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/ * LocalizationProvider . cs
* License : NCSA Open Source License
*
* Copyright : Merijn Hendriks
* AUTHORS :
* waffle . lord
* /
using Aki.Launcher.Extensions ;
using Aki.Launcher.MiniCommon ;
using System ;
using System.Collections.Generic ;
using System.Collections.ObjectModel ;
using System.ComponentModel ;
using System.Globalization ;
using System.IO ;
using System.Linq ;
using System.Text.RegularExpressions ;
namespace Aki.Launcher.Helpers
{
public static class LocalizationProvider
{
public static string DefaultLocaleFolderPath = Path . Join ( Environment . CurrentDirectory , "Aki_Data" , "Launcher" , "Locales" ) ;
public static Dictionary < string , string > LocaleNameDictionary = GetLocaleDictionary ( ) ;
public static event EventHandler LocaleChanged = delegate { } ;
public static void LoadLocaleFromFile ( string localeName )
{
string localeRomanName = LocaleNameDictionary . GetKeyByValue ( localeName ) ;
if ( String . IsNullOrEmpty ( localeRomanName ) )
{
localeRomanName = localeName ;
}
LocaleData newLocale = Json . LoadClassWithoutSaving < LocaleData > ( Path . Join ( DefaultLocaleFolderPath , $"{localeRomanName}.json" ) ) ;
if ( newLocale ! = null )
{
foreach ( var prop in Instance . GetType ( ) . GetProperties ( ) )
{
prop . SetValue ( Instance , newLocale . GetType ( ) . GetProperty ( prop . Name ) . GetValue ( newLocale ) ) ;
}
LauncherSettingsProvider . Instance . DefaultLocale = localeRomanName ;
LauncherSettingsProvider . Instance . SaveSettings ( ) ;
LocaleChanged ( null , EventArgs . Empty ) ;
}
//could possibly raise an event here to say why the local wasn't changed.
}
private static string GetSystemLocale ( )
{
string UIlocaleName = CultureInfo . CurrentUICulture . DisplayName ;
var regexMatch = Regex . Match ( UIlocaleName , @"^(\w+)" ) ;
if ( regexMatch . Groups . Count = = 2 )
{
string localRomanName = LocaleNameDictionary . GetValueOrDefault ( regexMatch . Groups [ 1 ] . Value , "" ) ;
bool localExists = GetAvailableLocales ( ) . Where ( x = > x = = localRomanName ) . Count ( ) > 0 ;
if ( localExists )
{
return localRomanName ;
}
}
return "English" ;
}
public static void TryAutoSetLocale ( )
{
LoadLocaleFromFile ( GetSystemLocale ( ) ) ;
}
public static LocaleData GenerateEnglishLocale ( )
{
//Create default english locale data and save if the default locale data file dosen't exist.
//This is to (hopefully) prevent the launcher from becoming 100% broken if no locale files exist or the locale files are outdated (missing data).
LocaleData englishLocale = new LocaleData ( ) ;
#region Set All English Defaults
englishLocale . native_name = "English" ;
englishLocale . retry = "Retry" ;
englishLocale . server_connecting = "Connecting" ;
englishLocale . server_unavailable_format_1 = "Default server '{0}' is not available." ;
englishLocale . no_servers_available = "No Servers found. Check server list in settings." ;
englishLocale . settings_menu = "Settings" ;
englishLocale . back = "Back" ;
englishLocale . wipe_profile = "Wipe Profile" ;
englishLocale . username = "Username" ;
englishLocale . password = "Password" ;
englishLocale . update = "Update" ;
englishLocale . edit_account_update_error = "An issue occurred while updating your profile." ;
englishLocale . register = "Register" ;
englishLocale . go_to_register = "Go to Register" ;
englishLocale . registration_failed = "Registration Failed." ;
englishLocale . registration_question_format_1 = "Profile '{0}' does not exist.\n\nWould you like to create it?" ;
englishLocale . login_or_register = "Login / Register" ;
englishLocale . go_to_login = "Go to Login" ;
englishLocale . login_automatically = "Login Automatically" ;
englishLocale . incorrect_login = "Username or password is incorrect" ;
englishLocale . login_failed = "Login Failed" ;
englishLocale . edition = "Edition" ;
englishLocale . id = "ID" ;
englishLocale . logout = "Logout" ;
englishLocale . account = "Account" ;
englishLocale . edit_account = "Edit Account" ;
englishLocale . start_game = "Start Game" ;
englishLocale . installed_in_live_game_warning = "Aki shouldn't be installed into the live game directory. Please install Aki into a copy of the game directory elsewhere on your computer." ;
