create(); // Create some code licenses. $licenses = License::factory(10)->create(); // Add 5 administrators. $administrator = UserRole::factory()->administrator()->create(); User::factory()->for($administrator, 'role')->create([ 'email' => 'test@example.com', ]); User::factory(4)->for($administrator, 'role')->create(); // Add 10 moderators. $moderator = UserRole::factory()->moderator()->create(); User::factory(5)->for($moderator, 'role')->create(); // Add 100 users. $users = User::factory(100)->create(); // Add 300 mods, assigning them to the users we just created. $allUsers = $users->merge([$administrator, $moderator]); $mods = Mod::factory(300)->recycle([$licenses])->create(); foreach ($mods as $mod) { $userIds = $allUsers->random(rand(1, 3))->pluck('id')->toArray(); $mod->users()->attach($userIds); } // Add 3000 mod versions, assigning them to the mods we just created. $modVersions = ModVersion::factory(3000)->recycle([$mods, $spt_versions])->create(); // Add ModDependencies to a subset of ModVersions. foreach ($modVersions as $modVersion) { $hasDependencies = rand(0, 100) < 30; // 30% chance to have dependencies if ($hasDependencies) { $dependencyMods = $mods->random(rand(1, 3)); // 1 to 3 dependencies foreach ($dependencyMods as $dependencyMod) { ModDependency::factory()->recycle([$modVersion, $dependencyMod])->create(); } } } } }