mirror of
https://github.com/sp-tarkov/build.git
synced 2025-02-12 17:30:44 -05:00
Changes:
- Updates Drone pipeline with initial version that may or may not work. - All three project repositories are checked to see if the tag exists before the builds take place. - Additional static project files are now added into the release directory (release is now whole) - The release directory is being compressed into a ZIP file using the Deflate algorithm (compatibility) with maximum compression. TODO: - Needs major testing within a Drone pipeline--Probably doesn't work at all right now. - Adapt build script to work with a dynamic tag value. - Upload release to public folder.
This commit is contained in:
parent
816f791eeb
commit
73dad7e3be
28
.drone.yml
28
.drone.yml
@ -1,6 +1,6 @@
|
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kind: pipeline
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||||
type: docker
|
||||
name: windows-build
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||||
name: build
|
||||
|
||||
platform:
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os: windows
|
||||
@ -11,10 +11,22 @@ trigger:
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||||
- tag
|
||||
|
||||
steps:
|
||||
- name: build-and-package
|
||||
image: mcr.microsoft.com/windows/servercore:ltsc2019
|
||||
commands:
|
||||
- powershell -File project/build-script.ps1
|
||||
environment:
|
||||
GITEA_TOKEN:
|
||||
from_secret: gitea_token
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||||
- name: clone-build-project
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||||
image: alpine/git
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||||
commands:
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- git clone https://dev.sp-tarkov.com/SPT-AKI/Build.git C:\Code
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||||
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||||
- name: build-spt-release
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image: spt-build-environment:latest
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||||
environment:
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MODULE_DOMAIN:
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from_secret: module_domain
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||||
commands:
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- 'pwsh -File C:\Code\project\build.ps1 -Tag "${DRONE_TAG}"'
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volumes:
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- name: code
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path: C:\Code
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||||
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||||
volumes:
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- name: code
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temp: {}
|
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,2 +1,2 @@
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builds/
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output/
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release/
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|
15
Dockerfile
15
Dockerfile
@ -15,19 +15,8 @@ RUN Set-ExecutionPolicy Bypass -Scope Process -Force; \
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# Use Chocolatey to install Node.js and Git
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RUN choco install nodejs --version=20.10.0 -y
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RUN choco install git -y
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# Log Versions
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RUN node --version
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RUN npm --version
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RUN git --version
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# Copy build scripts into the container
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COPY project/build.ps1 /Code/project/
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COPY project/build_launcher.ps1 /Code/project/
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COPY project/build_modules.ps1 /Code/project/
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COPY project/build_server.ps1 /Code/project/
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COPY project/combine_builds.ps1 /Code/project/
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COPY project/tag_validate.ps1 /Code/project/
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RUN choco install 7zip -y
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||||
|
||||
# Set the working directory to /Code
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RUN mkdir -p /Code
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WORKDIR /Code
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|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
project/combine.ps1
Normal file
BIN
project/combine.ps1
Normal file
Binary file not shown.