englishLocale . no_official_game_warning = "Escape From Tarkov isn't installed on your computer. Please buy a copy of the game and support the developers!" ;
englishLocale . eft_exe_not_found_warning = "EscapeFromTarkov.exe not found at game path. Please check that the directory is correct." ;
englishLocale . account_exist = "Account already exists" ;
englishLocale . url = "URL" ;
englishLocale . default_language = "Default Language" ;
englishLocale . game_path = "Game Path" ;
englishLocale . clear_game_settings = "Clear Game Settings" ;
englishLocale . clear_game_settings_succeeded = "Game settings cleared." ;
englishLocale . clear_game_settings_failed = "An issue occurred while clearing game settings." ;
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englishLocale . load_live_settings = "Load Live Settings" ;
englishLocale . load_live_settings_succeeded = "Game settings copied from live" ;
englishLocale . load_live_settings_failed = "Failed to copy live settings" ;
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englishLocale . remove_registry_keys = "Remove Registry Keys" ;
englishLocale . remove_registry_keys_succeeded = "Registry keys removed." ;
englishLocale . remove_registry_keys_failed = "An issue occurred while removing registry keys." ;
englishLocale . clean_temp_files = "Clean Temp Files" ;
englishLocale . clean_temp_files_succeeded = "Temp files cleaned" ;
englishLocale . clean_temp_files_failed = "Some issues occurred while cleaning temp files" ;
englishLocale . select_folder = "Select Folder" ;
englishLocale . minimize_action = "Minimize" ;
englishLocale . do_nothing_action = "Do nothing" ;
englishLocale . exit_action = "Close Launcher" ;
englishLocale . on_game_start = "On Game Start" ;
englishLocale . game = "Game" ;
englishLocale . new_password = "New Password" ;
englishLocale . wipe_warning = "Changing your account edition requires a profile wipe. This will reset your game prgrogess." ;
englishLocale . cancel = "Cancel" ;
englishLocale . need_an_account = "Don't have an account yet?" ;
englishLocale . have_an_account = "Already have an account?" ;
englishLocale . reapply_patch = "Reapply Patch" ;
englishLocale . failed_to_receive_patches = "Failed to receive patches" ;
englishLocale . failed_core_patch = "Core patch failed" ;
englishLocale . failed_mod_patch = "Mod patch failed" ;
englishLocale . ok = "OK" ;
englishLocale . account_page_denied = "Account page denied. Either you are not logged in or the game is running." ;
englishLocale . account_updated = "Your account has been updated" ;
englishLocale . nickname = "Nickname" ;
englishLocale . side = "Side" ;
englishLocale . level = "Level" ;
englishLocale . game_path = "Game Path" ;
englishLocale . patching = "Patching" ;
englishLocale . file_mismatch_dialog_message = "The input file hash doesn't match the expected hash. You may be using the wrong version\nof AKI for your client files.\n\nDo you want to continue?" ;
englishLocale . yes = "Yes" ;
englishLocale . no = "No" ;
englishLocale . open_folder = "Open Folder" ;
englishLocale . select_edition = "Select Edition" ;
englishLocale . profile_created = "Profile Created" ;
englishLocale . next_level_in = "Next level in" ;
englishLocale . copied = "Copied" ;
englishLocale . no_profile_data = "No profile data" ;
englishLocale . profile_version_mismath = "Your profile was made using a different version of aki and may have issues" ;
englishLocale . profile_removed = "Profile removed" ;
englishLocale . profile_removal_failed = "Failed to remove profile" ;
englishLocale . profile_remove_question_format_1 = "Permanently remove profile '{0}'?" ;
englishLocale . i_understand = "I Understand" ;
englishLocale . game_version_mismatch_format_2 = "SPT is unable to run, this is because SPT expected to find EFT version '{1}',\nbut instead found version '{0}'\n\nEnsure you've downgraded your EFT as described in the install guide\non the page you downloaded SPT from" ;
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englishLocale . description = "Description" ;
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englishLocale . server_mods = "Server Mods" ;
englishLocale . profile_mods = "Profile Mods" ;
englishLocale . author = "Author" ;
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englishLocale . wipe_on_start = "Wipe profile on game start" ;
