{ "MappingPath": "", "TypeNamesToMatch": [ // These are the only types considered when looking for a match "Class", "GClass", "GStruct", "GControl", "ValueStruct", "Interface", "GInterface" ], "MethodNamesToIgnore": [ // Don't try to match on these "method_", "smethod_", "vmethod_" ], "FieldNamesToIgnore": [ // Don't try to match on these "action", "bool", "dictionary", "list", "vector", "int", "float", "single", "double", "string", "transform", "ushort", "byte", "object", "gameobject" ] }