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mirror of https://github.com/sp-tarkov/build.git synced 2025-02-12 17:10:45 -05:00

Revert "Delete unused configuration files and compress build folders"

This reverts commit 81de36363c9f0e94fac92bbd3dd056734dc67ab9.
This commit is contained in:
Refringe 2024-03-05 12:34:06 -05:00
parent 81de36363c
commit 34e95b090d
No known key found for this signature in database
GPG Key ID: DA8524051241DD36
13 changed files with 9001 additions and 25 deletions

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@ -121,17 +121,11 @@ jobs:
tree -C /workspace/refringe/Build/server/project/build
shell: bash
- name: Compress Server Build Folder
run: |
cd /workspace/refringe/Build/server/project/build
7z a -mx=9 -m0=lzma2 ../server-build.7z ./*
echo "Server build folder compressed."
- name: Archive Server Build
- name: Archive Build
uses: actions/upload-artifact@v3
with:
name: server-build
path: /workspace/refringe/Build/server/project/server-build.7z
path: /workspace/refringe/Build/server/project/build/
overwrite: true
build-modules:
@ -211,20 +205,13 @@ jobs:
tree /workspace/refringe/Build/modules/project/Build
shell: bash
- name: Compress Modules Build Folder
run: |
cd /workspace/refringe/Build/modules/project/Build
7z a -mx=9 -m0=lzma2 ../modules-build.7z ./*
echo "Modules build folder compressed."
- name: Archive Modules Build
- name: Archive Build
uses: actions/upload-artifact@v3
with:
name: modules-build
path: /workspace/refringe/Build/modules/project/modules-build.7z
path: /workspace/refringe/Build/modules/project/Build
overwrite: true
build-launcher:
needs: check-tag-exists
if: needs.check-tag-exists.outputs.proceed == 'true'
@ -245,15 +232,9 @@ jobs:
tree /workspace/refringe/Build/launcher/project/Build
shell: bash
- name: Compress Launcher Build Folder
run: |
cd /workspace/refringe/Build/launcher/project/Build
7z a -mx=9 -m0=lzma2 ../launcher-build.7z ./*
echo "Launcher build folder compressed."
- name: Archive Launcher Build
- name: Archive Build
uses: actions/upload-artifact@v3
with:
name: launcher-build
path: /workspace/refringe/Build/launcher/project/launcher-build.7z
path: /workspace/refringe/Build/launcher/project/Build
overwrite: true

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@ -0,0 +1,150 @@
[Caching]
## Enable/disable assembly metadata cache
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
# Setting type: Boolean
# Default value: true
EnableAssemblyCache = true
[Chainloader]
## If enabled, hides BepInEx Manager GameObject from Unity.
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
## Use this only if you know what this option means, as it can affect functionality of some older plugins.
##
# Setting type: Boolean
# Default value: false
HideManagerGameObject = false
[Harmony.Logger]
## Specifies which Harmony log channels to listen to.
## NOTE: IL channel dumps the whole patch methods, use only when needed!
# Setting type: LogChannel
# Default value: Warn, Error
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogChannels = Warn, Error
[Logging]
## Enables showing unity log messages in the BepInEx logging system.
# Setting type: Boolean
# Default value: true
UnityLogListening = true
## If enabled, writes Standard Output messages to Unity log
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
##
# Setting type: Boolean
# Default value: false
LogConsoleToUnityLog = false
[Logging.Console]
## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = false
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
# Setting type: Boolean
# Default value: false
PreventClose = false
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
# Setting type: Boolean
# Default value: false
ShiftJisEncoding = false
## Hints console manager on what handle to assign as StandardOut. Possible values:
## Auto - lets BepInEx decide how to redirect console output
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
## StandardOut - prefer redirecting to standard output; if possible, closes console out
##
# Setting type: ConsoleOutRedirectType
# Default value: Auto
# Acceptable values: Auto, ConsoleOut, StandardOut
StandardOutType = Auto
## Which log levels to show in the console output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Logging.Disk]
## Include unity log messages in log file output.
# Setting type: Boolean
# Default value: false
WriteUnityLog = false
## Appends to the log file instead of overwriting, on game startup.
# Setting type: Boolean
# Default value: false
AppendLog = false
## Enables writing log messages to disk.
# Setting type: Boolean
# Default value: true
Enabled = true
## Which log leves are saved to the disk log output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Preloader]
## Enables or disables runtime patches.
## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
# Setting type: Boolean
# Default value: true
ApplyRuntimePatches = true
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
# Setting type: MonoModBackend
# Default value: auto
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
HarmonyBackend = auto
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
## This can be used by developers to inspect and debug preloader patchers.
# Setting type: Boolean
# Default value: false
DumpAssemblies = false
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
## If set to true, will override DumpAssemblies.
# Setting type: Boolean
# Default value: false
LoadDumpedAssemblies = false
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
# Setting type: Boolean
# Default value: false
BreakBeforeLoadAssemblies = false
[Preloader.Entrypoint]
## The local filename of the assembly to target.
# Setting type: String
# Default value: UnityEngine.CoreModule.dll
Assembly = UnityEngine.CoreModule.dll
## The name of the type in the entrypoint assembly to search for the entrypoint method.
# Setting type: String
# Default value: Application
Type = Application
## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
# Setting type: String
# Default value: .cctor
Method = .cctor

View File

@ -0,0 +1,482 @@
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@ -0,0 +1,38 @@
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## Plugin GUID: com.bepis.bepinex.configurationmanager
[]
Show config manager = F12
[Filtering]
# Setting type: Boolean
# Default value: false
Show advanced = false
# Setting type: Boolean
# Default value: true
Show keybinds = true
# Setting type: Boolean
# Default value: true
Show settings = true
[General]
## The shortcut used to toggle the config manager window on and off.
## The key can be overridden by a game-specific plugin if necessary, in that case this setting is ignored.
# Setting type: KeyboardShortcut
# Default value: F1
Show config manager = F12
## Show section title for plugins with only one section
# Setting type: Boolean
# Default value: false
Hide single sections = false
## If set to true plugins will be collapsed when opening the configuration manager window
# Setting type: Boolean
# Default value: true
Plugin collapsed default = true

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@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
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a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
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(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
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the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
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License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
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Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
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Library.

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@ -0,0 +1,216 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>ConfigurationManager</name>
</assembly>
<members>
<member name="M:ConfigurationManager.SettingSearcher.GetBepInExCoreConfig">
<summary>
Get entries for all core BepInEx settings
</summary>
</member>
<member name="M:ConfigurationManager.SettingSearcher.GetPluginConfig(BepInEx.BaseUnityPlugin)">
<summary>
Get entries for all settings of a plugin
</summary>
</member>
<member name="M:ConfigurationManager.Utilities.Utils.FindPlugins">
<summary>
Search for all instances of BaseUnityPlugin loaded by chainloader or other means.
</summary>
</member>
<member name="T:ConfigurationManager.ConfigurationManager">
<summary>
An easy way to let user configure how a plugin behaves without the need to make your own GUI. The user can change any of the settings you expose, even keyboard shortcuts.
https://github.com/ManlyMarco/BepInEx.ConfigurationManager
</summary>
</member>
<member name="F:ConfigurationManager.ConfigurationManager.GUID">
<summary>
GUID of this plugin
</summary>
</member>
<member name="F:ConfigurationManager.ConfigurationManager.Version">
<summary>
Version constant
</summary>
</member>
<member name="E:ConfigurationManager.ConfigurationManager.DisplayingWindowChanged">
<summary>
Event fired every time the manager window is shown or hidden.
</summary>
</member>
<member name="F:ConfigurationManager.ConfigurationManager.OverrideHotkey">
<summary>
Disable the hotkey check used by config manager. If enabled you have to set <see cref="P:ConfigurationManager.ConfigurationManager.DisplayingWindow"/> to show the manager.
</summary>
</member>
<member name="M:ConfigurationManager.ConfigurationManager.#ctor">
<inheritdoc />
</member>
<member name="P:ConfigurationManager.ConfigurationManager.DisplayingWindow">
<summary>
Is the config manager main window displayed on screen
</summary>
</member>
<member name="M:ConfigurationManager.ConfigurationManager.RegisterCustomSettingDrawer(System.Type,System.Action{ConfigurationManager.SettingEntryBase})">
<summary>
Register a custom setting drawer for a given type. The action is ran in OnGui in a single setting slot.