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#endregion
Directory . CreateDirectory ( LocalizationProvider . DefaultLocaleFolderPath ) ;
LauncherSettingsProvider . Instance . DefaultLocale = "English" ;
LauncherSettingsProvider . Instance . SaveSettings ( ) ;
Json . SaveWithFormatting ( Path . Join ( LocalizationProvider . DefaultLocaleFolderPath , "English.json" ) , englishLocale , Newtonsoft . Json . Formatting . Indented ) ;
return englishLocale ;
}
public static Dictionary < string , string > GetLocaleDictionary ( )
{
List < FileInfo > localeFiles = new List < FileInfo > ( Directory . GetFiles ( DefaultLocaleFolderPath ) . Select ( x = > new FileInfo ( x ) ) . ToList ( ) ) ;
Dictionary < string , string > localeDictionary = new Dictionary < string , string > ( ) ;
foreach ( FileInfo file in localeFiles )
{
localeDictionary . Add ( file . Name . Replace ( ".json" , "" ) , Json . GetPropertyByName < string > ( file . FullName , "native_name" ) ) ;
}
return localeDictionary ;
}
public static ObservableCollection < string > GetAvailableLocales ( )
{
return new ObservableCollection < string > ( LocaleNameDictionary . Values ) ;
}
public static LocaleData Instance { get ; private set ; } = Json . LoadClassWithoutSaving < LocaleData > ( Path . Join ( DefaultLocaleFolderPath , $"{LauncherSettingsProvider.Instance.DefaultLocale}.json" ) ) ? ? GenerateEnglishLocale ( ) ;
}
public class LocaleData : INotifyPropertyChanged
{
//this is going to be some pretty long boiler plate code. So I'm putting everything into regions.
#region All Properties
#region native_name
private string _native_name ;
public string native_name
{
get = > _native_name ;
set
{
if ( _native_name ! = value )
{
_native_name = value ;
RaisePropertyChanged ( nameof ( native_name ) ) ;
}
}
}
#endregion
#region retry
private string _retry ;
public string retry
{
get = > _retry ;
set
{
if ( _retry ! = value )
{
_retry = value ;
RaisePropertyChanged ( nameof ( retry ) ) ;
}
}
}
#endregion
#region server_connecting
private string _server_connecting ;
public string server_connecting
{
get = > _server_connecting ;
set
{
if ( _server_connecting ! = value )
{
_server_connecting = value ;
RaisePropertyChanged ( nameof ( server_connecting ) ) ;
}
}
}
#endregion
#region server_unavailable_format_1
private string _server_unavailable_format_1 ;
public string server_unavailable_format_1
{
get = > _server_unavailable_format_1 ;
set
{
if ( _server_unavailable_format_1 ! = value )
{
_server_unavailable_format_1 = value ;
RaisePropertyChanged ( nameof ( server_unavailable_format_1 ) ) ;
}
}
}
#endregion
#region no_servers_available
private string _no_servers_available ;
public string no_servers_available
{
get = > _no_servers_available ;
set
{
if ( _no_servers_available ! = value )
{
_no_servers_available = value ;
RaisePropertyChanged ( nameof ( no_servers_available ) ) ;
}
}
}
#endregion
#region settings_menu
private string _settings_menu ;
public string settings_menu
{
get = > _settings_menu ;
set
{
if ( _settings_menu ! = value )
{
_settings_menu = value ;
RaisePropertyChanged ( nameof ( settings_menu ) ) ;
}
}
}
#endregion
#region back
private string _back ;
public string back
{
get = > _back ;
set
{
if ( _back ! = value )
{
_back = value ;
RaisePropertyChanged ( nameof ( back ) ) ;
}
}
}
#endregion
#region wipe_profile
private string _wipe_profile ;
public string wipe_profile
{
get = > _wipe_profile ;
set
{
if ( _wipe_profile ! = value )
{
_wipe_profile = value ;
RaisePropertyChanged ( nameof ( wipe_profile ) ) ;
}
}
}
#endregion
#region username
private string _username ;
public string username
{
get = > _username ;
set
{
if ( _username ! = value )
{
_username = value ;
RaisePropertyChanged ( nameof ( username ) ) ;
}
}
}
#endregion
#region password
private string _password ;
public string password
{
get = > _password ;
set
{
if ( _password ! = value )
{
_password = value ;
RaisePropertyChanged ( nameof ( password ) ) ;
}
}
}
#endregion
#region update
private string _update ;
public string update
{
get = > _update ;
set
{
if ( _update ! = value )
{
_update = value ;
RaisePropertyChanged ( nameof ( update ) ) ;
}
}
}
#endregion
#region edit_account_update_error
private string _edit_account_update_error ;
public string edit_account_update_error
{
get = > _edit_account_update_error ;
set
