0
0
mirror of https://github.com/sp-tarkov/assembly-tool.git synced 2025-02-12 17:10:45 -05:00
assembly-tool/de4dot/de4dot.blocks/DeadBlocksRemover.cs
Archangel 77a24319b1 Update de4dot to use dnlib 4.4.0 and x64
Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly

Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
2024-12-30 16:01:39 +01:00

134 lines
4.1 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
namespace de4dot.blocks {
class DeadBlocksRemover {
MethodBlocks methodBlocks;
Dictionary<BaseBlock, bool> checkedBaseBlocks = new Dictionary<BaseBlock, bool>();
Dictionary<ScopeBlock, bool> checkedScopeBlocks = new Dictionary<ScopeBlock, bool>();
Stack<BaseBlock> baseBlocksToCheck = new Stack<BaseBlock>();
Stack<ScopeBlock> scopeBlocksToCheck = new Stack<ScopeBlock>();
public DeadBlocksRemover(MethodBlocks methodBlocks) => this.methodBlocks = methodBlocks;
public int Remove() {
AddScopeBlock(methodBlocks);
ProcessAll();
return RemoveDeadBlocks();
}
class ScopeBlockInfo {
public ScopeBlock scopeBlock;
public IList<BaseBlock> deadBlocks = new List<BaseBlock>();
public ScopeBlockInfo(ScopeBlock scopeBlock) => this.scopeBlock = scopeBlock;
}
int RemoveDeadBlocks() {
int numDeadBlocks = 0;
var infos = new Dictionary<ScopeBlock, ScopeBlockInfo>();
var deadBlocksDict = new Dictionary<BaseBlock, bool>();
foreach (var baseBlock in FindDeadBlocks()) {
deadBlocksDict[baseBlock] = true;
var parent = baseBlock.Parent;
if (!infos.TryGetValue(parent, out var info))
infos[parent] = info = new ScopeBlockInfo(parent);
info.deadBlocks.Add(baseBlock);
numDeadBlocks++;
}
foreach (var info in infos.Values)
info.scopeBlock.RemoveAllDeadBlocks(info.deadBlocks, deadBlocksDict);
return numDeadBlocks;
}
IList<BaseBlock> FindDeadBlocks() {
var deadBlocks = new List<BaseBlock>();
foreach (var bb in methodBlocks.GetAllBaseBlocks()) {
if (!checkedBaseBlocks.ContainsKey(bb))
deadBlocks.Add(bb);
}
return deadBlocks;
}
void AddScopeBlock(ScopeBlock scopeBlock) => scopeBlocksToCheck.Push(scopeBlock);
void ProcessAll() {
bool didSomething;
do {
didSomething = false;
while (baseBlocksToCheck.Count > 0) {
ProcessBaseBlock(baseBlocksToCheck.Pop());
didSomething = true;
}
while (scopeBlocksToCheck.Count > 0) {
ProcessScopeBlock(scopeBlocksToCheck.Pop());
didSomething = true;
}
} while (didSomething);
}
void ProcessBaseBlock(BaseBlock baseBlock) {
if (baseBlock == null || checkedBaseBlocks.ContainsKey(baseBlock))
return;
checkedBaseBlocks[baseBlock] = true;
if (baseBlock is Block block) {
foreach (var block2 in block.GetTargets())
AddBaseBlock(block2);
}
else if (baseBlock is ScopeBlock scopeBlock) {
AddScopeBlock(scopeBlock);
if (scopeBlock.BaseBlocks != null && scopeBlock.BaseBlocks.Count > 0)
AddBaseBlock(scopeBlock.BaseBlocks[0]);
}
else
throw new ApplicationException($"Unknown BaseBlock type {baseBlock.GetType()}");
}
// Add a block to be processed later, including all its enclosing ScopeBlocks.
void AddBaseBlock(BaseBlock baseBlock) {
for (var bb = baseBlock; bb != null; bb = bb.Parent)
baseBlocksToCheck.Push(bb);
}
void ProcessScopeBlock(ScopeBlock scopeBlock) {
if (scopeBlock == null || checkedScopeBlocks.ContainsKey(scopeBlock))
return;
checkedScopeBlocks[scopeBlock] = true;
AddBaseBlock(scopeBlock);
if (scopeBlock is TryBlock tryBlock) {
foreach (var handler in tryBlock.TryHandlerBlocks)
AddScopeBlock(handler);
}
else if (scopeBlock is TryHandlerBlock tryHandlerBlock) {
AddScopeBlock(tryHandlerBlock.FilterHandlerBlock);
AddScopeBlock(tryHandlerBlock.HandlerBlock);
}
}
}
}