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mirror of https://github.com/sp-tarkov/loot-dump-processor.git synced 2025-02-13 09:50:44 -05:00

Refactored loose loot processor to process single map

This commit is contained in:
bluextx 2025-01-11 07:41:15 +03:00
parent 8366915048
commit 1a4003595a
3 changed files with 151 additions and 152 deletions

View File

@ -3,6 +3,7 @@ using LootDumpProcessor.Logger;
using LootDumpProcessor.Model; using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Input; using LootDumpProcessor.Model.Input;
using LootDumpProcessor.Model.Output; using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output.LooseLoot;
using LootDumpProcessor.Model.Output.StaticContainer; using LootDumpProcessor.Model.Output.StaticContainer;
using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Process.Processor.v2.AmmoProcessor; using LootDumpProcessor.Process.Processor.v2.AmmoProcessor;
@ -222,17 +223,22 @@ public class MultithreadSteppedDumpProcessor(
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info)) if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
LoggerFactory.GetInstance().Log("Processing loose loot distribution", LogLevel.Info); LoggerFactory.GetInstance().Log("Processing loose loot distribution", LogLevel.Info);
// Loose loot distribution
var looseLootDistribution = _looseLootProcessor.CreateLooseLootDistribution(
dumpProcessData.MapCounts,
dumpProcessData.LooseLootCounts
);
// Loose loot distribution
var looseLoot = new ConcurrentDictionary<string, LooseLootRoot>();
Parallel.ForEach(dumpProcessData.MapCounts.Keys, mapId =>
{
var mapCount = dumpProcessData.MapCounts[mapId];
var looseLootCount = dumpProcessData.LooseLootCounts[mapId];
var looseLootDistribution =
_looseLootProcessor.CreateLooseLootDistribution(mapId, mapCount, looseLootCount);
looseLoot[mapId] = looseLootDistribution;
});
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info)) if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
LoggerFactory.GetInstance().Log("Collecting loose loot distribution information", LogLevel.Info); LoggerFactory.GetInstance().Log("Collecting loose loot distribution information", LogLevel.Info);
var loot = dumpProcessData.MapCounts var loot = dumpProcessData.MapCounts
.Select(mapCount => mapCount.Key) .Select(mapCount => mapCount.Key)
.ToDictionary(mi => mi, mi => looseLootDistribution[mi]); .ToDictionary(mi => mi, mi => looseLoot[mi]);
output.Add(OutputFileType.LooseLoot, loot); output.Add(OutputFileType.LooseLoot, loot);
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info)) if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))

View File

@ -9,9 +9,10 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
{ {
PreProcessedLooseLoot PreProcessLooseLoot(List<Template> looseLoot); PreProcessedLooseLoot PreProcessLooseLoot(List<Template> looseLoot);
Dictionary<string, LooseLootRoot> CreateLooseLootDistribution( LooseLootRoot CreateLooseLootDistribution(
Dictionary<string, int> mapCounts, string mapId,
Dictionary<string, IKey> looseLootCounts int mapCount,
IKey looseLootCountKey
); );
} }
} }