@ -1,58 +0,0 @@
|
||||
## Take the built project files and combines them into a release folder.
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||||
|
||||
Write-Output " » Combining Project Build Files"
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||||
|
||||
# Set directories
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$DIR_ABS = (Get-Location).Path
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$DIR_OUTPUT = "$DIR_ABS\release\"
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||||
$ProjectPaths = @(
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||||
"$DIR_ABS\builds\Server\project\build\",
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||||
"$DIR_ABS\builds\Modules\project\build\",
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||||
"$DIR_ABS\builds\Launcher\project\Build\"
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||||
)
|
||||
|
||||
# Remove the release directory if it already exists
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||||
if (Test-Path -Path $DIR_OUTPUT) {
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||||
Write-Output " » Removing Previous release Directory"
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||||
Remove-Item -Recurse -Force $DIR_OUTPUT
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||||
}
|
||||
|
||||
# Create new directory
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||||
New-Item -Path $DIR_OUTPUT -ItemType Directory -Force
|
||||
|
||||
# Function to copy project build files
|
||||
function Copy-ProjectFiles {
|
||||
param (
|
||||
[string]$sourceDir
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||||
)
|
||||
Get-ChildItem -Path $sourceDir -Recurse | ForEach-Object {
|
||||
$relativePath = $_.FullName.Substring($sourceDir.Length)
|
||||
$targetPath = Join-Path -Path $DIR_OUTPUT -ChildPath $relativePath
|
||||
|
||||
if (-not $_.PSIsContainer) {
|
||||
$targetDir = Split-Path -Path $targetPath -Parent
|
||||
if (-not (Test-Path -Path $targetDir)) {
|
||||
New-Item -Path $targetDir -ItemType Directory -Force | Out-Null
|
||||
}
|
||||
if ($_.FullName -ne $targetPath) {
|
||||
Copy-Item -Path $_.FullName -Destination $targetPath -Force
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
foreach ($path in $ProjectPaths) {
|
||||
Copy-ProjectFiles -sourceDir $path
|
||||
}
|
||||
} catch {
|
||||
Write-Error "An error occurred: $_"
|
||||
}
|
||||
|
||||
# Missing
|
||||
#BepInEx\core\
|
||||
#BepInEx\config\
|
||||
#doorstop_config.ini
|
||||
#winhttp.dll
|
||||
#LICENCE-BEPINEX.txt
|
||||
#LICENCE-ConfigurationManager.txt
|
10
project/header.ps1
Normal file
10
project/header.ps1
Normal file
@ -0,0 +1,10 @@
|
||||
Write-Output ""
|
||||
Write-Output " █████╗ ██████╗ ████████╗"
|
||||
Write-Output " ██╔════╝ ██╔══██╗╚══██╔══╝"
|
||||
Write-Output " ╚█████╗ ██████╔╝ ██║"
|
||||
Write-Output " ╚═══██╗ ██╔═══╝ ██║"
|
||||
Write-Output " ██████╔╝ ██║ ██║"
|
||||
Write-Output " ╚═════╝ ╚═╝ ╚═╝"
|
||||
Write-Output " Once it hits your lips,"
|
||||
Write-Output " it's so good!"
|
||||
Write-Output ""
|
150
project/static/BepInEx.Config/BepInEx/config/BepInEx.cfg
Normal file
150
project/static/BepInEx.Config/BepInEx/config/BepInEx.cfg
Normal file
@ -0,0 +1,150 @@
|
||||
[Caching]
|
||||
|
||||
## Enable/disable assembly metadata cache
|
||||
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
EnableAssemblyCache = true
|
||||
|
||||
[Chainloader]
|
||||
|
||||
## If enabled, hides BepInEx Manager GameObject from Unity.
|
||||
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
|
||||
## Use this only if you know what this option means, as it can affect functionality of some older plugins.
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
HideManagerGameObject = false
|
||||
|
||||
[Harmony.Logger]
|
||||
|
||||
## Specifies which Harmony log channels to listen to.
|
||||
## NOTE: IL channel dumps the whole patch methods, use only when needed!
|
||||
# Setting type: LogChannel
|
||||
# Default value: Warn, Error
|
||||
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogChannels = Warn, Error
|
||||
|
||||
[Logging]
|
||||
|
||||
## Enables showing unity log messages in the BepInEx logging system.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
UnityLogListening = true
|
||||
|
||||
## If enabled, writes Standard Output messages to Unity log
|
||||
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
|
||||
##
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
LogConsoleToUnityLog = false
|
||||
|
||||
[Logging.Console]
