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mirror of https://github.com/sp-tarkov/assembly-tool.git synced 2025-02-13 07:30:43 -05:00
Archangel 77a24319b1 Update de4dot to use dnlib 4.4.0 and x64
Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly

Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
2024-12-30 16:01:39 +01:00

82 lines
2.6 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
namespace de4dot.blocks.cflow {
public enum ValueType : byte {
Unknown,
Null,
Object,
Boxed,
Int32,
Int64,
Real8,
String,
}
public enum Bool3 {
Unknown = -1,
False,
True,
}
public abstract class Value {
public readonly ValueType valueType;
public bool IsUnknown() => valueType == ValueType.Unknown;
public bool IsNull() => valueType == ValueType.Null;
public bool IsObject() => valueType == ValueType.Object;
public bool IsBoxed() => valueType == ValueType.Boxed;
public bool IsInt32() => valueType == ValueType.Int32;
public bool IsInt64() => valueType == ValueType.Int64;
public bool IsReal8() => valueType == ValueType.Real8;
public bool IsString() => valueType == ValueType.String;
protected Value(ValueType valueType) => this.valueType = valueType;
}
public class UnknownValue : Value {
public UnknownValue() : base(ValueType.Unknown) { }
public override string ToString() => "<unknown>";
}
public class ObjectValue : Value {
public readonly object obj; // can be null but that doesn't mean that this ObjectValue instance is null
public ObjectValue() : this(null) { }
public ObjectValue(object obj) : base(ValueType.Object) => this.obj = obj;
public override string ToString() => "<non-null object>";
}
public class NullValue : Value {
// There's only one type of null
public static readonly NullValue Instance = new NullValue();
NullValue() : base(ValueType.Null) { }
public override string ToString() => "null";
}
public class BoxedValue : Value {
public readonly Value value;
public BoxedValue(Value value) : base(ValueType.Boxed) => this.value = value;
public override string ToString() => $"box({value.ToString()})";
}
public class StringValue : Value {
public readonly string value;
public StringValue(string value) : base(ValueType.String) => this.value = value;
public override string ToString() => $"\"{value}\"";
}
}