mirror of
https://github.com/sp-tarkov/assembly-tool.git
synced 2025-02-13 06:30:44 -05:00
Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
183 lines
5.6 KiB
C#
183 lines
5.6 KiB
C#
/*
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Copyright (C) 2011-2015 de4dot@gmail.com
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This file is part of de4dot.
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de4dot is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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de4dot is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with de4dot. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using dnlib.DotNet.Emit;
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namespace de4dot.blocks.cflow {
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public class BlocksCflowDeobfuscator {
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Blocks blocks;
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List<Block> allBlocks = new List<Block>();
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List<IBlocksDeobfuscator> userBlocksDeobfuscators = new List<IBlocksDeobfuscator>();
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List<IBlocksDeobfuscator> ourBlocksDeobfuscators = new List<IBlocksDeobfuscator>();
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public BlocksCflowDeobfuscator()
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: this(false) {
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}
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public BlocksCflowDeobfuscator(bool disableNewCFCode) => Initialize(disableNewCFCode);
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public BlocksCflowDeobfuscator(IEnumerable<IBlocksDeobfuscator> blocksDeobfuscator)
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: this(blocksDeobfuscator, false) {
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}
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public BlocksCflowDeobfuscator(IEnumerable<IBlocksDeobfuscator> blocksDeobfuscator, bool disableNewCFCode) {
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Initialize(disableNewCFCode);
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Add(blocksDeobfuscator);
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}
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void Initialize(bool disableNewCFCode) {
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ourBlocksDeobfuscators.Add(new BlockCflowDeobfuscator { ExecuteIfNotModified = false });
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ourBlocksDeobfuscators.Add(new SwitchCflowDeobfuscator { ExecuteIfNotModified = false });
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ourBlocksDeobfuscators.Add(new DeadStoreRemover { ExecuteIfNotModified = false });
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ourBlocksDeobfuscators.Add(new DeadCodeRemover { ExecuteIfNotModified = false });
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ourBlocksDeobfuscators.Add(new ConstantsFolder { ExecuteIfNotModified = true, DisableNewCode = disableNewCFCode });
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ourBlocksDeobfuscators.Add(new StLdlocFixer { ExecuteIfNotModified = true });
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ourBlocksDeobfuscators.Add(new DupBlockCflowDeobfuscator { ExecuteIfNotModified = true });
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}
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public void Add(IEnumerable<IBlocksDeobfuscator> blocksDeobfuscators) {
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foreach (var bd in blocksDeobfuscators)
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Add(bd);
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}
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public void Add(IBlocksDeobfuscator blocksDeobfuscator) {
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if (blocksDeobfuscator != null)
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userBlocksDeobfuscators.Add(blocksDeobfuscator);
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}
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public void Initialize(Blocks blocks) => this.blocks = blocks;
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public void Deobfuscate() {
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bool modified;
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int iterations = -1;
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DeobfuscateBegin(userBlocksDeobfuscators);
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DeobfuscateBegin(ourBlocksDeobfuscators);
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do {
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iterations++;
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modified = false;
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RemoveDeadBlocks();
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MergeBlocks();
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blocks.MethodBlocks.GetAllBlocks(allBlocks);
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if (iterations == 0)
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modified |= FixDotfuscatorLoop();
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modified |= Deobfuscate(userBlocksDeobfuscators, allBlocks);
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modified |= Deobfuscate(ourBlocksDeobfuscators, allBlocks);
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modified |= DeobfuscateIfNotModified(modified, userBlocksDeobfuscators, allBlocks);
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modified |= DeobfuscateIfNotModified(modified, ourBlocksDeobfuscators, allBlocks);
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} while (modified);
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}
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void DeobfuscateBegin(IEnumerable<IBlocksDeobfuscator> bds) {
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foreach (var bd in bds)
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bd.DeobfuscateBegin(blocks);
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}
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bool Deobfuscate(IEnumerable<IBlocksDeobfuscator> bds, List<Block> allBlocks) {
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bool modified = false;
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foreach (var bd in bds) {
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if (bd.ExecuteIfNotModified)
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continue;
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modified |= bd.Deobfuscate(allBlocks);
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}
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return modified;
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}
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bool DeobfuscateIfNotModified(bool modified, IEnumerable<IBlocksDeobfuscator> bds, List<Block> allBlocks) {
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foreach (var bd in bds) {
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if (modified)
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break;
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if (!bd.ExecuteIfNotModified)
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continue;
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modified |= bd.Deobfuscate(allBlocks);
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}
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return modified;
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}
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// Hack for old Dotfuscator
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bool FixDotfuscatorLoop() {
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/*
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blk1:
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...
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ldc.i4.x
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blk2:
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dup
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dup
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ldc.i4.y
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some_op
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bcc blk2
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blk3:
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pop
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...
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*/
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bool modified = false;
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foreach (var block in allBlocks) {
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if (block.Instructions.Count != 5)
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continue;
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var instructions = block.Instructions;
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if (instructions[0].OpCode.Code != Code.Dup)
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continue;
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if (instructions[1].OpCode.Code != Code.Dup)
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continue;
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if (!instructions[2].IsLdcI4())
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continue;
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if (instructions[3].OpCode.Code != Code.Sub && instructions[3].OpCode.Code != Code.Add)
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continue;
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if (instructions[4].OpCode.Code != Code.Blt && instructions[4].OpCode.Code != Code.Blt_S &&
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instructions[4].OpCode.Code != Code.Bgt && instructions[4].OpCode.Code != Code.Bgt_S)
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continue;
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if (block.Sources.Count != 2)
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continue;
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var prev = block.Sources[0];
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if (prev == block)
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prev = block.Sources[1];
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if (prev == null || !prev.LastInstr.IsLdcI4())
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continue;
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var next = block.FallThrough;
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if (next.FirstInstr.OpCode.Code != Code.Pop)
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continue;
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block.ReplaceLastInstrsWithBranch(5, next);
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modified = true;
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}
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return modified;
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}
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bool RemoveDeadBlocks() => new DeadBlocksRemover(blocks.MethodBlocks).Remove() > 0;
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bool MergeBlocks() {
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bool modified = false;
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foreach (var scopeBlock in GetAllScopeBlocks(blocks.MethodBlocks))
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modified |= scopeBlock.MergeBlocks() > 0;
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return modified;
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}
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IEnumerable<ScopeBlock> GetAllScopeBlocks(ScopeBlock scopeBlock) {
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var list = new List<ScopeBlock>();
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list.Add(scopeBlock);
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list.AddRange(scopeBlock.GetAllScopeBlocks());
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return list;
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}
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}
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}
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