|
||||
|
||||
## Enables showing a console for log output.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Enabled = false
|
||||
|
||||
## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
PreventClose = false
|
||||
|
||||
## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
ShiftJisEncoding = false
|
||||
|
||||
## Hints console manager on what handle to assign as StandardOut. Possible values:
|
||||
## Auto - lets BepInEx decide how to redirect console output
|
||||
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
|
||||
## StandardOut - prefer redirecting to standard output; if possible, closes console out
|
||||
##
|
||||
# Setting type: ConsoleOutRedirectType
|
||||
# Default value: Auto
|
||||
# Acceptable values: Auto, ConsoleOut, StandardOut
|
||||
StandardOutType = Auto
|
||||
|
||||
## Which log levels to show in the console output.
|
||||
# Setting type: LogLevel
|
||||
# Default value: Fatal, Error, Warning, Message, Info
|
||||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogLevels = Fatal, Error, Warning, Message, Info
|
||||
|
||||
[Logging.Disk]
|
||||
|
||||
## Include unity log messages in log file output.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
WriteUnityLog = false
|
||||
|
||||
## Appends to the log file instead of overwriting, on game startup.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
AppendLog = false
|
||||
|
||||
## Enables writing log messages to disk.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Enabled = true
|
||||
|
||||
## Which log leves are saved to the disk log output.
|
||||
# Setting type: LogLevel
|
||||
# Default value: Fatal, Error, Warning, Message, Info
|
||||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
|
||||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
|
||||
LogLevels = Fatal, Error, Warning, Message, Info
|
||||
|
||||
[Preloader]
|
||||
|
||||
## Enables or disables runtime patches.
|
||||
## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
ApplyRuntimePatches = true
|
||||
|
||||
## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
|
||||
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
|
||||
# Setting type: MonoModBackend
|
||||
# Default value: auto
|
||||
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
|
||||
HarmonyBackend = auto
|
||||
|
||||
## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
|
||||
## This can be used by developers to inspect and debug preloader patchers.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
DumpAssemblies = false
|
||||
|
||||
## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
|
||||
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
|
||||
## If set to true, will override DumpAssemblies.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
LoadDumpedAssemblies = false
|
||||
|
||||
## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
|
||||
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
BreakBeforeLoadAssemblies = false
|
||||
|
||||
[Preloader.Entrypoint]
|
||||
|
||||
## The local filename of the assembly to target.
|
||||
# Setting type: String
|
||||
# Default value: UnityEngine.CoreModule.dll
|
||||
Assembly = UnityEngine.CoreModule.dll
|
||||
|
||||
## The name of the type in the entrypoint assembly to search for the entrypoint method.
|
||||
# Setting type: String
|
||||
# Default value: Application
|
||||
Type = Application
|
||||
|
||||
## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
|
||||
# Setting type: String
|
||||
# Default value: .cctor
|
||||
Method = .cctor
|
482
project/static/BepInEx.Config/LICENSE-BEPINEX.txt
Normal file
482
project/static/BepInEx.Config/LICENSE-BEPINEX.txt
Normal file
@ -0,0 +1,482 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
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||||
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||||
|
||||
You may charge a fee for the physical act of transferring a copy,
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||||
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|
||||
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|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
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|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
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|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
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|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
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|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
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|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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|
||||
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||||
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||||
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||||
In addition, mere aggregation of another work not based on the Library
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
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|
||||
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|
||||
distribute the source code, even though third parties are not
|
||||
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||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
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|
||||
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|
||||
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|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
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|
||||
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|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
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|
||||
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|
||||
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|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
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|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
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|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
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|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
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|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
|
||||
NOTICE
|
||||
|
||||
BepInEx - Unity
|
||||
Copyright (C) 2020 BepInEx Team
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||
USA
|
||||
|
||||
|
||||
Exemptions / alternate licenses are available for negotiation.
|
@ -0,0 +1,38 @@
|
||||
## Settings file was created by plugin Configuration Manager v18.0.1
|
||||
## Plugin GUID: com.bepis.bepinex.configurationmanager
|
||||
|
||||
[]
|
||||
|
||||
Show config manager = F12
|
||||
|
||||
[Filtering]
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Show advanced = false
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show keybinds = true
|
||||
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Show settings = true
|
||||
|
||||
[General]
