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mirror of https://github.com/sp-tarkov/loot-dump-processor.git synced 2025-02-13 02:50:45 -05:00

Refactored loose loot processor to process single map

This commit is contained in:
bluextx 2025-01-11 07:41:15 +03:00
parent 8366915048
commit 1a4003595a
3 changed files with 151 additions and 152 deletions

View File

@ -3,6 +3,7 @@ using LootDumpProcessor.Logger;
using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Input;
using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output.LooseLoot;
using LootDumpProcessor.Model.Output.StaticContainer;
using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Process.Processor.v2.AmmoProcessor;
@ -222,17 +223,22 @@ public class MultithreadSteppedDumpProcessor(
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
LoggerFactory.GetInstance().Log("Processing loose loot distribution", LogLevel.Info);
// Loose loot distribution
var looseLootDistribution = _looseLootProcessor.CreateLooseLootDistribution(
dumpProcessData.MapCounts,
dumpProcessData.LooseLootCounts
);
// Loose loot distribution
var looseLoot = new ConcurrentDictionary<string, LooseLootRoot>();
Parallel.ForEach(dumpProcessData.MapCounts.Keys, mapId =>
{
var mapCount = dumpProcessData.MapCounts[mapId];
var looseLootCount = dumpProcessData.LooseLootCounts[mapId];
var looseLootDistribution =
_looseLootProcessor.CreateLooseLootDistribution(mapId, mapCount, looseLootCount);
looseLoot[mapId] = looseLootDistribution;
});
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
LoggerFactory.GetInstance().Log("Collecting loose loot distribution information", LogLevel.Info);
var loot = dumpProcessData.MapCounts
.Select(mapCount => mapCount.Key)
.ToDictionary(mi => mi, mi => looseLootDistribution[mi]);
.ToDictionary(mi => mi, mi => looseLoot[mi]);
output.Add(OutputFileType.LooseLoot, loot);
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))

View File

@ -9,9 +9,10 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
{
PreProcessedLooseLoot PreProcessLooseLoot(List<Template> looseLoot);
Dictionary<string, LooseLootRoot> CreateLooseLootDistribution(
Dictionary<string, int> mapCounts,
Dictionary<string, IKey> looseLootCounts
LooseLootRoot CreateLooseLootDistribution(
string mapId,
int mapCount,
IKey looseLootCountKey
);
}
}

