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assembly-tool/de4dot/de4dot.blocks/cflow/DeadStoreRemover.cs
Archangel 77a24319b1 Update de4dot to use dnlib 4.4.0 and x64
Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly

Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
2024-12-30 16:01:39 +01:00

157 lines
3.8 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using dnlib.DotNet.Emit;
namespace de4dot.blocks.cflow {
// Removes dead stores by replacing the stloc with a pop. Other optimizations will notice it's
// dead code and remove it.
// I've only seen Xenocode generate this kind of code, so the code below is a special case of
// the more general case.
class DeadStoreRemover : IBlocksDeobfuscator {
Blocks blocks;
List<Block> allBlocks;
List<AccessFlags> localFlags = new List<AccessFlags>();
List<bool> deadLocals = new List<bool>();
[Flags]
enum AccessFlags {
None = 0,
Read = 1,
Write = 2,
}
public bool ExecuteIfNotModified { get; set; }
public void DeobfuscateBegin(Blocks blocks) => this.blocks = blocks;
public bool Deobfuscate(List<Block> allBlocks) {
this.allBlocks = allBlocks;
return Remove();
}
bool Remove() {
if (blocks.Locals.Count == 0)
return false;
localFlags.Clear();
deadLocals.Clear();
for (int i = 0; i < blocks.Locals.Count; i++) {
localFlags.Add(AccessFlags.None);
deadLocals.Add(false);
}
FindLoadStores();
bool deadStores = false;
for (int i = 0; i < blocks.Locals.Count; i++) {
var flags = localFlags[i];
if ((flags & AccessFlags.Read) == AccessFlags.None) {
deadLocals[i] = true;
deadStores = true;
}
}
if (!deadStores)
return false;
return RemoveDeadStores();
}
void FindLoadStores() {
foreach (var block in allBlocks) {
foreach (var instr in block.Instructions) {
Local local;
AccessFlags flags;
switch (instr.OpCode.Code) {
case Code.Ldloc:
case Code.Ldloc_S:
case Code.Ldloc_0:
case Code.Ldloc_1:
case Code.Ldloc_2:
case Code.Ldloc_3:
local = Instr.GetLocalVar(blocks.Locals, instr);
flags = AccessFlags.Read;
break;
case Code.Stloc:
case Code.Stloc_S:
case Code.Stloc_0:
case Code.Stloc_1:
case Code.Stloc_2:
case Code.Stloc_3:
local = Instr.GetLocalVar(blocks.Locals, instr);
flags = AccessFlags.Write;
break;
case Code.Ldloca_S:
case Code.Ldloca:
local = instr.Operand as Local;
flags = AccessFlags.Read | AccessFlags.Write;
break;
default:
local = null;
flags = AccessFlags.None;
break;
}
if (local == null)
continue;
localFlags[local.Index] |= flags;
}
}
}
bool RemoveDeadStores() {
bool modified = false;
foreach (var block in allBlocks) {
var instructions = block.Instructions;
for (int i = 0; i < instructions.Count; i++) {
var instr = instructions[i];
Local local;
switch (instr.OpCode.Code) {
case Code.Stloc:
case Code.Stloc_S:
case Code.Stloc_0:
case Code.Stloc_1:
case Code.Stloc_2:
case Code.Stloc_3:
local = Instr.GetLocalVar(blocks.Locals, instr);
break;
default:
continue;
}
if (local == null)
continue;
if (!deadLocals[local.Index])
continue;
instructions[i] = new Instr(OpCodes.Pop.ToInstruction());
modified = true;
}
}
return modified;
}
}
}