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mirror of https://github.com/sp-tarkov/assembly-tool.git synced 2025-02-12 17:10:45 -05:00
Archangel 77a24319b1 Update de4dot to use dnlib 4.4.0 and x64
Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly

Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
2024-12-30 16:01:39 +01:00

280 lines
9.3 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using dnlib.DotNet.Emit;
namespace de4dot.blocks {
// A normal branch may not transfer out of a protected block (try block), filter handler,
// an exception handler block, or a method.
public abstract class ScopeBlock : BaseBlock {
protected List<BaseBlock> baseBlocks;
public List<BaseBlock> BaseBlocks {
get => baseBlocks;
set => baseBlocks = value;
}
public IEnumerable<BaseBlock> GetBaseBlocks() {
if (baseBlocks != null) {
foreach (var bb in baseBlocks)
yield return bb;
}
}
public List<BaseBlock> GetAllBaseBlocks() => GetTheBlocks(new List<BaseBlock>());
public List<Block> GetAllBlocks() => GetTheBlocks(new List<Block>());
public List<Block> GetAllBlocks(List<Block> allBlocks) {
allBlocks.Clear();
return GetTheBlocks(allBlocks);
}
public List<ScopeBlock> GetAllScopeBlocks() => GetTheBlocks(new List<ScopeBlock>());
public List<T> GetTheBlocks<T>(List<T> list) where T : BaseBlock {
AddBlocks(list, this);
return list;
}
void AddBlocks<T>(IList<T> list, ScopeBlock scopeBlock) where T : BaseBlock {
foreach (var bb in scopeBlock.GetBaseBlocks()) {
if (bb is T t)
list.Add(t);
if (bb is ScopeBlock)
AddBlocks(list, (ScopeBlock)bb);
}
}
List<Block> FindBlocks() => FindBlocks(null);
List<Block> FindBlocks(Func<Block, bool> blockChecker) {
var blocks = new List<Block>();
foreach (var bb in GetBaseBlocks()) {
if (bb is Block block && (blockChecker == null || blockChecker(block)))
blocks.Add(block);
}
return blocks;
}
internal bool GetLdcValue(Instr instr, out int value) {
if (Code.Ldc_I4_0 <= instr.OpCode.Code && instr.OpCode.Code <= Code.Ldc_I4_8)
value = instr.OpCode.Code - Code.Ldc_I4_0;
else if (instr.OpCode.Code == Code.Ldc_I4)
value = (int)instr.Operand;
else if (instr.OpCode.Code == Code.Ldc_I4_S)
value = (sbyte)instr.Operand;
else if (instr.OpCode.Code == Code.Ldc_I4_M1)
value = -1;
else {
value = 0;
return false;
}
return true;
}
// Remove the block if it's a dead block. If it has refs to other dead blocks, those
// are also removed.
public void RemoveDeadBlock(Block block) => RemoveDeadBlocks(new List<Block> { block });
// Remove all dead blocks we can find
public void RemoveDeadBlocks() => RemoveDeadBlocks(FindBlocks());
// Remove the blocks if they're dead blocks. If they have refs to other dead blocks,
// those are also removed.
public void RemoveDeadBlocks(List<Block> blocks) {
while (blocks.Count != 0) {
var block = blocks[blocks.Count - 1];
blocks.RemoveAt(blocks.Count - 1);
if (block.Sources.Count != 0)
continue; // Not dead
if (block == baseBlocks[0])
continue; // It's the start of this block fence so must be present
if (!IsOurBaseBlock(block))
continue; // Some other ScopeBlock owns it, eg. first instr of an exception handler
// It's a dead block we can delete!
if (block.FallThrough != null)
blocks.Add(block.FallThrough);
if (block.Targets != null)
blocks.AddRange(block.Targets);
block.RemoveDeadBlock();
if (!baseBlocks.Remove(block))
throw new ApplicationException("Could not remove dead block from baseBlocks");
}
}
public bool IsOurBaseBlock(BaseBlock bb) => bb != null && bb.Parent == this;
// For each block, if it has only one target, and the target has only one source, then
// merge them into one block.
public int MergeBlocks() {
int mergedBlocks = 0;
var blocks = FindBlocks();
for (int i = 0; i < blocks.Count; i++) {
var block = blocks[i];
var target = block.GetOnlyTarget();
if (!IsOurBaseBlock(target))
continue; // Only merge blocks we own!
if (!block.CanMerge(target))
continue; // Can't merge them!
if (target == baseBlocks[0])
continue; // The first one has an implicit source (eg. start of method or exception handler)
var targetIndex = blocks.IndexOf(target);
if (targetIndex < 0)
throw new ApplicationException("Could not remove target block from blocks");
blocks.RemoveAt(targetIndex);
block.Merge(target);
if (!baseBlocks.Remove(target))
throw new ApplicationException("Could not remove merged block from baseBlocks");
if (targetIndex < i)
i--;
i--; // Redo since there may be more blocks we can merge
mergedBlocks++;
}
return mergedBlocks;
}
// If bb is in baseBlocks (a direct child), return bb. If bb is a BaseBlock in a
// ScopeBlock that is a direct child, then return that ScopeBlock. Else return null.
