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https://github.com/sp-tarkov/assembly-tool.git
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Adds the source code used for this modification, this de4dot source code has been cleaned of any things not needed for deobfuscating the tarkov assembly Co-authored-by: 静穏靄 <170472707+seionmoya@users.noreply.github.com>
170 lines
6.5 KiB
C#
170 lines
6.5 KiB
C#
/*
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Copyright (C) 2011-2015 de4dot@gmail.com
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This file is part of de4dot.
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de4dot is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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de4dot is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with de4dot. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace de4dot.blocks.cflow {
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public class Real8Value : Value {
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public readonly double Value;
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public readonly bool IsValid;
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public Real8Value(double value)
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: base(ValueType.Real8) {
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Value = value;
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IsValid = true;
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}
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public Real8Value(double value, bool isValid)
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: base(ValueType.Real8) {
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Value = value;
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IsValid = isValid;
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}
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public static Real8Value CreateUnknown() => new Real8Value(0, false);
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public Real8Value ToSingle() {
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if (!IsValid)
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return CreateUnknown();
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return new Real8Value((float)Value);
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}
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public static Real8Value Add(Real8Value a, Real8Value b) {
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if (!a.IsValid || !b.IsValid)
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return CreateUnknown();
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return new Real8Value(a.Value + b.Value);
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}
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public static Real8Value Sub(Real8Value a, Real8Value b) {
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if (!a.IsValid || !b.IsValid)
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return CreateUnknown();
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return new Real8Value(a.Value - b.Value);
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}
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public static Real8Value Mul(Real8Value a, Real8Value b) {
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if (!a.IsValid || !b.IsValid)
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return CreateUnknown();
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return new Real8Value(a.Value * b.Value);
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}
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public static Real8Value Div(Real8Value a, Real8Value b) {
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if (!a.IsValid || !b.IsValid)
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return CreateUnknown();
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return new Real8Value(a.Value / b.Value);
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}
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public static Real8Value Rem(Real8Value a, Real8Value b) {
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if (!a.IsValid || !b.IsValid)
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return CreateUnknown();
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return new Real8Value(a.Value % b.Value);
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}
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public static Real8Value Neg(Real8Value a) {
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if (!a.IsValid)
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return CreateUnknown();
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return new Real8Value(-a.Value);
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}
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public static Real8Value Add_Ovf(Real8Value a, Real8Value b) => CreateUnknown();
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public static Real8Value Add_Ovf_Un(Real8Value a, Real8Value b) => CreateUnknown();
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public static Real8Value Sub_Ovf(Real8Value a, Real8Value b) => CreateUnknown();
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public static Real8Value Sub_Ovf_Un(Real8Value a, Real8Value b) => CreateUnknown();
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public static Real8Value Mul_Ovf(Real8Value a, Real8Value b) => CreateUnknown();
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public static Real8Value Mul_Ovf_Un(Real8Value a, Real8Value b) => CreateUnknown();
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public static Int32Value Conv_Ovf_I1(Real8Value a) => Int32Value.CreateUnknown();
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public static Int32Value Conv_Ovf_I1_Un(Real8Value a) => Int32Value.CreateUnknown();
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public static Int32Value Conv_Ovf_I2(Real8Value a) => Int32Value.CreateUnknown();
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public static Int32Value Conv_Ovf_I2_Un(Real8Value a) => Int32Value.CreateUnknown();
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public static Int32Value Conv_Ovf_I4(Real8Value a) => Int32Value.CreateUnknown();
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public static Int32Value Conv_Ovf_I4_Un(Real8Value a) => Int32Value.CreateUnknown();
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public static Int64Value Conv_Ovf_I8(Real8Value a) => Int64Value.CreateUnknown();
