/* GameStarterResult.cs * License: NCSA Open Source License * * Copyright: SPT * AUTHORS: * waffle.lord */ using SPT.Launcher.Helpers; namespace SPT.Launcher.Models.Launcher { public class GameStarterResult { public bool Succeeded => Message == null; public string Message { get; } = null; protected GameStarterResult(int ServerStatus) { switch (ServerStatus) { case 1: break; case -1: Message = LocalizationProvider.Instance.installed_in_live_game_warning; break; case -2: Message = LocalizationProvider.Instance.no_official_game_warning; break; case -3: Message = LocalizationProvider.Instance.failed_to_receive_patches; break; case -4: Message = LocalizationProvider.Instance.failed_core_patch; break; case -5: Message = LocalizationProvider.Instance.failed_mod_patch; break; case -6: Message = LocalizationProvider.Instance.eft_exe_not_found_warning; break; case -7: Message = ":("; break; case -8: Message = LocalizationProvider.Instance.core_dll_file_version_mismatch; break; default: Message = LocalizationProvider.Instance.login_failed; break; } } public static GameStarterResult FromSuccess() => new GameStarterResult(1); public static GameStarterResult FromError(int ServerStatus) => new GameStarterResult(ServerStatus); } }