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Removes Unused Node Script

This commit is contained in:
Refringe 2024-03-08 01:00:29 -05:00
parent e58584cac9
commit eca65955fc
Signed by: Refringe
GPG Key ID: 7715B85B4A6306ED

View File

@ -1,53 +0,0 @@
/**
* The sole purpose of this script is to modify the version information and icon of the Launcher project's built
* executable. This is not a necessary step for the build process, but it is a nice-to-have for the final product.
* It is required during the CI build process because .NET 6 will not compile this information into the executable
* on a Linux environment. If the Launcher project is ever updated to .NET v8 this script will no longer be necessary.
*/
const fs = require('fs').promises;
const path = require('path');
const ResEdit = require('resedit-js');
const manifest = {
icon: '/workspace/refringe/Build/build/project/icon.launcher.ico',
author: 'SPT-AKI Launcher',
description: 'The single-player modding framework for Escape From Tarkov.',
name: 'aki-launcher',
license: 'NCSA',
version: '1.0.0', // TODO:
};
const serverExe = '/workspace/refringe/Build/assembled/Aki.Launcher.exe';
const updateBuildProperties = async () => {
const exe = ResEdit.NtExecutable.from(await fs.readFile(serverExe));
const res = ResEdit.NtExecutableResource.from(exe);
const iconPath = path.resolve(manifest.icon);
const iconFile = ResEdit.Data.IconFile.from(await fs.readFile(iconPath));
ResEdit.Resource.IconGroupEntry.replaceIconsForResource(
res.entries,
1,
1033,
iconFile.icons.map((item) => item.data),
);
const vi = ResEdit.Resource.VersionInfo.fromEntries(res.entries)[0];
vi.setStringValues({ lang: 1033, codepage: 1200 }, {
ProductName: manifest.author,
FileDescription: manifest.description,
CompanyName: manifest.name,
LegalCopyright: manifest.license,
});
vi.removeStringValue({ lang: 1033, codepage: 1200 }, "OriginalFilename");
vi.removeStringValue({ lang: 1033, codepage: 1200 }, "InternalName");
vi.setFileVersion(...manifest.version.split(".").map(Number));
vi.setProductVersion(...manifest.version.split(".").map(Number));
vi.outputToResourceEntries(res.entries);
res.outputResource(exe, true);
await fs.writeFile(serverExe, Buffer.from(exe.generate()));
};
updateBuildProperties().catch(console.error);