|
||||
|
||||
## The shortcut used to toggle the config manager window on and off.
|
||||
## The key can be overridden by a game-specific plugin if necessary, in that case this setting is ignored.
|
||||
# Setting type: KeyboardShortcut
|
||||
# Default value: F1
|
||||
Show config manager = F12
|
||||
|
||||
## Show section title for plugins with only one section
|
||||
# Setting type: Boolean
|
||||
# Default value: false
|
||||
Hide single sections = false
|
||||
|
||||
## If set to true plugins will be collapsed when opening the configuration manager window
|
||||
# Setting type: Boolean
|
||||
# Default value: true
|
||||
Plugin collapsed default = true
|
@ -0,0 +1,165 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
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|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
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|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
@ -0,0 +1,216 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>ConfigurationManager</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:ConfigurationManager.SettingSearcher.GetBepInExCoreConfig">
|
||||
<summary>
|
||||
Get entries for all core BepInEx settings
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.SettingSearcher.GetPluginConfig(BepInEx.BaseUnityPlugin)">
|
||||
<summary>
|
||||
Get entries for all settings of a plugin
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.Utilities.Utils.FindPlugins">
|
||||
<summary>
|
||||
Search for all instances of BaseUnityPlugin loaded by chainloader or other means.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:ConfigurationManager.ConfigurationManager">
|
||||
<summary>
|
||||
An easy way to let user configure how a plugin behaves without the need to make your own GUI. The user can change any of the settings you expose, even keyboard shortcuts.
|
||||
https://github.com/ManlyMarco/BepInEx.ConfigurationManager
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:ConfigurationManager.ConfigurationManager.GUID">
|
||||
<summary>
|
||||
GUID of this plugin
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:ConfigurationManager.ConfigurationManager.Version">
|
||||
<summary>
|
||||
Version constant
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:ConfigurationManager.ConfigurationManager.DisplayingWindowChanged">
|
||||
<summary>
|
||||
Event fired every time the manager window is shown or hidden.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:ConfigurationManager.ConfigurationManager.OverrideHotkey">
|
||||
<summary>
|
||||
Disable the hotkey check used by config manager. If enabled you have to set <see cref="P:ConfigurationManager.ConfigurationManager.DisplayingWindow"/> to show the manager.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.ConfigurationManager.#ctor">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.ConfigurationManager.DisplayingWindow">
|
||||
<summary>
|
||||
Is the config manager main window displayed on screen
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.ConfigurationManager.RegisterCustomSettingDrawer(System.Type,System.Action{ConfigurationManager.SettingEntryBase})">
|
||||
<summary>
|
||||
Register a custom setting drawer for a given type. The action is ran in OnGui in a single setting slot.
|
||||
Do not use any Begin / End layout methods, and avoid raising height from standard.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.ConfigurationManager.BuildSettingList">
|
||||
<summary>
|
||||
Rebuild the setting list. Use to update the config manager window if config settings were removed or added while it was open.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.ConfigurationManager.SearchString">
|
||||
<summary>
|
||||
String currently entered into the search box
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:ConfigurationManager.SettingEntryBase">
|
||||
<summary>
|
||||
Class representing all data about a setting collected by ConfigurationManager.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.AcceptableValues">
|
||||
<summary>
|
||||
List of values this setting can take
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.AcceptableValueRange">
|
||||
<summary>
|
||||
Range of the values this setting can take
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.ShowRangeAsPercent">
|
||||
<summary>
|
||||
Should the setting be shown as a percentage (only applies to value range settings)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.CustomDrawer">
|
||||
<summary>
|
||||
Custom setting draw action.
|
||||
Use either CustomDrawer or CustomHotkeyDrawer, using both at the same time leads to undefined behaviour.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.CustomHotkeyDrawer">
|
||||
<summary>
|
||||
Custom setting draw action that allows polling keyboard input with the Input class.
|
||||
Use either CustomDrawer or CustomHotkeyDrawer, using both at the same time leads to undefined behaviour.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:ConfigurationManager.SettingEntryBase.CustomHotkeyDrawerFunc">
|
||||
<summary>
|
||||
Custom setting draw action that allows polling keyboard input with the Input class.
|
||||
</summary>
|
||||
<param name="setting">Setting currently being set, is available</param>
|
||||
<param name="isCurrentlyAcceptingInput">Set this ref parameter to true when you want the current setting drawer to receive Input events. Remember to set it to false after you are done!</param>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.Browsable">
|
||||
<summary>
|
||||
Show this setting in the settings screen at all? If false, don't show.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.Category">
|
||||
<summary>
|
||||
Category the setting is under. Null to be directly under the plugin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.DefaultValue">
|
||||
<summary>
|
||||
If set, a "Default" button will be shown next to the setting to allow resetting to default.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.HideDefaultButton">
|
||||
<summary>
|
||||
Force the "Reset" button to not be displayed, even if a valid DefaultValue is available.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.HideSettingName">
|
||||
<summary>
|
||||
Force the setting name to not be displayed. Should only be used with a <see cref="P:ConfigurationManager.SettingEntryBase.CustomDrawer"/> to get more space.
