# Location resources > You can find here a various list about locations editing ## Hideout areas list ```markdown **Name** | **Area #** | **Max level** ------------------- | ---------- | ------------- VENTS | 0 | 3 SECURITY | 1 | 3 LAVATORY | 2 | 3 STASH | 3 | 4 GENERATOR | 4 | 3 HEATING | 5 | 3 WATER COLLECTOR | 6 | 3 MEDSTATION | 7 | 3 NUTRITION UNIT | 8 | 3 REST SPACE | 9 | 3 WORKBENCH | 10 | 3 INTELLIGENCE CENTER | 11 | 3 SHOOTING RANGE | 12 | 1 LIBRARY | 13 | 1 SCAV CASE | 14 | 1 ILLUMINATION | 15 | 3 PLACE OF FAME | 16 | 1 AIR FILTRERING UNIT | 17 | 1 SOLAR POWER | 18 | 1 BOOZE GENERATOR | 19 | 1 BITCOIN FARM | 20 | 3 CHRISTMAS TREE | 21 | 1 ``` ## Hideout areas requirement types ```text Area Item TraderUnlock TraderLoyalty Skill Resource ``` ## Location extraction requirements ```text None Empty TransferItem WorldEvent NotEmpty HasItem WearsItem EmptyOrSize SkillLevel Reference ScavCooperation Train ``` ## Location rules ```text Normal AvoidOwnPmc AvoidAllPmc ``` ## Location openzones ```text Customs: [ ZoneBrige, ZoneCrossRoad, ZoneFactorySide, ZoneOldAZS, ZoneBlock, Post, ZoneTankSquare, ZoneCustoms ] Factory Day: [ BotZone ] // NONE LISTED IN BASE.JSON Factory Night: [ BotZone ] Interchange: [ ZoneIDEA, ZoneRoad, ZoneCenter, ZoneCenterBot, ZoneOLI, ZoneOLIPark, ZoneGoshan, ZonePowerStation, ZoneTrucks, ZoneIDEAPark ] Laboratory: [ BotZoneMain ] Reserve: [ ZoneRailStrorage, ZonePTOR1, ZonePTOR2, ZoneBarrack, ZoneBunkerStorage, ZoneSubStorage ] Shoreline: [ ZoneSanatorium, ZonePassFar, ZonePassClose, ZoneTunnel, ZoneStartVillage, ZoneBunker ] Woods: [ ZoneRedHouse, ZoneHighRocks, ZoneWoodCutter, ZoneHouse, ZoneBigRocks, ZoneRoad, ZoneMiniHouse ] ```