2024-04-16 18:29:40 +00:00
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using LootDumpProcessor.Utils;
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2023-08-12 19:08:38 +01:00
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2025-01-11 10:52:23 +03:00
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namespace LootDumpProcessor.Model;
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public class Upd : ICloneable
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{
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public object? StackObjectsCount { get; set; }
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public FireMode? FireMode { get; set; }
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public Foldable? Foldable { get; set; }
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public Repairable? Repairable { get; set; }
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public object Clone() => new Upd
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{
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StackObjectsCount = StackObjectsCount,
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FireMode = ProcessorUtil.Copy(FireMode),
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Foldable = ProcessorUtil.Copy(Foldable),
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Repairable = ProcessorUtil.Copy(Repairable)
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};
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2023-08-12 19:08:38 +01:00
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}
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