5b47574386f77428ca22b330`
5b5f79eb86f77447ed5636b7 = Weapon Special - **Secured containers** = `5b5f6fd286f774093f2ecf0d`
5b5f79d186f774093f2ed3c2 = Weapon GL - **Tactical rigs** = `5b5f6f8786f77447ed563642`
5b5f79a486f77409407a7f94 = Weapon MG - **Visors** = `5b47574386f77428ca22b331`
5b5f78fc86f77409407a7f90 = Weapon Assault Rifle
5b5f78e986f77447ed5636b1 = Weapon Carbine
5b5f7a2386f774093f2ed3c4 = Weapon Thrown
5b5f7a0886f77409407a7f96 = Weapon Melee
// Keys <u>**Weapon parts & mods**</u> = `5b5f71a686f77447ed5636ab`
5b47574386f77428ca22b342 = Keys
5c518ec986f7743b68682ce2 = Keys Mechanic
5c518ed586f774119a772aee = Keys Electronic
// Medical - <u>**Functional mods**</u> = `5b5f71b386f774093f2ecf11`
5b47574386f77428ca22b344 = Medical - **Auxiliary parts** = `5b5f74cc86f77447ec5d770a`
5b47574386f77428ca22b339 = Medical Injury - **Bipods** = `5b5f71c186f77409407a7ec0`
5b47574386f77428ca22b338 = Medical Medkits - **Fore grips** = `5b5f71de86f774093f2ecf13`
5b47574386f77428ca22b337 = Medical Pills - <u>**Light & laser devices**</u> = `5b5f71de86f774093f2ecf13`
5b47574386f77428ca22b33a = Medical Injectors - **Flashlights** = `5b5f73ab86f774094242f195`
- **Laser target pointers** = `5b5f73c486f77447ec5d7704`
- **Tactical combo devices** = `5b5f737886f774093e6cb4fb`
- <u>**Muzzle devices**</u> = `5b5f724186f77447ed5636ad`
- **Flashhiders & brakes** = `5b5f724c86f774093f2ecf15`
- **Muzzle adapters** = `5b5f72f786f77447ec5d7702`
- **Suppressors** = `5b5f731a86f774093e6cb4f9`
- <u>**Sights**</u> = `5b5f73ec86f774093e6cb4fd`
- **Assault scopes** = `5b5f740a86f77447ec5d7706`
- **Collimators** = `5b5f742686f774093e6cb4ff`
- **Compact collimators** = `5b5f744786f774094242f197`
- **Iron sights** = `5b5f746686f77447ec5d7708`
- **Optics** = `5b5f748386f774093e6cb501`
- **Special sights** = `5b5f749986f774094242f199`
- <u>**Gear mods**</u> = `5b5f750686f774093e6cb503`
- **Charging handles** = `5b5f751486f77447ec5d770c`
- **Launchers** = `5b5f752e86f774093e6cb505`
- **Magazines** = `5b5f754a86f774094242f19b`
- **Mounts** = `5b5f755f86f77447ec5d770e`
- **Stocks & chassis** = `5b5f757486f774093e6cb507`
- <u>**Vital parts**</u> = `5b5f75b986f77447ec5d7710`
- **Barrels** = `5b5f75c686f774094242f19f`
- **Gas blocks** = `5b5f760586f774093e6cb509`
- **Handguards** = `5b5f75e486f77447ec5d7712`
- **Pistol grips** = `5b5f761f86f774094242f1a1`
- **Receivers & slides** = `5b5f764186f77447ec5d7714`
// Provisions <u>**Weapons**</u> = `5b5f78dc86f77409407a7f8e`
5b47574386f77428ca22b340 = Provisions
5b47574386f77428ca22b336 = Provisions Food
5b47574386f77428ca22b335 = Provisions Drink
// Ammo - **Assault carbines** = `5b5f78e986f77447ed5636b1`
5b47574386f77428ca22b346 = Ammo - **Assault rifles** = `5b5f78fc86f77409407a7f90`
5b47574386f77428ca22b33c = Ammo Boxes - **Bolt-action rifles** = `5b5f798886f77447ed5636b5`
5b47574386f77428ca22b33b = Ammo Rounds - **Grenade launchers** = `5b5f79d186f774093f2ed3c2`
- **Machine guns** = `5b5f79a486f77409407a7f94`
- **Marksman rifles** = `5b5f791486f774093f2ed3be`
- **Melee weapons** = `5b5f7a0886f77409407a7f96`
- **Pistols** = `5b5f792486f77447ed5636b3`
- **SMGs** = `5b5f796a86f774093f2ed3c0`
- **Shotguns** = `5b5f794b86f77409407a7f92`
- **Throwables** = `5b5f7a2386f774093f2ed3c4`
// Other <u>**Ammo**</u> = `5b47574386f77428ca22b346`
5b47574386f77428ca22b345 = Spec
5b47574386f77428ca22b343 = Maps
5b47574386f77428ca22b341 = Info
5b5f78b786f77447ed5636af = Money
5b619f1a86f77450a702a6f3 = Quest
// Unknown/Unused - **Ammo boxes** = `5b47574386f77428ca22b33c`
5b5f749986f774094242f199 = Unknown - **Rounds** = `5b47574386f77428ca22b33b`
```
<u>**Provisions**</u> = `5b47574386f77428ca22b340`
- **Drinks** = `5b47574386f77428ca22b335`
- **Food** = `5b47574386f77428ca22b336`
<u>**Medical treatment**</u> = `5b47574386f77428ca22b344`
- **Injectors** = `5b47574386f77428ca22b33a`
- **Injury treatment** = `5b47574386f77428ca22b339`
- **Medkits** = `5b47574386f77428ca22b338`
- **Pills** = `5b47574386f77428ca22b337`
<u>**Keys**</u> = `5b47574386f77428ca22b342`
- **Electronic keys** = `5c518ed586f774119a772aee`
- **Mechanical keys** = `5c518ec986f7743b68682ce2`
**Info items** = `5b47574386f77428ca22b341`
**Special Equipment** = `5b4391a586f7745321235ab2`
**Maps** = `5b47574386f77428ca22b343`
**Money** = `5b5f78b786f77447ed5636af`