{
if ( _edit_account_update_error ! = value )
{
_edit_account_update_error = value ;
RaisePropertyChanged ( nameof ( edit_account_update_error ) ) ;
}
}
}
#endregion
#region register
private string _register ;
public string register
{
get = > _register ;
set
{
if ( _register ! = value )
{
_register = value ;
RaisePropertyChanged ( nameof ( register ) ) ;
}
}
}
#endregion
#region go_to_register
private string _go_to_register ;
public string go_to_register
{
get = > _go_to_register ;
set
{
if ( _go_to_register ! = value )
{
_go_to_register = value ;
RaisePropertyChanged ( nameof ( _go_to_register ) ) ;
}
}
}
#endregion
#region login_or_register
private string _login_or_register ;
public string login_or_register
{
get = > _login_or_register ;
set
{
if ( _login_or_register ! = value )
{
_login_or_register = value ;
RaisePropertyChanged ( nameof ( login_or_register ) ) ;
}
}
}
#endregion
#region go_to_login
private string _go_to_login ;
public string go_to_login
{
get = > _go_to_login ;
set
{
if ( _go_to_login ! = value )
{
_go_to_login = value ;
RaisePropertyChanged ( nameof ( go_to_login ) ) ;
}
}
}
#endregion
#region login_automatically
private string _login_automatically ;
public string login_automatically
{
get = > _login_automatically ;
set
{
if ( _login_automatically ! = value )
{
_login_automatically = value ;
RaisePropertyChanged ( nameof ( login_automatically ) ) ;
}
}
}
#endregion
#region incorrect_login
private string _incorrect_login ;
public string incorrect_login
{
get = > _incorrect_login ;
set
{
if ( _incorrect_login ! = value )
{
_incorrect_login = value ;
RaisePropertyChanged ( nameof ( incorrect_login ) ) ;
}
}
}
#endregion
#region login_failed
private string _login_failed ;
public string login_failed
{
get = > _login_failed ;
set
{
if ( _login_failed ! = value )
{
_login_failed = value ;
RaisePropertyChanged ( nameof ( login_failed ) ) ;
}
}
}
#endregion
#region edition
private string _edition ;
public string edition
{
get = > _edition ;
set
{
if ( _edition ! = value )
{
_edition = value ;
RaisePropertyChanged ( nameof ( edition ) ) ;
}
}
}
#endregion
#region id
private string _id ;
public string id
{
get = > _id ;
set
{
if ( _id ! = value )
{
_id = value ;
RaisePropertyChanged ( nameof ( id ) ) ;
}
}
}
#endregion
#region logout
private string _logout ;
public string logout
{
get = > _logout ;
set
{
if ( _logout ! = value )
{
_logout = value ;
RaisePropertyChanged ( nameof ( logout ) ) ;
}
}
}
#endregion
#region account
private string _account ;
public string account
{
get = > _account ;
set
{
if ( _account ! = value )
{
_account = value ;
RaisePropertyChanged ( nameof ( account ) ) ;
}
}
}
#endregion
#region edit_account
private string _edit_account ;
public string edit_account
{
get = > _edit_account ;
set
{
if ( _edit_account ! = value )
{
_edit_account = value ;
RaisePropertyChanged ( nameof ( edit_account ) ) ;
}
}
}
#endregion
#region start_game
private string _start_game ;
public string start_game
{
get = > _start_game ;
set
{
if ( _start_game ! = value )
{
_start_game = value ;
RaisePropertyChanged ( nameof ( start_game ) ) ;
}
}
}
#endregion
#region installed_in_live_game_warning
private string _installed_in_live_game_warning ;
public string installed_in_live_game_warning
{
get = > _installed_in_live_game_warning ;
set
{
if ( _installed_in_live_game_warning ! = value )
{
_installed_in_live_game_warning = value ;
RaisePropertyChanged ( nameof ( installed_in_live_game_warning ) ) ;
}
}
}
#endregion
#region no_official_game_warning
private string _no_official_game_warning ;
public string no_official_game_warning
{
get = > _no_official_game_warning ;
set
{
if ( _no_official_game_warning ! = value )
{
_no_official_game_warning = value ;
RaisePropertyChanged ( nameof ( no_official_game_warning ) ) ;
}
}
}
#endregion
#region eft_exe_not_found_warning
private string _eft_exe_not_found_warning ;
public string eft_exe_not_found_warning
{
get = > _eft_exe_not_found_warning ;
set
{
if ( _eft_exe_not_found_warning ! = value )
{
_eft_exe_not_found_warning = value ;
RaisePropertyChanged ( nameof ( eft_exe_not_found_warning ) ) ;
}
}
}
#endregion
#region account_exist
private string _account_exist ;
public string account_exist
{
get = > _account_exist ;
set
{
if ( _account_exist ! = value )
{
_account_exist = value ;
