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using LootDumpProcessor.Utils;
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namespace LootDumpProcessor.Model;
public class GroupPosition : ICloneable
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{
public string? Name { get; set; }
public int? Weight { get; set; }
public Vector3? Position { get; set; }
public Vector3? Rotation { get; set; }
public object Clone() => new GroupPosition
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{
Name = Name,
Weight = Weight,
Position = ProcessorUtil.Copy(Position),
Rotation = ProcessorUtil.Copy(Rotation)
};
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}