Do not use any Begin / End layout methods, and avoid raising height from standard.
</summary>
</member>
<member name="M:ConfigurationManager.ConfigurationManager.BuildSettingList">
<summary>
Rebuild the setting list. Use to update the config manager window if config settings were removed or added while it was open.
</summary>
</member>
<member name="P:ConfigurationManager.ConfigurationManager.SearchString">
<summary>
String currently entered into the search box
</summary>
</member>
<member name="T:ConfigurationManager.SettingEntryBase">
<summary>
Class representing all data about a setting collected by ConfigurationManager.
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.AcceptableValues">
<summary>
List of values this setting can take
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.AcceptableValueRange">
<summary>
Range of the values this setting can take
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.ShowRangeAsPercent">
<summary>
Should the setting be shown as a percentage (only applies to value range settings)
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.CustomDrawer">
<summary>
Custom setting draw action.
Use either CustomDrawer or CustomHotkeyDrawer, using both at the same time leads to undefined behaviour.
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.CustomHotkeyDrawer">
<summary>
Custom setting draw action that allows polling keyboard input with the Input class.
Use either CustomDrawer or CustomHotkeyDrawer, using both at the same time leads to undefined behaviour.
</summary>
</member>
<member name="T:ConfigurationManager.SettingEntryBase.CustomHotkeyDrawerFunc">
<summary>
Custom setting draw action that allows polling keyboard input with the Input class.
</summary>
<param name="setting">Setting currently being set, is available</param>
<param name="isCurrentlyAcceptingInput">Set this ref parameter to true when you want the current setting drawer to receive Input events. Remember to set it to false after you are done!</param>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.Browsable">
<summary>
Show this setting in the settings screen at all? If false, don't show.
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.Category">
<summary>
Category the setting is under. Null to be directly under the plugin.
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.DefaultValue">
<summary>
If set, a "Default" button will be shown next to the setting to allow resetting to default.
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.HideDefaultButton">
<summary>
Force the "Reset" button to not be displayed, even if a valid DefaultValue is available.
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.HideSettingName">
<summary>
Force the setting name to not be displayed. Should only be used with a <see cref="P:ConfigurationManager.SettingEntryBase.CustomDrawer"/> to get more space.
Can be used together with <see cref="P:ConfigurationManager.SettingEntryBase.HideDefaultButton"/> to gain even more space.
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.Description">
<summary>
Optional description shown when hovering over the setting
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.DispName">
<summary>
Name of the setting
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.PluginInfo">
<summary>
Plugin this setting belongs to
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.ReadOnly">
<summary>
Only allow showing of the value. False whenever possible by default.
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.SettingType">
<summary>
Type of the variable
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.PluginInstance">
<summary>
Instance of the plugin that owns this setting
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.IsAdvanced">
<summary>
Is this setting advanced
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.Order">
<summary>
Order of the setting on the settings list relative to other settings in a category. 0 by default, lower is higher on the list.
</summary>
</member>
<member name="M:ConfigurationManager.SettingEntryBase.Get">
<summary>
Get the value of this setting
</summary>
</member>
<member name="M:ConfigurationManager.SettingEntryBase.Set(System.Object)">
<summary>
Set the value of this setting
</summary>
</member>
<member name="M:ConfigurationManager.SettingEntryBase.SetValue(System.Object)">
<summary>
Implementation of <see cref="M:ConfigurationManager.SettingEntryBase.Set(System.Object)"/>
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.ObjToStr">
<summary>
Custom converter from setting type to string for the textbox
</summary>
</member>
<member name="P:ConfigurationManager.SettingEntryBase.StrToObj">
<summary>
Custom converter from string to setting type for the textbox
</summary>
</member>
<member name="T:ConfigurationManager.ValueChangedEventArgs`1">
<summary>
Arguments representing a change in value
</summary>
</member>
<member name="M:ConfigurationManager.ValueChangedEventArgs`1.#ctor(`0)">
<inheritdoc />
</member>
<member name="P:ConfigurationManager.ValueChangedEventArgs`1.NewValue">
<summary>
Newly assigned value
</summary>
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>BepInEx.Harmony</name>
</assembly>
<members>
<member name="T:BepInEx.Harmony.ParameterByRefAttribute">
<summary>
Specifies the indices of parameters that are ByRef.
