# ![Location resources](.assets/img/headers/resources_locations.png) > You can find here a various list about locations editing ## Hideout areas list ```text AREA # Name Max level --------------------------------------------- AREA 0 VENTS 3 AREA 1 SECURITY 3 AREA 2 LAVATORY 3 AREA 3 STASH 4 AREA 4 GENERATOR 3 AREA 5 HEATING 3 AREA 6 WATER COLLECTOR 3 AREA 7 MEDSTATION 3 AREA 8 NUTRITION UNIT 3 AREA 9 REST SPACE 3 AREA 10 WORKBENCH 3 AREA 11 INTELLIGENCE CENTER 3 AREA 12 SHOOTING RANGE 1 AREA 13 LIBRARY 1 AREA 14 SCAV CASE 1 AREA 15 ILLUMINATION 3 AREA 16 PLACE OF FAME 1 AREA 17 AIR FILTRERING UNIT 1 AREA 18 SOLAR POWER 1 AREA 19 BOOZE GENERATOR 1 AREA 20 BITCOIN FARM 3 AREA 21 CHRISTMAS TREE 1 ``` ## Hideout areas requirement types ```text Area Item TraderUnlock TraderLoyalty Skill Resource ``` ## Location extraction requirements ```text None Empty TransferItem WorldEvent NotEmpty HasItem WearsItem EmptyOrSize SkillLevel Reference ScavCooperation Train ``` ## Location rules ```text Normal AvoidOwnPmc AvoidAllPmc ``` ## Location openzones ```text Customs: [ ZoneBrige, ZoneCrossRoad, ZoneFactorySide, ZoneOldAZS, ZoneBlock, Post, ZoneTankSquare, ZoneCustoms ] Factory Day: [ BotZone ] // NONE LISTED IN BASE.JSON Factory Night: [ BotZone ] Interchange: [ ZoneIDEA, ZoneRoad, ZoneCenter, ZoneCenterBot, ZoneOLI, ZoneOLIPark, ZoneGoshan, ZonePowerStation, ZoneTrucks, ZoneIDEAPark ] Laboratory: [ BotZoneMain ] Reserve: [ ZoneRailStrorage, ZonePTOR1, ZonePTOR2, ZoneBarrack, ZoneBunkerStorage, ZoneSubStorage ] Shoreline: [ ZoneSanatorium, ZonePassFar, ZonePassClose, ZoneTunnel, ZoneStartVillage, ZoneBunker ] Woods: [ ZoneRedHouse, ZoneHighRocks, ZoneWoodCutter, ZoneHouse, ZoneBigRocks, ZoneRoad, ZoneMiniHouse ] ```