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Fixed local builds not checking core dll correctly
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@ -223,7 +223,7 @@ namespace SPT.Launcher
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LogManager.Instance.Info($"[LaunchGame] spt-core.dll version: {dllVersion}");
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// Edge case, running on locally built modules dlls, ignore check and return ok
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if (dllVersion.Major == 0) return false;
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if (dllVersion.Major == 1) return false;
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// check 'X'.x.x
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if (serverVersion.Major != dllVersion.Major) return true;
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