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Removes Unused Node Script
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@ -1,53 +0,0 @@
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/**
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* The sole purpose of this script is to modify the version information and icon of the Launcher project's built
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* executable. This is not a necessary step for the build process, but it is a nice-to-have for the final product.
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* It is required during the CI build process because .NET 6 will not compile this information into the executable
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* on a Linux environment. If the Launcher project is ever updated to .NET v8 this script will no longer be necessary.
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*/
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const fs = require('fs').promises;
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const path = require('path');
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const ResEdit = require('resedit-js');
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const manifest = {
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icon: '/workspace/refringe/Build/build/project/icon.launcher.ico',
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author: 'SPT-AKI Launcher',
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description: 'The single-player modding framework for Escape From Tarkov.',
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name: 'aki-launcher',
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license: 'NCSA',
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version: '1.0.0', // TODO:
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};
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const serverExe = '/workspace/refringe/Build/assembled/Aki.Launcher.exe';
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const updateBuildProperties = async () => {
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const exe = ResEdit.NtExecutable.from(await fs.readFile(serverExe));
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const res = ResEdit.NtExecutableResource.from(exe);
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const iconPath = path.resolve(manifest.icon);
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const iconFile = ResEdit.Data.IconFile.from(await fs.readFile(iconPath));
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ResEdit.Resource.IconGroupEntry.replaceIconsForResource(
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res.entries,
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1,
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1033,
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iconFile.icons.map((item) => item.data),
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);
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const vi = ResEdit.Resource.VersionInfo.fromEntries(res.entries)[0];
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vi.setStringValues({ lang: 1033, codepage: 1200 }, {
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ProductName: manifest.author,
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FileDescription: manifest.description,
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CompanyName: manifest.name,
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LegalCopyright: manifest.license,
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});
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vi.removeStringValue({ lang: 1033, codepage: 1200 }, "OriginalFilename");
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vi.removeStringValue({ lang: 1033, codepage: 1200 }, "InternalName");
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vi.setFileVersion(...manifest.version.split(".").map(Number));
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vi.setProductVersion(...manifest.version.split(".").map(Number));
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vi.outputToResourceEntries(res.entries);
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res.outputResource(exe, true);
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await fs.writeFile(serverExe, Buffer.from(exe.generate()));
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};
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updateBuildProperties().catch(console.error);
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