forge/database/seeders/DatabaseSeeder.php
Refringe bd2d38b4e4
Seeder Updaes
- Commented out the follower seeding function as it's not yet merged.
- SPT Versions are now being generated through the ModVersionFactory.
- After initial data has been generated, jobs are called to get the site to a 'ready' state.
- Clears cache
2024-09-11 23:07:45 -04:00

137 lines
4.6 KiB
PHP

<?php
namespace Database\Seeders;
use App\Models\License;
use App\Models\Mod;
use App\Models\ModDependency;
use App\Models\ModVersion;
use App\Models\User;
use App\Models\UserRole;
use Illuminate\Database\Seeder;
use Illuminate\Support\Facades\Artisan;
use Laravel\Prompts\Progress;
use function Laravel\Prompts\progress;
class DatabaseSeeder extends Seeder
{
/**
* Seed the application's database.
*/
public function run(): void
{
// How many of each entity to create.
$counts = [
'license' => 10,
'administrator' => 5,
'moderator' => 5,
'user' => 100,
'mod' => 200,
'modVersion' => 1500,
];
// Licenses
$licenses = License::factory($counts['license'])->create();
// Administrator Users
$administratorRole = UserRole::factory()->administrator()->create();
$testAccount = User::factory()->for($administratorRole, 'role')->create([
'email' => 'test@example.com',
]);
User::factory($counts['administrator'] - 1)->for($administratorRole, 'role')->create();
$this->command->outputComponents()->info("Test account created: {$testAccount->email}");
// Moderator Users
$moderatorRole = UserRole::factory()->moderator()->create();
User::factory($counts['moderator'])->for($moderatorRole, 'role')->create();
// Users
progress(
label: 'Adding Users...',
steps: $counts['user'],
callback: fn () => User::factory()->create()
);
// All Users
$allUsers = User::all();
/* We got a little ahead of ourselves here. This hasn't been merged yet!
// User Follows
progress(
label: 'adding user follows ...',
steps: $allUsers,
callback: function ($user) use ($allUsers) {
$hasFollowers = rand(0, 100) < 70; // 70% chance to have followers
$isFollowing = rand(0, 100) < 70; // 70% chance to be following other users
if ($hasFollowers) {
$followers = $allUsers->random(rand(1, 10))->pluck('id')->toArray();
$user->followers()->attach($followers);
}
if ($isFollowing) {
$following = $allUsers->random(rand(1, 10))->pluck('id')->toArray();
$user->following()->attach($following);
}
});
*/
// Mods
$mods = collect(progress(
label: 'Adding Mods...',
steps: $counts['mod'],
callback: fn () => Mod::factory()->recycle([$licenses])->create()
));
// Attach users to mods
progress(
label: 'Attaching users to mods...',
steps: $mods,
callback: function (Mod $mod, Progress $progress) use ($allUsers) {
$userIds = $allUsers->random(rand(1, 3))->pluck('id')->toArray();
$mod->users()->attach($userIds);
}
);
// Add mod versions, assigning them to the mods we just created.
$modVersions = collect(progress(
label: 'Adding Mod Versions...',
steps: $counts['modVersion'],
callback: fn () => ModVersion::factory()->recycle([$mods])->create()
));
// Add mod dependencies to *some* mod versions.
progress(
label: 'Adding Mod Dependencies...',
steps: $modVersions,
callback: function (ModVersion $modVersion, Progress $progress) use ($mods) {
// 70% chance to not have dependencies
if (rand(0, 9) >= 3) {
return;
}
// Choose 1-3 random mods to be dependencies.
$dependencyMods = $mods->random(rand(1, 3));
foreach ($dependencyMods as $dependencyMod) {
ModDependency::factory()->recycle([$modVersion, $dependencyMod])->create();
}
}
);
$this->command->outputComponents()->success('Initial seeding complete');
Artisan::call('app:search-sync');
Artisan::call('app:resolve-versions');
Artisan::call('app:count-mods');
Artisan::call('app:update-downloads');
$this->command->outputComponents()->warn('Jobs added to queue. Ensure Horizon is running!');
Artisan::call('cache:clear');
$this->command->outputComponents()->info('Cache cleared');
$this->command->outputComponents()->success('Database seeding complete');
}
}