mirror of
https://github.com/sp-tarkov/assembly-tool.git
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Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
280 lines
9.3 KiB
C#
280 lines
9.3 KiB
C#
/*
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Copyright (C) 2011-2015 de4dot@gmail.com
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This file is part of de4dot.
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de4dot is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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de4dot is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with de4dot. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using dnlib.DotNet.Emit;
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namespace de4dot.blocks {
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// A normal branch may not transfer out of a protected block (try block), filter handler,
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// an exception handler block, or a method.
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public abstract class ScopeBlock : BaseBlock {
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protected List<BaseBlock> baseBlocks;
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public List<BaseBlock> BaseBlocks {
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get => baseBlocks;
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set => baseBlocks = value;
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}
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public IEnumerable<BaseBlock> GetBaseBlocks() {
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if (baseBlocks != null) {
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foreach (var bb in baseBlocks)
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yield return bb;
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}
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}
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public List<BaseBlock> GetAllBaseBlocks() => GetTheBlocks(new List<BaseBlock>());
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public List<Block> GetAllBlocks() => GetTheBlocks(new List<Block>());
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public List<Block> GetAllBlocks(List<Block> allBlocks) {
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allBlocks.Clear();
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return GetTheBlocks(allBlocks);
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}
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public List<ScopeBlock> GetAllScopeBlocks() => GetTheBlocks(new List<ScopeBlock>());
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public List<T> GetTheBlocks<T>(List<T> list) where T : BaseBlock {
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AddBlocks(list, this);
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return list;
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}
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void AddBlocks<T>(IList<T> list, ScopeBlock scopeBlock) where T : BaseBlock {
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foreach (var bb in scopeBlock.GetBaseBlocks()) {
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if (bb is T t)
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list.Add(t);
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if (bb is ScopeBlock)
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AddBlocks(list, (ScopeBlock)bb);
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}
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}
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List<Block> FindBlocks() => FindBlocks(null);
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List<Block> FindBlocks(Func<Block, bool> blockChecker) {
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var blocks = new List<Block>();
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foreach (var bb in GetBaseBlocks()) {
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if (bb is Block block && (blockChecker == null || blockChecker(block)))
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blocks.Add(block);
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}
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return blocks;
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}
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internal bool GetLdcValue(Instr instr, out int value) {
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if (Code.Ldc_I4_0 <= instr.OpCode.Code && instr.OpCode.Code <= Code.Ldc_I4_8)
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value = instr.OpCode.Code - Code.Ldc_I4_0;
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else if (instr.OpCode.Code == Code.Ldc_I4)
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value = (int)instr.Operand;
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else if (instr.OpCode.Code == Code.Ldc_I4_S)
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value = (sbyte)instr.Operand;
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else if (instr.OpCode.Code == Code.Ldc_I4_M1)
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value = -1;
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else {
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value = 0;
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return false;
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}
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return true;
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}
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// Remove the block if it's a dead block. If it has refs to other dead blocks, those
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// are also removed.
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public void RemoveDeadBlock(Block block) => RemoveDeadBlocks(new List<Block> { block });
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// Remove all dead blocks we can find
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public void RemoveDeadBlocks() => RemoveDeadBlocks(FindBlocks());
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// Remove the blocks if they're dead blocks. If they have refs to other dead blocks,
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// those are also removed.
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public void RemoveDeadBlocks(List<Block> blocks) {
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while (blocks.Count != 0) {
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var block = blocks[blocks.Count - 1];
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blocks.RemoveAt(blocks.Count - 1);
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if (block.Sources.Count != 0)
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continue; // Not dead
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if (block == baseBlocks[0])
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continue; // It's the start of this block fence so must be present
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if (!IsOurBaseBlock(block))
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continue; // Some other ScopeBlock owns it, eg. first instr of an exception handler
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// It's a dead block we can delete!
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if (block.FallThrough != null)
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blocks.Add(block.FallThrough);
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if (block.Targets != null)
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blocks.AddRange(block.Targets);
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block.RemoveDeadBlock();
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if (!baseBlocks.Remove(block))
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throw new ApplicationException("Could not remove dead block from baseBlocks");
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}
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}
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public bool IsOurBaseBlock(BaseBlock bb) => bb != null && bb.Parent == this;
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// For each block, if it has only one target, and the target has only one source, then
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// merge them into one block.
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public int MergeBlocks() {
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int mergedBlocks = 0;
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var blocks = FindBlocks();
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for (int i = 0; i < blocks.Count; i++) {
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var block = blocks[i];
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var target = block.GetOnlyTarget();
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if (!IsOurBaseBlock(target))
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continue; // Only merge blocks we own!
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if (!block.CanMerge(target))
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continue; // Can't merge them!
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if (target == baseBlocks[0])
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continue; // The first one has an implicit source (eg. start of method or exception handler)
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var targetIndex = blocks.IndexOf(target);
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if (targetIndex < 0)
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throw new ApplicationException("Could not remove target block from blocks");
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blocks.RemoveAt(targetIndex);
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block.Merge(target);
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if (!baseBlocks.Remove(target))
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throw new ApplicationException("Could not remove merged block from baseBlocks");
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if (targetIndex < i)
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i--;
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i--; // Redo since there may be more blocks we can merge
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mergedBlocks++;
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}
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return mergedBlocks;
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}
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// If bb is in baseBlocks (a direct child), return bb. If bb is a BaseBlock in a
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// ScopeBlock that is a direct child, then return that ScopeBlock. Else return null.