View File

@ -36,8 +36,8 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
if (!uniqueLootIds.ContainsKey(sanitizedId)) if (!uniqueLootIds.ContainsKey(sanitizedId))
{ {
uniqueLootIds[sanitizedId] = template.Id; uniqueLootIds[sanitizedId] = template.Id;
preProcessedLoot.Counts[sanitizedId] = preProcessedLoot.Counts.ContainsKey(sanitizedId) preProcessedLoot.Counts[sanitizedId] = preProcessedLoot.Counts.TryGetValue(sanitizedId, out var count)
? preProcessedLoot.Counts[sanitizedId] + 1 ? count + 1
: 1; : 1;
} }
@ -54,22 +54,18 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
return preProcessedLoot; return preProcessedLoot;
} }
public Dictionary<string, LooseLootRoot> CreateLooseLootDistribution( public LooseLootRoot CreateLooseLootDistribution(
Dictionary<string, int> mapCounts, string mapId,
Dictionary<string, IKey> looseLootCounts int mapCount,
IKey looseLootCountKey
) )
{ {
var config = LootDumpProcessorContext.GetConfig(); var config = LootDumpProcessorContext.GetConfig();
var spawnPointTolerance = config.ProcessorConfig.SpawnPointToleranceForForced / 100; var spawnPointTolerance = config.ProcessorConfig.SpawnPointToleranceForForced / 100;
var looseLootDistribution = new Dictionary<string, LooseLootRoot>(); var looseLootDistribution = new LooseLootRoot();
foreach (var map in mapCounts)
{
var mapName = map.Key;
var mapCount = map.Value;
var probabilities = new Dictionary<string, double>(); var probabilities = new Dictionary<string, double>();
var looseLootCountsItem = _dataStorage.GetItem<LooseLootCounts>(looseLootCounts[mapName]); var looseLootCountsItem = _dataStorage.GetItem<LooseLootCounts>(looseLootCountKey);
var counts = _dataStorage.GetItem<FlatKeyableDictionary<string, int>>(looseLootCountsItem.Counts); var counts = _dataStorage.GetItem<FlatKeyableDictionary<string, int>>(looseLootCountsItem.Counts);
foreach (var (itemId, count) in counts) foreach (var (itemId, count) in counts)
@ -86,16 +82,13 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
.Where(count => count <= highThreshold) .Where(count => count <= highThreshold)
.ToList(); .ToList();
looseLootDistribution[mapName] = new LooseLootRoot looseLootDistribution.SpawnPointCount = new SpawnPointCount
{
SpawnPointCount = new SpawnPointCount
{ {
Mean = np.mean(np.array(looseLootCountsItem.MapSpawnpointCount)), Mean = np.mean(np.array(looseLootCountsItem.MapSpawnpointCount)),
Std = np.std(np.array(looseLootCountsItem.MapSpawnpointCount)) Std = np.std(np.array(looseLootCountsItem.MapSpawnpointCount))
},
SpawnPointsForced = new List<SpawnPointsForced>(),
SpawnPoints = new List<SpawnPoint>()
}; };
looseLootDistribution.SpawnPointsForced = new List<SpawnPointsForced>();
looseLootDistribution.SpawnPoints = new List<SpawnPoint>();
var itemProperties = _dataStorage.GetItem<FlatKeyableDictionary<string, IKey>>(looseLootCountsItem.ItemProperties); var itemProperties = _dataStorage.GetItem<FlatKeyableDictionary<string, IKey>>(looseLootCountsItem.ItemProperties);
foreach (var (spawnPoint, itemListKey) in itemProperties) foreach (var (spawnPoint, itemListKey) in itemProperties)
@ -131,7 +124,7 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
if (itemDistributions.Count == 1 && if (itemDistributions.Count == 1 &&
(LootDumpProcessorContext.GetTarkovItems().IsQuestItem(itemDistributions[0].ComposedKey?.FirstItem?.Tpl) || (LootDumpProcessorContext.GetTarkovItems().IsQuestItem(itemDistributions[0].ComposedKey?.FirstItem?.Tpl) ||
LootDumpProcessorContext.GetForcedLooseItems()[mapName].Contains(itemDistributions[0].ComposedKey?.FirstItem?.Tpl))) LootDumpProcessorContext.GetForcedLooseItems()[mapId].Contains(itemDistributions[0].ComposedKey?.FirstItem?.Tpl)))
{ {
var forcedSpawnPoint = new SpawnPointsForced var forcedSpawnPoint = new SpawnPointsForced
{ {
@ -139,7 +132,7 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
Probability = probabilities[spawnPoint], Probability = probabilities[spawnPoint],
Template = templateCopy Template = templateCopy
}; };
looseLootDistribution[mapName].SpawnPointsForced.Add(forcedSpawnPoint); looseLootDistribution.SpawnPointsForced.Add(forcedSpawnPoint);
} }
else if (probabilities[spawnPoint] > spawnPointTolerance) else if (probabilities[spawnPoint] > spawnPointTolerance)
{ {
@ -149,7 +142,7 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
Probability = probabilities[spawnPoint], Probability = probabilities[spawnPoint],
Template = templateCopy Template = templateCopy
}; };
looseLootDistribution[mapName].SpawnPointsForced.Add(forcedSpawnPoint); looseLootDistribution.SpawnPointsForced.Add(forcedSpawnPoint);
_logger.LogWarning( _logger.LogWarning(
"Item: {ItemId} has > {Tolerance}% spawn chance in spawn point: {LocationId} but isn't in forced loot, adding to forced", "Item: {ItemId} has > {Tolerance}% spawn chance in spawn point: {LocationId} but isn't in forced loot, adding to forced",
templateCopy.Id, templateCopy.Id,
@ -198,16 +191,16 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
} }
} }
looseLootDistribution[mapName].SpawnPoints.Add(spawnPointEntry); looseLootDistribution.SpawnPoints.Add(spawnPointEntry);
} }
} }
looseLootDistribution[mapName].SpawnPoints = looseLootDistribution[mapName].SpawnPoints looseLootDistribution.SpawnPoints = looseLootDistribution.SpawnPoints
.OrderBy(x => x.Template.Id) .OrderBy(x => x.Template.Id)
.ToList(); .ToList();
var configuredForcedTemplates = new HashSet<string>(LootDumpProcessorContext.GetForcedLooseItems()[mapName].Select(item => item)); var configuredForcedTemplates = new HashSet<string>(LootDumpProcessorContext.GetForcedLooseItems()[mapId].Select(item => item));
var foundForcedTemplates = new HashSet<string>(looseLootDistribution[mapName].SpawnPointsForced.Select(fp => fp.Template.Items[0].Tpl)); var foundForcedTemplates = new HashSet<string>(looseLootDistribution.SpawnPointsForced.Select(fp => fp.Template.Items[0].Tpl));
foreach (var expectedTpl in configuredForcedTemplates) foreach (var expectedTpl in configuredForcedTemplates)
{ {
@ -226,12 +219,11 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
{ {
_logger.LogWarning( _logger.LogWarning(
"Map: {MapName} Item: {ItemTpl} not defined in forced_loose.yaml config but was flagged as forced by code", "Map: {MapName} Item: {ItemTpl} not defined in forced_loose.yaml config but was flagged as forced by code",
mapName, mapId,
foundTpl foundTpl
); );
} }
} }
}
return looseLootDistribution; return looseLootDistribution;
} }