|
||||
Can be used together with <see cref="P:ConfigurationManager.SettingEntryBase.HideDefaultButton"/> to gain even more space.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.Description">
|
||||
<summary>
|
||||
Optional description shown when hovering over the setting
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.DispName">
|
||||
<summary>
|
||||
Name of the setting
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.PluginInfo">
|
||||
<summary>
|
||||
Plugin this setting belongs to
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.ReadOnly">
|
||||
<summary>
|
||||
Only allow showing of the value. False whenever possible by default.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.SettingType">
|
||||
<summary>
|
||||
Type of the variable
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.PluginInstance">
|
||||
<summary>
|
||||
Instance of the plugin that owns this setting
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.IsAdvanced">
|
||||
<summary>
|
||||
Is this setting advanced
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.Order">
|
||||
<summary>
|
||||
Order of the setting on the settings list relative to other settings in a category. 0 by default, lower is higher on the list.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.SettingEntryBase.Get">
|
||||
<summary>
|
||||
Get the value of this setting
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.SettingEntryBase.Set(System.Object)">
|
||||
<summary>
|
||||
Set the value of this setting
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.SettingEntryBase.SetValue(System.Object)">
|
||||
<summary>
|
||||
Implementation of <see cref="M:ConfigurationManager.SettingEntryBase.Set(System.Object)"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.ObjToStr">
|
||||
<summary>
|
||||
Custom converter from setting type to string for the textbox
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.SettingEntryBase.StrToObj">
|
||||
<summary>
|
||||
Custom converter from string to setting type for the textbox
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:ConfigurationManager.ValueChangedEventArgs`1">
|
||||
<summary>
|
||||
Arguments representing a change in value
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:ConfigurationManager.ValueChangedEventArgs`1.#ctor(`0)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="P:ConfigurationManager.ValueChangedEventArgs`1.NewValue">
|
||||
<summary>
|
||||
Newly assigned value
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
4288
project/static/BepInEx_x64_5.4.22.0/BepInEx/core/0Harmony.xml
Normal file
4288
project/static/BepInEx_x64_5.4.22.0/BepInEx/core/0Harmony.xml
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,86 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>BepInEx.Harmony</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:BepInEx.Harmony.ParameterByRefAttribute">
|
||||
<summary>
|
||||
Specifies the indices of parameters that are ByRef.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Harmony.ParameterByRefAttribute.ParameterIndices">
|
||||
<summary>
|
||||
The indices of parameters that are ByRef.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.ParameterByRefAttribute.#ctor(System.Int32[])">
|
||||
<param name="parameterIndices">The indices of parameters that are ByRef.</param>
|
||||
</member>
|
||||
<member name="T:BepInEx.Harmony.HarmonyExtensions">
|
||||
<summary>
|
||||
An extension class for Harmony based operations.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyExtensions.PatchAll(HarmonyLib.Harmony,System.Type)">
|
||||
<summary>
|
||||
Applies all patches specified in the type.
|
||||
</summary>
|
||||
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||
<param name="type">The type to scan.</param>
|
||||
</member>
|
||||
<member name="T:BepInEx.Harmony.HarmonyWrapper">
|
||||
<summary>
|
||||
A wrapper for Harmony based operations.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Type,HarmonyLib.Harmony)">
|
||||
<summary>
|
||||
Applies all patches specified in the type.
|
||||
</summary>
|
||||
<param name="type">The type to scan.</param>
|
||||
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Type,System.String)">
|
||||
<summary>
|
||||
Applies all patches specified in the type.
|
||||
</summary>
|
||||
<param name="type">The type to scan.</param>
|
||||
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Reflection.Assembly,HarmonyLib.Harmony)">
|
||||
<summary>
|
||||
Applies all patches specified in the assembly.
