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mirror of https://github.com/sp-tarkov/assembly-tool.git synced 2025-02-12 16:50:44 -05:00
assembly-tool/de4dot/AssemblyData/AssemblyResolver.cs
Archangel 77a24319b1 Update de4dot to use dnlib 4.4.0 and x64
Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly

Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
2024-12-30 16:01:39 +01:00

135 lines
3.9 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace AssemblyData {
class AssemblyResolver {
Dictionary<string, Assembly> assemblies = new Dictionary<string, Assembly>(StringComparer.Ordinal);
Dictionary<string, bool> assemblySearchPathsDict = new Dictionary<string, bool>(StringComparer.OrdinalIgnoreCase);
List<string> assemblySearchPaths = new List<string>();
public AssemblyResolver() => AppDomain.CurrentDomain.AssemblyResolve += AssemblyResolve;
void AddAssemblySearchPath(string path) {
if (assemblySearchPathsDict.ContainsKey(path))
return;
assemblySearchPathsDict[path] = true;
assemblySearchPaths.Add(path);
}
Assembly Get(string assemblyFullName) {
var asmName = new AssemblyName(assemblyFullName);
if (assemblies.TryGetValue(asmName.FullName, out var assembly))
return assembly;
if (assemblies.TryGetValue(asmName.Name, out assembly))
return assembly;
return null;
}
static string[] assemblyExtensions = new string[] { ".dll", ".exe" };
Assembly AssemblyResolve(object sender, ResolveEventArgs args) {
var assembly = Get(args.Name);
if (assembly != null)
return assembly;
var asmName = new AssemblyName(args.Name);
foreach (var path in assemblySearchPaths) {
foreach (var ext in assemblyExtensions) {
try {
var filename = Path.Combine(path, asmName.Name + ext);
if (!new FileInfo(filename).Exists)
continue;
AddConfigFile(filename + ".config");
return AddAssembly(Assembly.LoadFile(filename));
}
catch (IOException) {
}
catch (BadImageFormatException) {
}
catch (ArgumentException) {
}
catch (NotSupportedException) {
}
catch (UnauthorizedAccessException) {
}
catch (System.Security.SecurityException) {
}
}
}
return null;
}
public Assembly Load(string filename) {
AddConfigFile(filename + ".config");
return AddAssembly(LoadFile(filename));
}
Assembly LoadFile(string filename) {
try {
return Assembly.LoadFrom(filename);
}
catch (FileLoadException) {
// Here if eg. strong name signature validation failed and possibly other errors
return Assembly.Load(File.ReadAllBytes(filename));
}
}
Assembly AddAssembly(Assembly assembly) {
var asmName = assembly.GetName();
assemblies[asmName.FullName] = assembly;
assemblies[asmName.Name] = assembly;
return assembly;
}
void AddConfigFile(string configFilename) {
var dirName = Utils.GetDirName(Utils.GetFullPath(configFilename));
AddAssemblySearchPath(dirName);
try {
using (var xmlStream = new FileStream(configFilename, FileMode.Open, FileAccess.Read, FileShare.Read)) {
var doc = new XmlDocument();
doc.Load(XmlReader.Create(xmlStream));
foreach (var tmp in doc.GetElementsByTagName("probing")) {
var probingElem = tmp as XmlElement;
if (probingElem == null)
continue;
var privatePath = probingElem.GetAttribute("privatePath");
if (string.IsNullOrEmpty(privatePath))
continue;
foreach (var path in privatePath.Split(';'))
AddAssemblySearchPath(Path.Combine(dirName, path));
}
}
}
catch (IOException) {
}
catch (XmlException) {
}
}
}
}