</summary>
</member>
<member name="P:BepInEx.Harmony.ParameterByRefAttribute.ParameterIndices">
<summary>
The indices of parameters that are ByRef.
</summary>
</member>
<member name="M:BepInEx.Harmony.ParameterByRefAttribute.#ctor(System.Int32[])">
<param name="parameterIndices">The indices of parameters that are ByRef.</param>
</member>
<member name="T:BepInEx.Harmony.HarmonyExtensions">
<summary>
An extension class for Harmony based operations.
</summary>
</member>
<member name="M:BepInEx.Harmony.HarmonyExtensions.PatchAll(HarmonyLib.Harmony,System.Type)">
<summary>
Applies all patches specified in the type.
</summary>
<param name="harmonyInstance">The HarmonyInstance to use.</param>
<param name="type">The type to scan.</param>
</member>
<member name="T:BepInEx.Harmony.HarmonyWrapper">
<summary>
A wrapper for Harmony based operations.
</summary>
</member>
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Type,HarmonyLib.Harmony)">
<summary>
Applies all patches specified in the type.
</summary>
<param name="type">The type to scan.</param>
<param name="harmonyInstance">The HarmonyInstance to use.</param>
</member>
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Type,System.String)">
<summary>
Applies all patches specified in the type.
</summary>
<param name="type">The type to scan.</param>
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
</member>
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Reflection.Assembly,HarmonyLib.Harmony)">
<summary>
Applies all patches specified in the assembly.
</summary>
<param name="assembly">The assembly to scan.</param>
<param name="harmonyInstance">The HarmonyInstance to use.</param>
</member>
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Reflection.Assembly,System.String)">
<summary>
Applies all patches specified in the assembly.
</summary>
<param name="assembly">The assembly to scan.</param>
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
</member>
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(HarmonyLib.Harmony)">
<summary>
Applies all patches specified in the calling assembly.
</summary>
<param name="harmonyInstance">The Harmony instance to use.</param>
</member>
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.String)">
<summary>
Applies all patches specified in the calling assembly.
</summary>
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
</member>
<member name="M:BepInEx.Harmony.HarmonyWrapper.EmitDelegate``1(``0)">
<summary>
Returns an instruction to call the specified delegate.
</summary>
<typeparam name="T">The delegate type to emit.</typeparam>
<param name="action">The delegate to emit.</param>
<returns>The instruction to </returns>
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>BepInEx.Preloader</name>
</assembly>
<members>
<member name="T:BepInEx.Preloader.EnvVars">
<summary>
Doorstop environment variables, passed into the BepInEx preloader.
<para>https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para>
</summary>
</member>
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_INVOKE_DLL_PATH">
<summary>
Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
</summary>
</member>
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_MANAGED_FOLDER_DIR">
<summary>
Full path to the game's "Managed" folder that contains all the game's managed assemblies
</summary>
</member>
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_PROCESS_PATH">
<summary>
Full path to the game executable currently running.
</summary>
</member>
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_DLL_SEARCH_DIRS">
<summary>
Array of paths where Mono searches DLLs from before assembly resolvers are invoked.
</summary>
</member>
<member name="T:BepInEx.Preloader.Patching.AssemblyPatcherDelegate">
<summary>
Delegate used in patching assemblies.
</summary>
<param name="assembly">The assembly that is being patched.</param>
</member>
<member name="T:BepInEx.Preloader.Patching.AssemblyPatcher">
<summary>
Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
loading assemblies one at a time.
</summary>
</member>
<member name="P:BepInEx.Preloader.Patching.AssemblyPatcher.PatcherPlugins">
<summary>
List of all patcher plugins to be applied
</summary>
</member>
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatcher(BepInEx.Preloader.Patching.PatcherPlugin)">
<summary>
Adds a single assembly patcher to the pool of applicable patches.
</summary>
<param name="patcher">Patcher to apply.</param>
</member>
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatchersFromDirectory(System.String)">
<summary>
Adds all patchers from all managed assemblies specified in a directory.
