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using System.Text.Json.Serialization;
namespace LootDumpProcessor.Model.Tarkov;
public class Props
{
public string Name { get; set; }
public string ShortName { get; set; }
public string Description { get; set; }
public double? MaxDurability { get; set; }
public string? Caliber { get; set; }
public string? AmmoCaliber { get; set; }
public bool QuestItem { get; set; }
public int SpawnChance { get; set; }
public List<string> SpawnFilter { get; set; }
public List<Grid> Grids { get; set; }
public string Rarity { get; set; }
public int ExtraSizeLeft { get; set; }
public int ExtraSizeRight { get; set; }
public int ExtraSizeUp { get; set; }
public int ExtraSizeDown { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int? StackMinRandom { get; set; }
public int? StackMaxRandom { get; set; }
public List<Chamber> Chambers { get; set; }
public List<Slot> Slots { get; set; }
[JsonPropertyName("defAmmo")] public string DefaultAmmo { get; set; }
}