RaisePropertyChanged ( nameof ( account_exist ) ) ;
}
}
}
#endregion
#region url
private string _url ;
public string url
{
get = > _url ;
set
{
if ( _url ! = value )
{
_url = value ;
RaisePropertyChanged ( nameof ( url ) ) ;
}
}
}
#endregion
#region default_language
private string _default_language ;
public string default_language
{
get = > _default_language ;
set
{
if ( _default_language ! = value )
{
_default_language = value ;
RaisePropertyChanged ( nameof ( default_language ) ) ;
}
}
}
#endregion
#region game_path
private string _game_path ;
public string game_path
{
get = > _game_path ;
set
{
if ( _game_path ! = value )
{
_game_path = value ;
RaisePropertyChanged ( nameof ( game_path ) ) ;
}
}
}
#endregion
#region clear_game_settings
private string _clear_game_settings ;
public string clear_game_settings
{
get = > _clear_game_settings ;
set
{
if ( _clear_game_settings ! = value )
{
_clear_game_settings = value ;
RaisePropertyChanged ( nameof ( clear_game_settings ) ) ;
}
}
}
#endregion
#region clear_game_settings_succeeded
private string _clear_game_settings_succeeded ;
public string clear_game_settings_succeeded
{
get = > _clear_game_settings_succeeded ;
set
{
if ( _clear_game_settings_succeeded ! = value )
{
_clear_game_settings_succeeded = value ;
RaisePropertyChanged ( nameof ( clear_game_settings_succeeded ) ) ;
}
}
}
#endregion
#region clear_game_settings_failed
private string _clear_game_settings_failed ;
public string clear_game_settings_failed
{
get = > _clear_game_settings_failed ;
set
{
if ( _clear_game_settings_failed ! = value )
{
_clear_game_settings_failed = value ;
RaisePropertyChanged ( nameof ( clear_game_settings_failed ) ) ;
}
}
}
#endregion
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#region load_live_settings
private string _load_live_settings ;
public string load_live_settings
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{
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get = > _load_live_settings ;
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set
{
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if ( _load_live_settings ! = value )
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{
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_load_live_settings = value ;
RaisePropertyChanged ( nameof ( load_live_settings ) ) ;
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}
}
}
#endregion
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#region load_live_settings_failed
private string _load_live_settings_failed ;
public string load_live_settings_failed
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{
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get = > _load_live_settings_failed ;
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set
{
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if ( _load_live_settings_failed ! = value )
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{
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_load_live_settings_failed = value ;
RaisePropertyChanged ( nameof ( load_live_settings_failed ) ) ;
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}
}
}
#endregion
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#region load_live_settings_succeeded
private string _load_live_settings_succeeded ;
public string load_live_settings_succeeded
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{
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get = > _load_live_settings_succeeded ;
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set
{
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if ( _load_live_settings_succeeded ! = value )
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{
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_load_live_settings_succeeded = value ;
RaisePropertyChanged ( nameof ( load_live_settings_succeeded ) ) ;
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}
}
}
#endregion
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#region remove_registry_keys
private string _remove_registry_keys ;
public string remove_registry_keys
{
get = > _remove_registry_keys ;
set
{
if ( _remove_registry_keys ! = value )
{
_remove_registry_keys = value ;
RaisePropertyChanged ( nameof ( remove_registry_keys ) ) ;
}
}
}
#endregion
#region remove_registry_keys_succeeded
