mirror of
https://github.com/sp-tarkov/build.git
synced 2025-02-12 15:10:45 -05:00
Revert "Updated bepinex library to 5.4.23.1
"
This reverts commit 340009514d9ef0136d21171f0fc259723eb6dea9.
This commit is contained in:
parent
486d27592b
commit
ffabd7b301
@ -1 +0,0 @@
|
||||
4.2.0
|
Binary file not shown.
Binary file not shown.
@ -113,6 +113,11 @@
|
||||
<member name="M:BepInEx.Preloader.Patching.PatcherPlugin.Load(System.IO.BinaryReader)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.Entrypoint.Main">
|
||||
<summary>
|
||||
The main entrypoint of BepInEx, called from Doorstop.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:BepInEx.Preloader.PlatformUtils.SetPlatform">
|
||||
<summary>
|
||||
Recreation of MonoMod's PlatformHelper.DeterminePlatform method, but with libc calls instead of creating processes.
|
||||
@ -160,10 +165,5 @@
|
||||
<member name="M:BepInEx.Preloader.PreloaderConsoleListener.Dispose">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Doorstop.Entrypoint.Start">
|
||||
<summary>
|
||||
The main entrypoint of BepInEx, called from Doorstop.
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
Binary file not shown.
Binary file not shown.
@ -1,36 +1,16 @@
|
||||
# General options for Unity Doorstop
|
||||
[General]
|
||||
|
||||
# Enable Doorstop?
|
||||
enabled = true
|
||||
|
||||
# Path to the assembly to load and execute
|
||||
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
|
||||
target_assembly=BepInEx\core\BepInEx.Preloader.dll
|
||||
|
||||
# If true, Unity's output log is redirected to <current folder>\output_log.txt
|
||||
redirect_output_log = false
|
||||
|
||||
[UnityDoorstop]
|
||||
# Specifies whether assembly executing is enabled
|
||||
enabled=true
|
||||
# Specifies the path (absolute, or relative to the game's exe) to the DLL/EXE that should be executed by Doorstop
|
||||
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
|
||||
# Specifies whether Unity's output log should be redirected to <current folder>\output_log.txt
|
||||
redirectOutputLog=false
|
||||
# If enabled, DOORSTOP_DISABLE env var value is ignored
|
||||
# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
|
||||
ignore_disable_switch = false
|
||||
|
||||
# Options specific to running under Unity Mono runtime
|
||||
[UnityMono]
|
||||
|
||||
ignoreDisableSwitch=false
|
||||
# Overrides default Mono DLL search path
|
||||
# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
|
||||
# (e.g. mscorlib is stripped in original game)
|
||||
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
|
||||
# Original Managed folder is added as a secondary folder in the search path
|
||||
# To specify multiple paths, separate them with semicolons (;)
|
||||
dll_search_path_override =
|
||||
|
||||
# If true, Mono debugger server will be enabled
|
||||
debug_enabled = false
|
||||
|
||||
# When debug_enabled is true, specifies the address to use for the debugger server
|
||||
debug_address = 127.0.0.1:10000
|
||||
|
||||
# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached
|
||||
debug_suspend = false
|
||||
dllSearchPathOverride=
|
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user