</summary>
<param name="directory">Directory to search patcher DLLs from.</param>
</member>
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.DisposePatchers">
<summary>
Releases all patchers to let them be collected by GC.
</summary>
</member>
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.PatchAndLoad(System.String[])">
<summary>
Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
</summary>
<param name="directories">Directories to load CLR assemblies from in their search order.</param>
</member>
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.Load(Mono.Cecil.AssemblyDefinition,System.String)">
<summary>
Loads an individual assembly definition into the CLR.
</summary>
<param name="assembly">The assembly to load.</param>
<param name="filename">File name of the assembly being loaded.</param>
</member>
<member name="T:BepInEx.Preloader.Patching.PatcherPlugin">
<summary>
A single assembly patcher.
</summary>
</member>
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs">
<summary>
Target assemblies to patch.
</summary>
</member>
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Initializer">
<summary>
Initializer method that is run before any patching occurs.
</summary>
</member>
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Finalizer">
<summary>
Finalizer method that is run after all patching is done.
</summary>
</member>
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Patcher">
<summary>
The main patcher method that is called on every DLL defined in <see cref="P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs" />.
</summary>
</member>
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.TypeName">
<summary>
Type name of the patcher.
</summary>
</member>
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Save(System.IO.BinaryWriter)">
<inheritdoc />
</member>
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Load(System.IO.BinaryReader)">
<inheritdoc />
</member>
<member name="M:BepInEx.Preloader.Entrypoint.Main">
<summary>
The main entrypoint of BepInEx, called from Doorstop.
</summary>
</member>
<member name="M:BepInEx.Preloader.PlatformUtils.SetPlatform">
<summary>
Recreation of MonoMod's PlatformHelper.DeterminePlatform method, but with libc calls instead of creating processes.
</summary>
</member>
<member name="T:BepInEx.Preloader.RuntimeFixes.TraceFix">
<summary>
This exists because the Mono implementation of <see cref="T:System.Diagnostics.Trace"/> is/was broken, and would call Write directly instead of calling TraceEvent.
</summary>
</member>
<member name="T:BepInEx.Preloader.Preloader">
<summary>
The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
</summary>
</member>
<member name="P:BepInEx.Preloader.Preloader.PreloaderLog">
<summary>
The log writer that is specific to the preloader.
</summary>
</member>
<member name="M:BepInEx.Preloader.Preloader.PatchEntrypoint(Mono.Cecil.AssemblyDefinition@)">
<summary>
Inserts BepInEx's own chainloader entrypoint into UnityEngine.
</summary>
<param name="assembly">The assembly that will be attempted to be patched.</param>
</member>
<member name="M:BepInEx.Preloader.Preloader.AllocateConsole">
<summary>
Allocates a console window for use by BepInEx safely.
</summary>
</member>
<member name="T:BepInEx.Preloader.PreloaderConsoleListener">
<summary>
Log listener that listens to logs during preloading time and buffers messages for output in Unity logs later.
</summary>
</member>
<member name="P:BepInEx.Preloader.PreloaderConsoleListener.LogEvents">
<summary>
</summary>
</member>
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.LogEvent(System.Object,BepInEx.Logging.LogEventArgs)">
<inheritdoc />
</member>
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.Dispose">
<inheritdoc />
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>MonoMod.RuntimeDetour</name>
</assembly>
<members>
<member name="T:MonoMod.RuntimeDetour.Detour">
<summary>
A fully managed detour.
Multiple Detours for a method to detour from can exist at any given time. Detours can be layered.
If you're writing your own detour manager or need to detour native functions, it's better to create instances of NativeDetour instead.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.Detour.Apply">
<summary>
Mark the detour as applied in the detour chain. This can be done automatically when creating an instance.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.Detour.Undo">
<summary>
Undo the detour without freeing it, allowing you to reapply it later.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.Detour.Free">
<summary>
Free the detour, while also permanently undoing it. This makes any further operations on this detour invalid.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.Detour.Dispose">
<summary>
Undo and free this temporary detour.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline(System.Reflection.MethodBase)">
<summary>
Generate a new DynamicMethod with which you can invoke the previous state.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline``1">
<summary>
Generate a new DynamicMethod with which you can invoke the previous state.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.Hook.GenerateTrampoline``1">
<summary>
Generate a new DynamicMethod with which you can invoke the previous state.