private string _remove_registry_keys_succeeded ;
public string remove_registry_keys_succeeded
{
get = > _remove_registry_keys_succeeded ;
set
{
if ( _remove_registry_keys_succeeded ! = value )
{
_remove_registry_keys_succeeded = value ;
RaisePropertyChanged ( nameof ( remove_registry_keys_succeeded ) ) ;
}
}
}
#endregion
#region remove_registry_keys_failed
private string _remove_registry_keys_failed ;
public string remove_registry_keys_failed
{
get = > _remove_registry_keys_failed ;
set
{
if ( _remove_registry_keys_failed ! = value )
{
_remove_registry_keys_failed = value ;
RaisePropertyChanged ( nameof ( remove_registry_keys_failed ) ) ;
}
}
}
#endregion
#region clean_temp_files
private string _clean_temp_files ;
public string clean_temp_files
{
get = > _clean_temp_files ;
set
{
if ( _clean_temp_files ! = value )
{
_clean_temp_files = value ;
RaisePropertyChanged ( nameof ( clean_temp_files ) ) ;
}
}
}
#endregion
#region clean_temp_files_succeeded
private string _clean_temp_files_succeeded ;
public string clean_temp_files_succeeded
{
get = > _clean_temp_files_succeeded ;
set
{
if ( _clean_temp_files_succeeded ! = value )
{
_clean_temp_files_succeeded = value ;
RaisePropertyChanged ( nameof ( clean_temp_files_succeeded ) ) ;
}
}
}
#endregion
#region clean_temp_files_failed
private string _clean_temp_files_failed ;
public string clean_temp_files_failed
{
get = > _clean_temp_files_failed ;
set
{
if ( _clean_temp_files_failed ! = value )
{
_clean_temp_files_failed = value ;
RaisePropertyChanged ( nameof ( clean_temp_files_failed ) ) ;
}
}
}
#endregion
#region select_folder
private string _select_folder ;
public string select_folder
{
get = > _select_folder ;
set
{
if ( _select_folder ! = value )
{
_select_folder = value ;
RaisePropertyChanged ( nameof ( select_folder ) ) ;
}
}
}
#endregion
#region registration_failed
private string _registration_failed ;
public string registration_failed
{
get = > _registration_failed ;
set
{
if ( _registration_failed ! = value )
{
_registration_failed = value ;
RaisePropertyChanged ( nameof ( registration_failed ) ) ;
}
}
}
#endregion
#region registration_question_format_1
private string _registration_question_format_1 ;
public string registration_question_format_1
{
get = > _registration_question_format_1 ;
set
{
if ( _registration_question_format_1 ! = value )
{
_registration_question_format_1 = value ;
RaisePropertyChanged ( nameof ( registration_question_format_1 ) ) ;
}
}
}
#endregion
#region minimize_action
private string _minimize_action ;
public string minimize_action
{
get = > _minimize_action ;
set
{
if ( _minimize_action ! = value )
{
_minimize_action = value ;
RaisePropertyChanged ( nameof ( minimize_action ) ) ;
}
}
}
#endregion
#region do_nothing_action
private string _do_nothing_action ;
public string do_nothing_action
{
get = > _do_nothing_action ;
set
{
if ( _do_nothing_action ! = value )
{
_do_nothing_action = value ;
RaisePropertyChanged ( nameof ( do_nothing_action ) ) ;
}
}
}
#endregion
#region exit_action
private string _exit_action ;
public string exit_action
{
get = > _exit_action ;
set
{
if ( _exit_action ! = value )
{
_exit_action = value ;
RaisePropertyChanged ( nameof ( exit_action ) ) ;
}
}
}
#endregion
#region on_game_start
private string _on_game_start ;
public string on_game_start
{
get = > _on_game_start ;
set
{
if ( _on_game_start ! = value )
{
_on_game_start = value ;
RaisePropertyChanged ( nameof ( on_game_start ) ) ;
}
}
}
#endregion
#region game
private string _game ;
public string game
{
get = > _game ;
set
{
if ( _game ! = value )
{
_game = value ;
RaisePropertyChanged ( nameof ( game ) ) ;
}
}
}
#endregion
#region new_password
private string _new_password ;
public string new_password
{
get = > _new_password ;
set
{
if ( _new_password ! = value )
{
_new_password = value ;
RaisePropertyChanged ( nameof ( new_password ) ) ;
}
}
}
#endregion
#region wipe_warning
private string _wipe_warning ;
public string wipe_warning
{
get = > _wipe_warning ;
set
{
if ( _wipe_warning ! = value )
{
_wipe_warning = value ;
RaisePropertyChanged ( nameof ( wipe_warning ) ) ;
}
}
}
#endregion
#region cancel
private string _cancel ;
public string cancel
{
get = > _cancel ;
set
{
if ( _cancel ! = value )
{
_cancel = value ;
RaisePropertyChanged ( nameof ( cancel ) ) ;
}
}
}
#endregion