|
||||
</summary>
|
||||
<param name="assembly">The assembly to scan.</param>
|
||||
<param name="harmonyInstance">The HarmonyInstance to use.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.Reflection.Assembly,System.String)">
|
||||
<summary>
|
||||
Applies all patches specified in the assembly.
|
||||
</summary>
|
||||
<param name="assembly">The assembly to scan.</param>
|
||||
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(HarmonyLib.Harmony)">
|
||||
<summary>
|
||||
Applies all patches specified in the calling assembly.
|
||||
</summary>
|
||||
<param name="harmonyInstance">The Harmony instance to use.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.PatchAll(System.String)">
|
||||
<summary>
|
||||
Applies all patches specified in the calling assembly.
|
||||
</summary>
|
||||
<param name="harmonyInstanceId">The ID for the Harmony instance to create, which will be used.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Harmony.HarmonyWrapper.EmitDelegate``1(``0)">
|
||||
<summary>
|
||||
Returns an instruction to call the specified delegate.
|
||||
</summary>
|
||||
<typeparam name="T">The delegate type to emit.</typeparam>
|
||||
<param name="action">The delegate to emit.</param>
|
||||
<returns>The instruction to </returns>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
@ -0,0 +1,169 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>BepInEx.Preloader</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:BepInEx.Preloader.EnvVars">
|
||||
<summary>
|
||||
Doorstop environment variables, passed into the BepInEx preloader.
|
||||
<para>https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_INVOKE_DLL_PATH">
|
||||
<summary>
|
||||
Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_MANAGED_FOLDER_DIR">
|
||||
<summary>
|
||||
Full path to the game's "Managed" folder that contains all the game's managed assemblies
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_PROCESS_PATH">
|
||||
<summary>
|
||||
Full path to the game executable currently running.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.EnvVars.DOORSTOP_DLL_SEARCH_DIRS">
|
||||
<summary>
|
||||
Array of paths where Mono searches DLLs from before assembly resolvers are invoked.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.Patching.AssemblyPatcherDelegate">
|
||||
<summary>
|
||||
Delegate used in patching assemblies.
|
||||
</summary>
|
||||
<param name="assembly">The assembly that is being patched.</param>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.Patching.AssemblyPatcher">
|
||||
<summary>
|
||||
Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
|
||||
loading assemblies one at a time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.AssemblyPatcher.PatcherPlugins">
|
||||
<summary>
|
||||
List of all patcher plugins to be applied
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatcher(BepInEx.Preloader.Patching.PatcherPlugin)">
|
||||
<summary>
|
||||
Adds a single assembly patcher to the pool of applicable patches.
|
||||
</summary>
|
||||
<param name="patcher">Patcher to apply.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.AddPatchersFromDirectory(System.String)">
|
||||
<summary>
|
||||
Adds all patchers from all managed assemblies specified in a directory.
|
||||
</summary>
|
||||
<param name="directory">Directory to search patcher DLLs from.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.DisposePatchers">
|
||||
<summary>
|
||||
Releases all patchers to let them be collected by GC.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.PatchAndLoad(System.String[])">
|
||||
<summary>
|
||||
Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
|
||||
</summary>
|
||||
<param name="directories">Directories to load CLR assemblies from in their search order.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.AssemblyPatcher.Load(Mono.Cecil.AssemblyDefinition,System.String)">
|
||||
<summary>
|
||||
Loads an individual assembly definition into the CLR.
