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using LootDumpProcessor.Utils;
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namespace LootDumpProcessor.Model;
public class Upd : ICloneable
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{
public object? StackObjectsCount { get; set; }
public FireMode? FireMode { get; set; }
public Foldable? Foldable { get; set; }
public Repairable? Repairable { get; set; }
public object Clone() => new Upd
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{
StackObjectsCount = StackObjectsCount,
FireMode = ProcessorUtil.Copy(FireMode),
Foldable = ProcessorUtil.Copy(Foldable),
Repairable = ProcessorUtil.Copy(Repairable)
};
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}