#region need_an_account
private string _need_an_account ;
public string need_an_account
{
get = > _need_an_account ;
set
{
if ( _need_an_account ! = value )
{
_need_an_account = value ;
RaisePropertyChanged ( nameof ( need_an_account ) ) ;
}
}
}
#endregion
#region have_an_account
private string _have_an_account ;
public string have_an_account
{
get = > _have_an_account ;
set
{
if ( _have_an_account ! = value )
{
_have_an_account = value ;
RaisePropertyChanged ( nameof ( have_an_account ) ) ;
}
}
}
#endregion
#region reapply_patch
private string _reapply_patch ;
public string reapply_patch
{
get = > _reapply_patch ;
set
{
if ( _reapply_patch ! = value )
{
_reapply_patch = value ;
RaisePropertyChanged ( nameof ( reapply_patch ) ) ;
}
}
}
#endregion
#region failed_to_receive_patches
private string _failed_to_receive_patches ;
public string failed_to_receive_patches
{
get = > _failed_to_receive_patches ;
set
{
if ( _failed_to_receive_patches ! = value )
{
_failed_to_receive_patches = value ;
RaisePropertyChanged ( nameof ( failed_to_receive_patches ) ) ;
}
}
}
#endregion
#region failed_core_patch
private string _failed_core_patch ;
public string failed_core_patch
{
get = > _failed_core_patch ;
set
{
if ( _failed_core_patch ! = value )
{
_failed_core_patch = value ;
RaisePropertyChanged ( nameof ( failed_core_patch ) ) ;
}
}
}
#endregion
#region failed_mod_patch
private string _failed_mod_patch ;
public string failed_mod_patch
{
get = > _failed_mod_patch ;
set
{
if ( _failed_mod_patch ! = value )
{
_failed_mod_patch = value ;
RaisePropertyChanged ( nameof ( failed_mod_patch ) ) ;
}
}
}
#endregion
#region OK
private string _ok ;
public string ok
{
get = > _ok ;
set
{
if ( _ok ! = value )
{
_ok = value ;
RaisePropertyChanged ( nameof ( ok ) ) ;
}
}
}
#endregion
#region account_page_denied
private string _account_page_denied ;
public string account_page_denied
{
get = > _account_page_denied ;
set
{
if ( _account_page_denied ! = value )
{
_account_page_denied = value ;
RaisePropertyChanged ( nameof ( account_page_denied ) ) ;
}
}
}
#endregion
#region account_updated
private string _account_updated ;
public string account_updated
{
get = > _account_updated ;
set
{
if ( _account_updated ! = value )
{
_account_updated = value ;
RaisePropertyChanged ( nameof ( _account_updated ) ) ;
}
}
}
#endregion
#region nickname
private string _nickname ;
public string nickname
{
get = > _nickname ;
set
{
if ( _nickname ! = value )
{
_nickname = value ;
RaisePropertyChanged ( nameof ( nickname ) ) ;
}
}
}
#endregion
#region side
private string _side ;
public string side
{
get = > _side ;
set
{
if ( _side ! = value )
{
_side = value ;
RaisePropertyChanged ( nameof ( side ) ) ;
}
}
}
#endregion
#region level
private string _level ;
public string level
{
get = > _level ;
set
{
if ( _level ! = value )
{
_level = value ;
RaisePropertyChanged ( nameof ( level ) ) ;
}
}
}
#endregion
#region patching
private string _patching ;
public string patching
{
get = > _patching ;
set
{
if ( _patching ! = value )
{
_patching = value ;
RaisePropertyChanged ( nameof ( patching ) ) ;
}
}
}
#endregion
#region file_mismatch_dialog_message
private string _file_mismatch_dialog_message ;
public string file_mismatch_dialog_message
{
get = > _file_mismatch_dialog_message ;
set
{
if ( _file_mismatch_dialog_message ! = value )
{
_file_mismatch_dialog_message = value ;
RaisePropertyChanged ( nameof ( file_mismatch_dialog_message ) ) ;
}
}
}
#endregion
#region yes
private string _yes ;
public string yes
{
get = > _yes ;
set
{
if ( _yes ! = value )
{
_yes = value ;
RaisePropertyChanged ( nameof ( yes ) ) ;
}
}
}
#endregion
#region no
private string _no ;
public string no
{
get = > _no ;
set
{
if ( _no ! = value )
{
_no = value ;
RaisePropertyChanged ( nameof ( no ) ) ;
}
}
}
#endregion
#region profile_created
private string _profile_created ;
public string profile_created
{
get = > _profile_created ;
set
{
if ( _profile_created ! = value )
{
_profile_created = value ;
RaisePropertyChanged ( nameof ( profile_created ) ) ;
}
}
}
#endregion
#region open_folder
private string _open_folder ;
public string open_folder
{
get = > _open_folder ;
set
{
if ( _open_folder ! = value )
{
_open_folder = value ;
RaisePropertyChanged ( nameof ( open_folder ) ) ;
}
}
}
#endregion
#region select_edition