|
||||
</summary>
|
||||
<param name="assembly">The assembly to load.</param>
|
||||
<param name="filename">File name of the assembly being loaded.</param>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.Patching.PatcherPlugin">
|
||||
<summary>
|
||||
A single assembly patcher.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs">
|
||||
<summary>
|
||||
Target assemblies to patch.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Initializer">
|
||||
<summary>
|
||||
Initializer method that is run before any patching occurs.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Finalizer">
|
||||
<summary>
|
||||
Finalizer method that is run after all patching is done.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.Patcher">
|
||||
<summary>
|
||||
The main patcher method that is called on every DLL defined in <see cref="P:BepInEx.Preloader.Patching.PatcherPlugin.TargetDLLs" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Patching.PatcherPlugin.TypeName">
|
||||
<summary>
|
||||
Type name of the patcher.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Save(System.IO.BinaryWriter)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Load(System.IO.BinaryReader)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Entrypoint.Main">
|
||||
<summary>
|
||||
The main entrypoint of BepInEx, called from Doorstop.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.PlatformUtils.SetPlatform">
|
||||
<summary>
|
||||
Recreation of MonoMod's PlatformHelper.DeterminePlatform method, but with libc calls instead of creating processes.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.RuntimeFixes.TraceFix">
|
||||
<summary>
|
||||
This exists because the Mono implementation of <see cref="T:System.Diagnostics.Trace"/> is/was broken, and would call Write directly instead of calling TraceEvent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.Preloader">
|
||||
<summary>
|
||||
The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.Preloader.PreloaderLog">
|
||||
<summary>
|
||||
The log writer that is specific to the preloader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Preloader.PatchEntrypoint(Mono.Cecil.AssemblyDefinition@)">
|
||||
<summary>
|
||||
Inserts BepInEx's own chainloader entrypoint into UnityEngine.
|
||||
</summary>
|
||||
<param name="assembly">The assembly that will be attempted to be patched.</param>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Preloader.AllocateConsole">
|
||||
<summary>
|
||||
Allocates a console window for use by BepInEx safely.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:BepInEx.Preloader.PreloaderConsoleListener">
|
||||
<summary>
|
||||
Log listener that listens to logs during preloading time and buffers messages for output in Unity logs later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:BepInEx.Preloader.PreloaderConsoleListener.LogEvents">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.LogEvent(System.Object,BepInEx.Logging.LogEventArgs)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.Dispose">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
1737
project/static/BepInEx_x64_5.4.22.0/BepInEx/core/BepInEx.xml
Normal file
1737
project/static/BepInEx_x64_5.4.22.0/BepInEx/core/BepInEx.xml
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,178 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>MonoMod.RuntimeDetour</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:MonoMod.RuntimeDetour.Detour">
|
||||
<summary>
|
||||
A fully managed detour.
|
||||
Multiple Detours for a method to detour from can exist at any given time. Detours can be layered.
|
||||
If you're writing your own detour manager or need to detour native functions, it's better to create instances of NativeDetour instead.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Apply">
|
||||
<summary>
|
||||
Mark the detour as applied in the detour chain. This can be done automatically when creating an instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Undo">
|
||||
<summary>
|
||||
Undo the detour without freeing it, allowing you to reapply it later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Free">
|
||||
<summary>
|
||||
Free the detour, while also permanently undoing it. This makes any further operations on this detour invalid.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.Dispose">
|
||||
<summary>
|
||||
Undo and free this temporary detour.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline(System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Detour.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.Hook.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:MonoMod.RuntimeDetour.NativeDetour">
|
||||
<summary>
|
||||
A "raw" native detour, acting as a wrapper around NativeDetourData with a few helpers.
|
||||
Only one NativeDetour for a method to detour from can exist at any given time. NativeDetours cannot be layered.
|
||||
If you don't need the trampoline generator or any of the management helpers, use DetourManager.Native directly.
|
||||
Unless you're writing your own detour manager or need to detour native functions, it's better to create instances of Detour instead.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Apply">
|
||||
<summary>
|
||||
Apply the native detour. This can be done automatically when creating an instance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Undo">
|
||||
<summary>
|
||||
Undo the native detour without freeing the detour native data, allowing you to reapply it later.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeSource(System.IntPtr)">
|
||||
<summary>
|
||||
Changes the source of this native detour to a new source address. This does not repair the old source location.
|
||||
This also assumes that <paramref name="newSource"/> is simply a new address for the same method as this was constructed with.
|
||||
</summary>
|
||||
<param name="newSource">The new source location.</param>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.ChangeTarget(System.IntPtr)">
|
||||
<summary>
|
||||
Changed the target of this native detour to a new target.