public BaseBlock ToChild(BaseBlock bb) {
if (IsOurBaseBlock(bb))
return bb;
for (var sb = bb.Parent; sb != null; sb = sb.Parent) {
if (IsOurBaseBlock(sb))
return sb;
}
return null;
}
internal void RepartitionBlocks() {
var newBaseBlocks = new BlocksSorter(this).Sort();
const bool insane = true;
if (insane) {
if (newBaseBlocks.Count != baseBlocks.Count)
throw new ApplicationException("BlocksSorter included too many/few BaseBlocks");
if (baseBlocks.Count > 0 && baseBlocks[0] != newBaseBlocks[0])
throw new ApplicationException("BlocksSorter removed the start block");
foreach (var bb in baseBlocks) {
if (!newBaseBlocks.Contains(bb))
throw new ApplicationException("BlocksSorter forgot a child");
}
}
baseBlocks = newBaseBlocks;
}
// Removes the TryBlock and all its TryHandlerBlocks. The code inside the try block
// is not removed.
public void RemoveTryBlock(TryBlock tryBlock) {
int tryBlockIndex = baseBlocks.IndexOf(tryBlock);
if (tryBlockIndex < 0)
throw new ApplicationException("Can't remove the TryBlock since it's not this ScopeBlock's TryBlock");
foreach (var bb in tryBlock.BaseBlocks)
bb.Parent = this;
baseBlocks.RemoveAt(tryBlockIndex);
baseBlocks.InsertRange(tryBlockIndex, tryBlock.BaseBlocks);
tryBlock.BaseBlocks.Clear();
// Get removed blocks and make sure they're not referenced by remaining code
var removedBlocks = new List<Block>();
foreach (var handler in tryBlock.TryHandlerBlocks)
handler.GetTheBlocks(removedBlocks);
if (!VerifyNoExternalRefs(removedBlocks))
throw new ApplicationException("Removed blocks are referenced by remaining code");
RemoveAllDeadBlocks(Utils.Convert<TryHandlerBlock, BaseBlock>(tryBlock.TryHandlerBlocks));
}
// Returns true if no external blocks references the blocks
static bool VerifyNoExternalRefs(IList<Block> removedBlocks) {
var removedDict = new Dictionary<Block, bool>();
foreach (var removedBlock in removedBlocks)
removedDict[removedBlock] = true;
foreach (var removedBlock in removedBlocks) {
foreach (var source in removedBlock.Sources) {
if (!removedDict.TryGetValue(source, out bool val))
return false; // external code references a removed block
}
}
return true;
}
// Remove all blocks in deadBlocks. They're guaranteed to be dead.
void RemoveAllDeadBlocks(IEnumerable<BaseBlock> deadBlocks) => RemoveAllDeadBlocks(deadBlocks, null);
// Remove all blocks in deadBlocks. They're guaranteed to be dead. deadBlocksDict is
// a dictionary of all dead blocks (even those not in this ScopeBlock).
internal void RemoveAllDeadBlocks(IEnumerable<BaseBlock> deadBlocks, Dictionary<BaseBlock, bool> deadBlocksDict) {
// Verify that all the blocks really are dead. If all their source blocks are
// dead, then they are dead.
var allDeadBlocks = new List<Block>();
foreach (var bb in deadBlocks) {
if (bb is Block)
allDeadBlocks.Add(bb as Block);
else if (bb is ScopeBlock sb)
allDeadBlocks.AddRange(sb.GetAllBlocks());
else
throw new ApplicationException($"Unknown BaseBlock type {bb.GetType()}");
}
if (deadBlocksDict != null) {
foreach (var block in allDeadBlocks) {
if (block.Sources == null)
continue;
foreach (var source in block.Sources) {
if (!deadBlocksDict.ContainsKey(source))
throw new ApplicationException("Trying to remove a block that is not dead!");
}
}
}
foreach (var block in allDeadBlocks)
block.RemoveGuaranteedDeadBlock();
foreach (var bb in deadBlocks) {
if (!baseBlocks.Remove(bb))
throw new ApplicationException("Could not remove dead base block from baseBlocks");
}
}
public void RemoveGuaranteedDeadBlock(Block block) {
if (!baseBlocks.Remove(block))
throw new ApplicationException("Could not remove dead block");
block.RemoveGuaranteedDeadBlock();
}
public void Add(Block block) {
if (block.Parent != null)
throw new ApplicationException("Block already has a parent");
baseBlocks.Add(block);
block.Parent = this;
}
}
}