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using LootDumpProcessor.Serializers.Json.Converters;
using LootDumpProcessor.Storage;
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namespace LootDumpProcessor.Model.Processing;
public class PreProcessedLooseLoot : IKeyable
{
public Dictionary<string, int> Counts { get; set; }
[System.Text.Json.Serialization.JsonConverter(typeof(NetJsonKeyConverter))]
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public IKey ItemProperties { get; set; }
public int MapSpawnpointCount { get; set; }
public IKey GetKey() => throw new NotImplementedException();
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}