|
||||
</summary>
|
||||
<param name="newTarget">The new target address.</param>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Free">
|
||||
<summary>
|
||||
Free the detour's data without undoing it. This makes any further operations on this detour invalid.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.Dispose">
|
||||
<summary>
|
||||
Undo and free this temporary detour.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline(System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a new DynamicMethod with which you can invoke the previous state.
|
||||
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
|
||||
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.NativeDetour.GenerateTrampoline``1">
|
||||
<summary>
|
||||
Generate a new delegate with which you can invoke the previous state.
|
||||
If the NativeDetour holds a reference to a managed method, a copy of the original method is returned.
|
||||
If the NativeDetour holds a reference to a native function, an "undo-call-redo" trampoline with a matching signature is returned.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.Byte)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(byte).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt16)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt32)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ushort).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.Write(System.IntPtr,System.Int32@,System.UInt64)">
|
||||
<summary>
|
||||
Write the given value at the address to + offs, afterwards advancing offs by sizeof(ulong).
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.GenerateNativeProxy(System.IntPtr,System.Reflection.MethodBase)">
|
||||
<summary>
|
||||
Generate a DynamicMethod to easily call the given native function from another DynamicMethod.
|
||||
</summary>
|
||||
<param name="target">The pointer to the native function to call.</param>
|
||||
<param name="signature">A MethodBase with the target function's signature.</param>
|
||||
<returns>The detoured DynamicMethod.</returns>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.StubCriticalDetour(MonoMod.Utils.DynamicMethodDefinition)">
|
||||
<summary>
|
||||
Fill the DynamicMethodDefinition with a throw.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourCopy(Mono.Cecil.Cil.ILProcessor,System.IntPtr,System.IntPtr,System.Byte)">
|
||||
<summary>
|
||||
Emit a call to DetourManager.Native.Copy using the given parameters.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:MonoMod.RuntimeDetour.DetourHelper.EmitDetourApply(Mono.Cecil.Cil.ILProcessor,MonoMod.RuntimeDetour.NativeDetourData)">
|
||||
<summary>
|
||||
Emit a call to DetourManager.Native.Apply using a copy of the given data.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:MonoMod.RuntimeDetour.NativeDetourData">
|
||||
<summary>
|
||||
The data forming a "raw" native detour, created and consumed by DetourManager.Native.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Method">
|
||||
<summary>
|
||||
The method to detour from. Set when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Target">
|
||||
<summary>
|
||||
The target method to be called instead. Set when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Type">
|
||||
<summary>
|
||||
The type of the detour. Determined when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Size">
|
||||
<summary>
|
||||
The size of the detour. Calculated when the structure is created by the IDetourNativePlatform.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:MonoMod.RuntimeDetour.NativeDetourData.Extra">
|
||||
<summary>
|
||||
DetourManager.Native-specific data.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
1470
project/static/BepInEx_x64_5.4.22.0/BepInEx/core/MonoMod.Utils.xml
Normal file
1470
project/static/BepInEx_x64_5.4.22.0/BepInEx/core/MonoMod.Utils.xml
Normal file
File diff suppressed because it is too large
Load Diff
16
project/static/BepInEx_x64_5.4.22.0/doorstop_config.ini
Normal file
16
project/static/BepInEx_x64_5.4.22.0/doorstop_config.ini
Normal file
@ -0,0 +1,16 @@
|
||||
[UnityDoorstop]
|
||||
# Specifies whether assembly executing is enabled
|
||||
enabled=true
|
||||
# Specifies the path (absolute, or relative to the game's exe) to the DLL/EXE that should be executed by Doorstop
|
||||
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
|
||||
# Specifies whether Unity's output log should be redirected to <current folder>\output_log.txt
|
||||
redirectOutputLog=false
|
||||
# If enabled, DOORSTOP_DISABLE env var value is ignored
|
||||
# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
|
||||
ignoreDisableSwitch=false
|
||||
# Overrides default Mono DLL search path
|
||||
# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
|
||||
# (e.g. mscorlib is stripped in original game)
|
||||
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
|
||||
# Original Managed folder is added as a secondary folder in the search path
|
||||
dllSearchPathOverride=
|
Binary file not shown.
Loading…
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Reference in New Issue
Block a user