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public BaseBlock ToChild(BaseBlock bb) {
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if (IsOurBaseBlock(bb))
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return bb;
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for (var sb = bb.Parent; sb != null; sb = sb.Parent) {
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if (IsOurBaseBlock(sb))
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return sb;
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}
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return null;
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}
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internal void RepartitionBlocks() {
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var newBaseBlocks = new BlocksSorter(this).Sort();
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const bool insane = true;
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if (insane) {
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if (newBaseBlocks.Count != baseBlocks.Count)
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throw new ApplicationException("BlocksSorter included too many/few BaseBlocks");
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if (baseBlocks.Count > 0 && baseBlocks[0] != newBaseBlocks[0])
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throw new ApplicationException("BlocksSorter removed the start block");
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foreach (var bb in baseBlocks) {
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if (!newBaseBlocks.Contains(bb))
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throw new ApplicationException("BlocksSorter forgot a child");
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}
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}
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baseBlocks = newBaseBlocks;
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}
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// Removes the TryBlock and all its TryHandlerBlocks. The code inside the try block
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// is not removed.
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public void RemoveTryBlock(TryBlock tryBlock) {
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int tryBlockIndex = baseBlocks.IndexOf(tryBlock);
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if (tryBlockIndex < 0)
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throw new ApplicationException("Can't remove the TryBlock since it's not this ScopeBlock's TryBlock");
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foreach (var bb in tryBlock.BaseBlocks)
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bb.Parent = this;
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baseBlocks.RemoveAt(tryBlockIndex);
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baseBlocks.InsertRange(tryBlockIndex, tryBlock.BaseBlocks);
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tryBlock.BaseBlocks.Clear();
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// Get removed blocks and make sure they're not referenced by remaining code
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var removedBlocks = new List<Block>();
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foreach (var handler in tryBlock.TryHandlerBlocks)
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handler.GetTheBlocks(removedBlocks);
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if (!VerifyNoExternalRefs(removedBlocks))
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throw new ApplicationException("Removed blocks are referenced by remaining code");
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RemoveAllDeadBlocks(Utils.Convert<TryHandlerBlock, BaseBlock>(tryBlock.TryHandlerBlocks));
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}
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// Returns true if no external blocks references the blocks
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static bool VerifyNoExternalRefs(IList<Block> removedBlocks) {
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var removedDict = new Dictionary<Block, bool>();
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foreach (var removedBlock in removedBlocks)
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removedDict[removedBlock] = true;
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foreach (var removedBlock in removedBlocks) {
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foreach (var source in removedBlock.Sources) {
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if (!removedDict.TryGetValue(source, out bool val))
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return false; // external code references a removed block
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}
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}
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return true;
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}
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// Remove all blocks in deadBlocks. They're guaranteed to be dead.
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void RemoveAllDeadBlocks(IEnumerable<BaseBlock> deadBlocks) => RemoveAllDeadBlocks(deadBlocks, null);
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// Remove all blocks in deadBlocks. They're guaranteed to be dead. deadBlocksDict is
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// a dictionary of all dead blocks (even those not in this ScopeBlock).
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internal void RemoveAllDeadBlocks(IEnumerable<BaseBlock> deadBlocks, Dictionary<BaseBlock, bool> deadBlocksDict) {
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// Verify that all the blocks really are dead. If all their source blocks are
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// dead, then they are dead.
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var allDeadBlocks = new List<Block>();
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foreach (var bb in deadBlocks) {
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if (bb is Block)
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allDeadBlocks.Add(bb as Block);
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else if (bb is ScopeBlock sb)
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allDeadBlocks.AddRange(sb.GetAllBlocks());
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else
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throw new ApplicationException($"Unknown BaseBlock type {bb.GetType()}");
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}
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if (deadBlocksDict != null) {
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foreach (var block in allDeadBlocks) {
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if (block.Sources == null)
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continue;
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foreach (var source in block.Sources) {
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if (!deadBlocksDict.ContainsKey(source))
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throw new ApplicationException("Trying to remove a block that is not dead!");
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}
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}
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}
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foreach (var block in allDeadBlocks)
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block.RemoveGuaranteedDeadBlock();
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foreach (var bb in deadBlocks) {
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if (!baseBlocks.Remove(bb))
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throw new ApplicationException("Could not remove dead base block from baseBlocks");
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}
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}
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public void RemoveGuaranteedDeadBlock(Block block) {
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if (!baseBlocks.Remove(block))
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throw new ApplicationException("Could not remove dead block");
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block.RemoveGuaranteedDeadBlock();
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}
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public void Add(Block block) {
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if (block.Parent != null)
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throw new ApplicationException("Block already has a parent");
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baseBlocks.Add(block);
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block.Parent = this;
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}
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}
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}
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