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- NotifyPropertyChangedBase created and implemented in classes that inherit INotifyPropertyChangedBase - Some optimization fixes in models (one of this - `Where(predicate).Count() == 0` to `All(invertedPredicate)` Co-authored-by: Valery Varaksa <varaksav62@gmail.com> Reviewed-on: SPT/Launcher#66 Co-authored-by: loyvsc <loyvsc@noreply.dev.sp-tarkov.com> Co-committed-by: loyvsc <loyvsc@noreply.dev.sp-tarkov.com>
67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
using SPT.Launcher.Models.SPT;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Linq;
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using SPT.Launcher.Utilities;
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namespace SPT.Launcher.Models.Launcher
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{
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public class ModInfoCollection : NotifyPropertyChangedBase
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{
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private int _serverModsCount;
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public int ServerModsCount
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{
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get => _serverModsCount;
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set => SetProperty(ref _serverModsCount, value);
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}
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private int _profileModsCount;
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public int ProfileModsCount
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{
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get => _profileModsCount;
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set => SetProperty(ref _profileModsCount, value);
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}
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private bool _hasMods;
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public bool HasMods
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{
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get => _hasMods;
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set => SetProperty(ref _hasMods, value);
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}
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public ObservableCollection<SPTMod> ActiveMods { get; private set; } = [];
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public ObservableCollection<SPTMod> InactiveMods { get; private set; } = [];
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public ModInfoCollection()
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{
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var serverMods = ServerManager.GetLoadedServerMods().Values.ToList();
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var profileMods = ServerManager.GetProfileMods().ToList();
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ServerModsCount = serverMods?.Count() ?? 0;
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ProfileModsCount = profileMods?.Count() ?? 0;
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foreach (var activeMod in serverMods)
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{
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activeMod.InServer = true;
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ActiveMods.Add(activeMod);
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}
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foreach (var inactiveMod in profileMods)
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{
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var existingMod = ActiveMods.FirstOrDefault(x => x.Name == inactiveMod.Name && x.Version == inactiveMod.Version && x.Author == inactiveMod.Author);
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if (existingMod != null)
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{
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existingMod.InProfile = true;
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continue;
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}
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inactiveMod.InProfile = true;
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InactiveMods.Add(inactiveMod);
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}
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HasMods = ActiveMods.Count > 0 || InactiveMods.Count > 0;
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}
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}
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}
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