</summary>
</member>
<member name="T:MonoMod.RuntimeDetour.NativeDetour">
<summary>
A "raw" native detour, acting as a wrapper around NativeDetourData with a few helpers.
Only one NativeDetour for a method to detour from can exist at any given time. NativeDetours cannot be layered.
If you don't need the trampoline generator or any of the management helpers, use DetourManager.Native directly.
Unless you're writing your own detour manager or need to detour native functions, it's better to create instances of Detour instead.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Apply">
<summary>
Apply the native detour. This can be done automatically when creating an instance.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Undo">
<summary>
Undo the native detour without freeing the detour native data, allowing you to reapply it later.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeSource(System.IntPtr)">
<summary>
Changes the source of this native detour to a new source address. This does not repair the old source location.
This also assumes that <paramref name="newSource"/> is simply a new address for the same method as this was constructed with.
</summary>
<param name="newSource">The new source location.</param>
</member>
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeTarget(System.IntPtr)">
<summary>
Changed the target of this native detour to a new target.
</summary>
<param name="newTarget">The new target address.</param>
</member>
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Free">
<summary>
Free the detour's data without undoing it. This makes any further operations on this detour invalid.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Dispose">
<summary>
Undo and free this temporary detour.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline(System.Reflection.MethodBase)">
<summary>
Generate a new DynamicMethod with which you can invoke the previous state.
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline``1">
<summary>
Generate a new delegate with which you can invoke the previous state.
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.Byte)">
<summary>
Write the given value at the address to + offs, afterwards advancing offs by sizeof(byte).
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt16)">
<summary>
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt32)">
<summary>
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt64)">
<summary>
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ulong).
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.DetourHelper.GenerateNativeProxy(System.IntPtr,System.Reflection.MethodBase)">
<summary>
Generate a DynamicMethod to easily call the given native function from another DynamicMethod.
</summary>
<param name="target">The pointer to the native function to call.</param>
<param name="signature">A MethodBase with the target function's signature.</param>
<returns>The detoured DynamicMethod.</returns>
</member>
<member name="M:MonoMod.RuntimeDetour.DetourHelper.StubCriticalDetour(MonoMod.Utils.DynamicMethodDefinition)">
<summary>
Fill the DynamicMethodDefinition with a throw.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourCopy(Mono.Cecil.Cil.ILProcessor,System.IntPtr,System.IntPtr,System.Byte)">
<summary>
Emit a call to DetourManager.Native.Copy using the given parameters.
</summary>
</member>
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourApply(Mono.Cecil.Cil.ILProcessor,MonoMod.RuntimeDetour.NativeDetourData)">
<summary>
Emit a call to DetourManager.Native.Apply using a copy of the given data.
</summary>
</member>
<member name="T:MonoMod.RuntimeDetour.NativeDetourData">
<summary>
The data forming a "raw" native detour, created and consumed by DetourManager.Native.
</summary>
</member>
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Method">
<summary>
The method to detour from. Set when the structure is created by the IDetourNativePlatform.
</summary>
</member>
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Target">
<summary>
The target method to be called instead. Set when the structure is created by the IDetourNativePlatform.
</summary>
</member>
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Type">
<summary>
The type of the detour. Determined when the structure is created by the IDetourNativePlatform.
</summary>
</member>
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Size">
<summary>
The size of the detour. Calculated when the structure is created by the IDetourNativePlatform.
</summary>
</member>
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Extra">
<summary>
DetourManager.Native-specific data.
</summary>
</member>
</members>
</doc>

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[UnityDoorstop]
# Specifies whether assembly executing is enabled
enabled=true
# Specifies the path (absolute, or relative to the game's exe) to the DLL/EXE that should be executed by Doorstop
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
# Specifies whether Unity's output log should be redirected to <current folder>\output_log.txt
redirectOutputLog=false
# If enabled, DOORSTOP_DISABLE env var value is ignored
# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
ignoreDisableSwitch=false
# Overrides default Mono DLL search path
# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
# (e.g. mscorlib is stripped in original game)
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
# Original Managed folder is added as a secondary folder in the search path
dllSearchPathOverride=