create(); // Create some code licenses. $licenses = License::factory(10)->create(); // Add 5 administrators. $administrator = UserRole::factory()->administrator()->create(); User::factory()->for($administrator, 'role')->create([ 'email' => 'test@example.com', ]); $this->command->outputComponents()->info('test account created: test@example.com'); User::factory(4)->for($administrator, 'role')->create(); // Add 10 moderators. $moderator = UserRole::factory()->moderator()->create(); User::factory(5)->for($moderator, 'role')->create(); // Add 100 users. $users = progress( label: 'adding users...', steps: $userCount, callback: fn () => User::factory()->create() ); $users = collect($users); // Add 300 mods, assigning them to the users we just created. $allUsers = $users->merge([$administrator, $moderator]); $mods = progress( label: 'adding mods...', steps: $modCount, callback: fn () => Mod::factory()->recycle([$licenses])->create() ); $mods = collect($mods); // attach users to mods progress( label: 'attaching mod users ...', steps: $mods, callback: function ($mod) use ($allUsers) { $userIds = $allUsers->random(rand(1, 3))->pluck('id')->toArray(); $mod->users()->attach($userIds); } ); // Add 3000 mod versions, assigning them to the mods we just created. $modVersions = progress( label: 'adding mods versions ...', steps: $modVersionCount, callback: fn () => ModVersion::factory()->recycle([$mods, $spt_versions])->create() ); $modVersions = collect($modVersions); // Add ModDependencies to a subset of ModVersions. progress( label: 'adding mods dependencies ...', steps: $modVersions, callback: function ($modVersion) use ($mods) { $hasDependencies = rand(0, 100) < 30; // 30% chance to have dependencies if ($hasDependencies) { $dependencyMods = $mods->random(rand(1, 3)); // 1 to 3 dependencies foreach ($dependencyMods as $dependencyMod) { ModDependency::factory()->recycle([$modVersion, $dependencyMod])->create(); } } } ); $this->command->outputComponents()->success('Database seeded'); } }