private string _select_edition ;
public string select_edition
{
get = > _select_edition ;
set
{
if ( _select_edition ! = value )
{
_select_edition = value ;
RaisePropertyChanged ( nameof ( select_edition ) ) ;
}
}
}
#endregion
#region copied
private string _copied ;
public string copied
{
get = > _copied ;
set
{
if ( _copied ! = value )
{
_copied = value ;
RaisePropertyChanged ( nameof ( copied ) ) ;
}
}
}
#endregion
#region next_level_in
private string _next_level_in ;
public string next_level_in
{
get = > _next_level_in ;
set
{
if ( _next_level_in ! = value )
{
_next_level_in = value ;
RaisePropertyChanged ( nameof ( next_level_in ) ) ;
}
}
}
#endregion
#region no_profile_data
private string _no_profile_data ;
public string no_profile_data
{
get = > _no_profile_data ;
set
{
if ( _no_profile_data ! = value )
{
_no_profile_data = value ;
RaisePropertyChanged ( nameof ( no_profile_data ) ) ;
}
}
}
#endregion
#region profile_version_mismatch
private string _profile_version_mismath ;
public string profile_version_mismath
{
get = > _profile_version_mismath ;
set
{
if ( _profile_version_mismath ! = value )
{
_profile_version_mismath = value ;
RaisePropertyChanged ( nameof ( profile_version_mismath ) ) ;
}
}
}
#endregion
#region profile_removed
private string _profile_removed ;
public string profile_removed
{
get = > _profile_removed ;
set
{
if ( _profile_removed ! = value )
{
_profile_removed = value ;
RaisePropertyChanged ( nameof ( profile_removed ) ) ;
}
}
}
#endregion
#region profile_removal_failed
private string _profile_removal_failed ;
public string profile_removal_failed
{
get = > _profile_removal_failed ;
set
{
if ( _profile_removal_failed ! = value )
{
_profile_removal_failed = value ;
RaisePropertyChanged ( nameof ( profile_removal_failed ) ) ;
}
}
}
#endregion
#region profile_remove_question_format_1
private string _profile_remove_question_format_1 ;
public string profile_remove_question_format_1
{
get = > _profile_remove_question_format_1 ;
set
{
if ( _profile_remove_question_format_1 ! = value )
{
_profile_remove_question_format_1 = value ;
RaisePropertyChanged ( nameof ( profile_remove_question_format_1 ) ) ;
}
}
}
#endregion
#region i_understand
private string _i_understand ;
public string i_understand
{
get = > _i_understand ;
set
{
if ( _i_understand ! = value )
{
_i_understand = value ;
RaisePropertyChanged ( nameof ( i_understand ) ) ;
}
}
}
#endregion
#region game_version_mismatch_format_2
private string _game_version_mismatch_format_2 ;
public string game_version_mismatch_format_2
{
get = > _game_version_mismatch_format_2 ;
set
{
if ( _game_version_mismatch_format_2 ! = value )
{
_game_version_mismatch_format_2 = value ;
RaisePropertyChanged ( nameof ( game_version_mismatch_format_2 ) ) ;
}
}
}
#endregion
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#region description
private string _description ;
public string description
{
get = > _description ;
set
{
if ( _description ! = value )
{
_description = value ;
RaisePropertyChanged ( nameof ( description ) ) ;
}
}
}
#endregion
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#region server_mods
private string _server_mods ;
public string server_mods
{
get = > _server_mods ;
set
{
if ( _server_mods ! = value )
{
_server_mods = value ;
RaisePropertyChanged ( nameof ( server_mods ) ) ;
}
}
}
#endregion
#region profile_mods
private string _profile_mods ;
public string profile_mods
{
get = > _profile_mods ;
set
{
if ( _profile_mods ! = value )
{
_profile_mods = value ;
RaisePropertyChanged ( nameof ( profile_mods ) ) ;
}
}
}
#endregion
#region author
private string _author ;
public string author
{
get = > _author ;
set
{
if ( _author ! = value )
{
_author = value ;
RaisePropertyChanged ( nameof ( author ) ) ;
}
}
}
#endregion
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#region wipe_on_start
private string _wipe_on_start ;
public string wipe_on_start
{
get = > _wipe_on_start ;
set
{
if ( _wipe_on_start ! = value )
{
_wipe_on_start = value ;
RaisePropertyChanged ( nameof ( wipe_on_start ) ) ;
}
}
}
#endregion
2023-03-03 19:25:33 +00:00
#endregion
public event PropertyChangedEventHandler PropertyChanged ;
protected virtual void RaisePropertyChanged ( string property )
{
PropertyChanged ? . Invoke ( this , new PropertyChangedEventArgs ( property ) ) ;
}
}
}