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namespace LootDumpProcessor.Model.Input;
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public class Exit
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{
public string? Name { get; set; }
public string? EntryPoints { get; set; }
public float? Chance { get; set; }
public int? MinTime { get; set; }
public int? MaxTime { get; set; }
public int? PlayersCount { get; set; }
public float? ExfiltrationTime { get; set; }
public string? PassageRequirement { get; set; }
public string? ExfiltrationType { get; set; }
public string? RequiredSlot { get; set; }
public string? Id { get; set; }
public string? RequirementTip { get; set; }
public int? Count { get; set; }
public bool? EventAvailable { get; set; }
public int? MinTimePVE { get; set; }
public int? MaxTimePVE { get; set; }
public float? ChancePVE { get; set; }
public int? CountPVE { get; set; }
public float? ExfiltrationTimePVE { get; set; }
public int? PlayersCountPVE { get; set; }
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}