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mirror of https://github.com/sp-tarkov/assembly-tool.git synced 2025-02-13 09:10:44 -05:00
Archangel 77a24319b1 Update de4dot to use dnlib 4.4.0 and x64
Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly

Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
2024-12-30 16:01:39 +01:00

245 lines
6.5 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using dnlib.DotNet;
using dnlib.DotNet.Emit;
namespace de4dot.blocks.cflow {
// Very simple constants folder which is all that's needed at the moment
class ConstantsFolder : BlockDeobfuscator {
InstructionEmulator instructionEmulator = new InstructionEmulator();
IList<Parameter> args;
public bool DisableNewCode { get; set; }
protected override void Initialize(List<Block> allBlocks) {
base.Initialize(allBlocks);
args = blocks.Method.Parameters;
}
protected override bool Deobfuscate(Block block) {
bool modified = false;
instructionEmulator.Initialize(blocks, allBlocks[0] == block);
var instrs = block.Instructions;
for (int i = 0; i < instrs.Count; i++) {
var instr = instrs[i];
switch (instr.OpCode.Code) {
case Code.Ldarg:
case Code.Ldarg_0:
case Code.Ldarg_1:
case Code.Ldarg_2:
case Code.Ldarg_3:
case Code.Ldarg_S:
modified |= FixLoadInstruction(block, i, instructionEmulator.GetArg(instr.Instruction.GetParameter(args)));
break;
case Code.Ldloc:
case Code.Ldloc_0:
case Code.Ldloc_1:
case Code.Ldloc_2:
case Code.Ldloc_3:
case Code.Ldloc_S:
modified |= FixLoadInstruction(block, i, instructionEmulator.GetLocal(instr.Instruction.GetLocal(blocks.Locals)));
break;
case Code.Ldarga:
case Code.Ldarga_S:
instructionEmulator.MakeArgUnknown((Parameter)instr.Operand);
break;
case Code.Ldloca:
case Code.Ldloca_S:
instructionEmulator.MakeLocalUnknown((Local)instr.Operand);
break;
case Code.Add:
case Code.Add_Ovf:
case Code.Add_Ovf_Un:
case Code.And:
case Code.Ceq:
case Code.Cgt:
case Code.Cgt_Un:
case Code.Clt:
case Code.Clt_Un:
case Code.Conv_I:
case Code.Conv_I1:
case Code.Conv_I2:
case Code.Conv_I4:
case Code.Conv_I8:
case Code.Conv_Ovf_I:
case Code.Conv_Ovf_I_Un:
case Code.Conv_Ovf_I1:
case Code.Conv_Ovf_I1_Un:
case Code.Conv_Ovf_I2:
case Code.Conv_Ovf_I2_Un:
case Code.Conv_Ovf_I4:
case Code.Conv_Ovf_I4_Un:
case Code.Conv_Ovf_I8:
case Code.Conv_Ovf_I8_Un:
case Code.Conv_Ovf_U:
case Code.Conv_Ovf_U_Un:
case Code.Conv_Ovf_U1:
case Code.Conv_Ovf_U1_Un:
case Code.Conv_Ovf_U2:
case Code.Conv_Ovf_U2_Un:
case Code.Conv_Ovf_U4:
case Code.Conv_Ovf_U4_Un:
case Code.Conv_Ovf_U8:
case Code.Conv_Ovf_U8_Un:
case Code.Conv_R_Un:
case Code.Conv_R4:
case Code.Conv_R8:
case Code.Conv_U:
case Code.Conv_U1:
case Code.Conv_U2:
case Code.Conv_U4:
case Code.Conv_U8:
case Code.Div:
case Code.Div_Un:
case Code.Dup:
case Code.Mul:
case Code.Mul_Ovf:
case Code.Mul_Ovf_Un:
case Code.Neg:
case Code.Not:
case Code.Or:
case Code.Rem:
case Code.Rem_Un:
case Code.Shl:
case Code.Shr:
case Code.Shr_Un:
case Code.Sub:
case Code.Sub_Ovf:
case Code.Sub_Ovf_Un:
case Code.Xor:
if (DisableNewCode)
break;
if (i + 1 < instrs.Count && instrs[i + 1].OpCode.Code == Code.Pop)
break;
if (!VerifyValidArgs(instr.Instruction))
break;
instructionEmulator.Emulate(instr.Instruction);
var tos = instructionEmulator.Peek();
Instruction newInstr = null;
if (tos.IsInt32()) {
var val = (Int32Value)tos;
if (val.AllBitsValid())
newInstr = Instruction.CreateLdcI4(val.Value);
}
else if (tos.IsInt64()) {
var val = (Int64Value)tos;
if (val.AllBitsValid())
newInstr = OpCodes.Ldc_I8.ToInstruction(val.Value);
}
else if (tos.IsReal8()) {
var val = (Real8Value)tos;
if (val.IsValid)
newInstr = GetLoadRealInstruction(val.Value);
}
if (newInstr != null) {
block.Insert(i + 1, Instruction.Create(OpCodes.Pop));
block.Insert(i + 2, newInstr);
i += 2;
modified = true;
}
continue;
}
try {
instructionEmulator.Emulate(instr.Instruction);
}
catch (NullReferenceException) {
// Here if eg. invalid metadata token in a call instruction (operand is null)
break;
}
}
return modified;
}
bool VerifyValidArgs(Instruction instr) {
instr.CalculateStackUsage(out int pushes, out int pops);
if (pops < 0)
return false;
bool retVal;
Value val2, val1;
switch (pops) {
case 0:
return true;
case 1:
val1 = instructionEmulator.Pop();
retVal = VerifyValidArg(val1);
instructionEmulator.Push(val1);
return retVal;
case 2:
val2 = instructionEmulator.Pop();
val1 = instructionEmulator.Pop();
retVal = VerifyValidArg(val2) && VerifyValidArg(val1);
instructionEmulator.Push(val1);
instructionEmulator.Push(val2);
return retVal;
}
return false;
}
static bool VerifyValidArg(Value value) {
if (value.IsInt32())
return ((Int32Value)value).AllBitsValid();
if (value.IsInt64())
return ((Int64Value)value).AllBitsValid();
if (value.IsReal8())
return ((Real8Value)value).IsValid;
return false;
}
static Instruction GetLoadRealInstruction(double value) {
var floatVal = (float)value;
if (floatVal == value || double.IsNaN(value))
return OpCodes.Ldc_R4.ToInstruction(floatVal);
return OpCodes.Ldc_R8.ToInstruction(value);
}
bool FixLoadInstruction(Block block, int index, Value value) {
if (value.IsInt32()) {
var intValue = (Int32Value)value;
if (!intValue.AllBitsValid())
return false;
block.Instructions[index] = new Instr(Instruction.CreateLdcI4(intValue.Value));
return true;
}
else if (value.IsInt64()) {
var intValue = (Int64Value)value;
if (!intValue.AllBitsValid())
return false;
block.Instructions[index] = new Instr(OpCodes.Ldc_I8.ToInstruction(intValue.Value));
return true;
}
return false;
}
}
}