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mirror of https://github.com/sp-tarkov/assembly-tool.git synced 2025-02-13 07:30:43 -05:00
Archangel 77a24319b1 Update de4dot to use dnlib 4.4.0 and x64
Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly

Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
2024-12-30 16:01:39 +01:00

275 lines
9.3 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using dnlib.DotNet.Emit;
namespace de4dot.blocks.cflow {
public interface IBranchHandler {
// stackArgs is the number of args used by the branch instruction (1 or 2)
void HandleNormal(int stackArgs, bool isTaken);
// Returns true if the switch target was found (even if it was the fall-through)
bool HandleSwitch(Int32Value switchIndex);
}
public class BranchEmulator {
IBranchHandler branchHandler;
InstructionEmulator instructionEmulator;
public BranchEmulator(InstructionEmulator instructionEmulator, IBranchHandler branchHandler) {
this.instructionEmulator = instructionEmulator;
this.branchHandler = branchHandler;
}
public bool Emulate(Instruction instr) {
switch (instr.OpCode.Code) {
case Code.Br:
case Code.Br_S: return Emulate_Br();
case Code.Beq:
case Code.Beq_S: return Emulate_Beq();
case Code.Bge:
case Code.Bge_S: return Emulate_Bge();
case Code.Bge_Un:
case Code.Bge_Un_S: return Emulate_Bge_Un();
case Code.Bgt:
case Code.Bgt_S: return Emulate_Bgt();
case Code.Bgt_Un:
case Code.Bgt_Un_S: return Emulate_Bgt_Un();
case Code.Ble:
case Code.Ble_S: return Emulate_Ble();
case Code.Ble_Un:
case Code.Ble_Un_S: return Emulate_Ble_Un();
case Code.Blt:
case Code.Blt_S: return Emulate_Blt();
case Code.Blt_Un:
case Code.Blt_Un_S: return Emulate_Blt_Un();
case Code.Bne_Un:
case Code.Bne_Un_S: return Emulate_Bne_Un();
case Code.Brfalse:
case Code.Brfalse_S:return Emulate_Brfalse();
case Code.Brtrue:
case Code.Brtrue_S: return Emulate_Brtrue();
case Code.Switch: return Emulate_Switch();
default:
return false;
}
}
bool EmulateBranch(int stackArgs, Bool3 cond) {
if (cond == Bool3.Unknown)
return false;
return EmulateBranch(stackArgs, cond == Bool3.True);
}
bool EmulateBranch(int stackArgs, bool isTaken) {
branchHandler.HandleNormal(stackArgs, isTaken);
return true;
}
bool Emulate_Br() => EmulateBranch(0, true);
bool Emulate_Beq() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareEq((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareEq((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareEq((Real8Value)val1, (Real8Value)val2));
else if (val1.IsNull() && val2.IsNull())
return EmulateBranch(2, true);
else
return false;
}
bool Emulate_Bne_Un() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareNeq((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareNeq((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareNeq((Real8Value)val1, (Real8Value)val2));
else if (val1.IsNull() && val2.IsNull())
return EmulateBranch(2, false);
else
return false;
}
bool Emulate_Bge() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareGe((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareGe((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareGe((Real8Value)val1, (Real8Value)val2));
else
return false;
}
bool Emulate_Bge_Un() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareGe_Un((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareGe_Un((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareGe_Un((Real8Value)val1, (Real8Value)val2));
else
return false;
}
bool Emulate_Bgt() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareGt((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareGt((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareGt((Real8Value)val1, (Real8Value)val2));
else
return false;
}
bool Emulate_Bgt_Un() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareGt_Un((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareGt_Un((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareGt_Un((Real8Value)val1, (Real8Value)val2));
else
return false;
}
bool Emulate_Ble() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareLe((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareLe((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareLe((Real8Value)val1, (Real8Value)val2));
else
return false;
}
bool Emulate_Ble_Un() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareLe_Un((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareLe_Un((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareLe_Un((Real8Value)val1, (Real8Value)val2));
else
return false;
}
bool Emulate_Blt() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareLt((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareLt((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareLt((Real8Value)val1, (Real8Value)val2));
else
return false;
}
bool Emulate_Blt_Un() {
var val2 = instructionEmulator.Pop();
var val1 = instructionEmulator.Pop();
if (val1.IsInt32() && val2.IsInt32())
return EmulateBranch(2, Int32Value.CompareLt_Un((Int32Value)val1, (Int32Value)val2));
else if (val1.IsInt64() && val2.IsInt64())
return EmulateBranch(2, Int64Value.CompareLt_Un((Int64Value)val1, (Int64Value)val2));
else if (val1.IsReal8() && val2.IsReal8())
return EmulateBranch(2, Real8Value.CompareLt_Un((Real8Value)val1, (Real8Value)val2));
else
return false;
}
bool Emulate_Brfalse() {
var val1 = instructionEmulator.Pop();
if (val1.IsInt32())
return EmulateBranch(1, Int32Value.CompareFalse((Int32Value)val1));
else if (val1.IsInt64())
return EmulateBranch(1, Int64Value.CompareFalse((Int64Value)val1));
else if (val1.IsReal8())
return EmulateBranch(1, Real8Value.CompareFalse((Real8Value)val1));
else if (val1.IsNull())
return EmulateBranch(1, true);
else if (val1.IsObject() || val1.IsString())
return EmulateBranch(1, false);
else
return false;
}
bool Emulate_Brtrue() {
var val1 = instructionEmulator.Pop();
if (val1.IsInt32())
return EmulateBranch(1, Int32Value.CompareTrue((Int32Value)val1));
else if (val1.IsInt64())
return EmulateBranch(1, Int64Value.CompareTrue((Int64Value)val1));
else if (val1.IsReal8())
return EmulateBranch(1, Real8Value.CompareTrue((Real8Value)val1));
else if (val1.IsNull())
return EmulateBranch(1, false);
else if (val1.IsObject() || val1.IsString())
return EmulateBranch(1, true);
else
return false;
}
bool Emulate_Switch() {
var val1 = instructionEmulator.Pop();
if (!val1.IsInt32())
return false;
return branchHandler.HandleSwitch((Int32Value)val1);
}
}
}