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public static Int64Value Conv_Ovf_I8_Un(Real8Value a) => Int64Value.CreateUnknown();
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public static Int32Value Conv_Ovf_U1(Real8Value a) => Int32Value.CreateUnknownUInt8();
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public static Int32Value Conv_Ovf_U1_Un(Real8Value a) => Int32Value.CreateUnknownUInt8();
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public static Int32Value Conv_Ovf_U2(Real8Value a) => Int32Value.CreateUnknownUInt16();
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public static Int32Value Conv_Ovf_U2_Un(Real8Value a) => Int32Value.CreateUnknownUInt16();
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public static Int32Value Conv_Ovf_U4(Real8Value a) => Int32Value.CreateUnknown();
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public static Int32Value Conv_Ovf_U4_Un(Real8Value a) => Int32Value.CreateUnknown();
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public static Int64Value Conv_Ovf_U8(Real8Value a) => Int64Value.CreateUnknown();
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public static Int64Value Conv_Ovf_U8_Un(Real8Value a) => Int64Value.CreateUnknown();
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public static Real8Value Conv_R_Un(Real8Value a) => CreateUnknown();
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public static Real8Value Conv_R4(Real8Value a) {
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if (a.IsValid)
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return new Real8Value((float)a.Value);
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return CreateUnknown();
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}
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public static Real8Value Conv_R8(Real8Value a) => a;
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public static Int32Value Ceq(Real8Value a, Real8Value b) => Int32Value.Create(CompareEq(a, b));
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public static Int32Value Cgt(Real8Value a, Real8Value b) => Int32Value.Create(CompareGt(a, b));
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public static Int32Value Cgt_Un(Real8Value a, Real8Value b) => Int32Value.Create(CompareGt_Un(a, b));
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public static Int32Value Clt(Real8Value a, Real8Value b) => Int32Value.Create(CompareLt(a, b));
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public static Int32Value Clt_Un(Real8Value a, Real8Value b) => Int32Value.Create(CompareLt_Un(a, b));
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public static Bool3 CompareEq(Real8Value a, Real8Value b) {
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if (a.IsValid && b.IsValid)
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return a.Value == b.Value ? Bool3.True : Bool3.False;
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return Bool3.Unknown;
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}
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public static Bool3 CompareNeq(Real8Value a, Real8Value b) {
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if (a.IsValid && b.IsValid)
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return a.Value != b.Value ? Bool3.True : Bool3.False;
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return Bool3.Unknown;
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}
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public static Bool3 CompareGt(Real8Value a, Real8Value b) {
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if (a.IsValid && b.IsValid)
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return a.Value > b.Value ? Bool3.True : Bool3.False;
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return Bool3.Unknown;
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}
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public static Bool3 CompareGt_Un(Real8Value a, Real8Value b) => Bool3.Unknown;//TODO:
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public static Bool3 CompareGe(Real8Value a, Real8Value b) {
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if (a.IsValid && b.IsValid)
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return a.Value >= b.Value ? Bool3.True : Bool3.False;
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return Bool3.Unknown;
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}
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public static Bool3 CompareGe_Un(Real8Value a, Real8Value b) => Bool3.Unknown;//TODO:
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public static Bool3 CompareLe(Real8Value a, Real8Value b) {
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if (a.IsValid && b.IsValid)
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return a.Value <= b.Value ? Bool3.True : Bool3.False;
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return Bool3.Unknown;
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}
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public static Bool3 CompareLe_Un(Real8Value a, Real8Value b) => Bool3.Unknown;//TODO:
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public static Bool3 CompareLt(Real8Value a, Real8Value b) {
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if (a.IsValid && b.IsValid)
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return a.Value < b.Value ? Bool3.True : Bool3.False;
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return Bool3.Unknown;
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}
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public static Bool3 CompareLt_Un(Real8Value a, Real8Value b) => Bool3.Unknown;//TODO:
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public static Bool3 CompareTrue(Real8Value a) => Bool3.Unknown;
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public static Bool3 CompareFalse(Real8Value a) => Bool3.Unknown;
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public override string ToString() {
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if (!IsValid)
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return "<INVALID_REAL8>";
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return Value.ToString();
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}
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}
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}
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