View File

@ -36,8 +36,8 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
if (!uniqueLootIds.ContainsKey(sanitizedId))
{
uniqueLootIds[sanitizedId] = template.Id;
preProcessedLoot.Counts[sanitizedId] = preProcessedLoot.Counts.ContainsKey(sanitizedId)
? preProcessedLoot.Counts[sanitizedId] + 1
preProcessedLoot.Counts[sanitizedId] = preProcessedLoot.Counts.TryGetValue(sanitizedId, out var count)
? count + 1
: 1;
}
@ -54,182 +54,174 @@ namespace LootDumpProcessor.Process.Processor.v2.LooseLootProcessor
return preProcessedLoot;
}
public Dictionary<string, LooseLootRoot> CreateLooseLootDistribution(
Dictionary<string, int> mapCounts,
Dictionary<string, IKey> looseLootCounts
public LooseLootRoot CreateLooseLootDistribution(
string mapId,
int mapCount,
IKey looseLootCountKey
)
{
var config = LootDumpProcessorContext.GetConfig();
var spawnPointTolerance = config.ProcessorConfig.SpawnPointToleranceForForced / 100;
var looseLootDistribution = new Dictionary<string, LooseLootRoot>();
var looseLootDistribution = new LooseLootRoot();
foreach (var map in mapCounts)
var probabilities = new Dictionary<string, double>();
var looseLootCountsItem = _dataStorage.GetItem<LooseLootCounts>(looseLootCountKey);
var counts = _dataStorage.GetItem<FlatKeyableDictionary<string, int>>(looseLootCountsItem.Counts);
foreach (var (itemId, count) in counts)
{
var mapName = map.Key;
var mapCount = map.Value;
probabilities[itemId] = (double)count / mapCount;
}
var probabilities = new Dictionary<string, double>();
var looseLootCountsItem = _dataStorage.GetItem<LooseLootCounts>(looseLootCounts[mapName]);
var spawnPointCount = looseLootCountsItem.MapSpawnpointCount.Select(Convert.ToDouble);
var initialMean = np.mean(np.array(spawnPointCount)).ToArray<double>().First();
var tolerancePercentage = config.ProcessorConfig.LooseLootCountTolerancePercentage / 100;
var highThreshold = initialMean * (1 + tolerancePercentage);
var counts = _dataStorage.GetItem<FlatKeyableDictionary<string, int>>(looseLootCountsItem.Counts);
foreach (var (itemId, count) in counts)
looseLootCountsItem.MapSpawnpointCount = looseLootCountsItem.MapSpawnpointCount
.Where(count => count <= highThreshold)
.ToList();
looseLootDistribution.SpawnPointCount = new SpawnPointCount
{
Mean = np.mean(np.array(looseLootCountsItem.MapSpawnpointCount)),
Std = np.std(np.array(looseLootCountsItem.MapSpawnpointCount))
};
looseLootDistribution.SpawnPointsForced = new List<SpawnPointsForced>();
looseLootDistribution.SpawnPoints = new List<SpawnPoint>();
var itemProperties = _dataStorage.GetItem<FlatKeyableDictionary<string, IKey>>(looseLootCountsItem.ItemProperties);
foreach (var (spawnPoint, itemListKey) in itemProperties)
{
var itemCounts = new Dictionary<ComposedKey, int>();
var savedTemplates = _dataStorage.GetItem<FlatKeyableList<Template>>(itemListKey);
foreach (var template in savedTemplates)
{
probabilities[itemId] = (double)count / mapCount;
var composedKey = new ComposedKey(template);
if (!itemCounts.TryAdd(composedKey, 1))
itemCounts[composedKey]++;
}
var spawnPointCount = looseLootCountsItem.MapSpawnpointCount.Select(Convert.ToDouble);
var initialMean = np.mean(np.array(spawnPointCount)).ToArray<double>().First();
var tolerancePercentage = config.ProcessorConfig.LooseLootCountTolerancePercentage / 100;
var highThreshold = initialMean * (1 + tolerancePercentage);
looseLootCountsItem.MapSpawnpointCount = looseLootCountsItem.MapSpawnpointCount
.Where(count => count <= highThreshold)
var groupedTemplates = savedTemplates
.Select(t => (t.GetSaneId(), t))
.GroupBy(g => g.Item1)
.ToList();
looseLootDistribution[mapName] = new LooseLootRoot
if (groupedTemplates.Count > 1)
{
SpawnPointCount = new SpawnPointCount
{
Mean = np.mean(np.array(looseLootCountsItem.MapSpawnpointCount)),
Std = np.std(np.array(looseLootCountsItem.MapSpawnpointCount))
},
SpawnPointsForced = new List<SpawnPointsForced>(),
SpawnPoints = new List<SpawnPoint>()
};
throw new Exception("Multiple sanitized IDs found for a single spawn point.");
}
var itemProperties = _dataStorage.GetItem<FlatKeyableDictionary<string, IKey>>(looseLootCountsItem.ItemProperties);
foreach (var (spawnPoint, itemListKey) in itemProperties)
var spawnPoints = groupedTemplates.First().Select(g => g.t).ToList();
var locationId = spawnPoints[0].GetLocationId();
var templateCopy = ProcessorUtil.Copy(spawnPoints[0]);
var itemDistributions = itemCounts.Select(kv => new ItemDistribution
{
var itemCounts = new Dictionary<ComposedKey, int>();
var savedTemplates = _dataStorage.GetItem<FlatKeyableList<Template>>(itemListKey);
ComposedKey = kv.Key,
RelativeProbability = kv.Value
}).ToList();
foreach (var template in savedTemplates)
if (itemDistributions.Count == 1 &&
(LootDumpProcessorContext.GetTarkovItems().IsQuestItem(itemDistributions[0].ComposedKey?.FirstItem?.Tpl) ||
LootDumpProcessorContext.GetForcedLooseItems()[mapId].Contains(itemDistributions[0].ComposedKey?.FirstItem?.Tpl)))
{
var forcedSpawnPoint = new SpawnPointsForced
{
var composedKey = new ComposedKey(template);
if (!itemCounts.TryAdd(composedKey, 1))
itemCounts[composedKey]++;
}
var groupedTemplates = savedTemplates
.Select(t => (t.GetSaneId(), t))
.GroupBy(g => g.Item1)
.ToList();
if (groupedTemplates.Count > 1)
LocationId = locationId,
Probability = probabilities[spawnPoint],
Template = templateCopy
};
looseLootDistribution.SpawnPointsForced.Add(forcedSpawnPoint);
}
else if (probabilities[spawnPoint] > spawnPointTolerance)
{
var forcedSpawnPoint = new SpawnPointsForced
{
throw new Exception("Multiple sanitized IDs found for a single spawn point.");
}
var spawnPoints = groupedTemplates.First().Select(g => g.t).ToList();
var locationId = spawnPoints[0].GetLocationId();
var templateCopy = ProcessorUtil.Copy(spawnPoints[0]);
var itemDistributions = itemCounts.Select(kv => new ItemDistribution
LocationId = locationId,
Probability = probabilities[spawnPoint],
Template = templateCopy
};
looseLootDistribution.SpawnPointsForced.Add(forcedSpawnPoint);
_logger.LogWarning(
"Item: {ItemId} has > {Tolerance}% spawn chance in spawn point: {LocationId} but isn't in forced loot, adding to forced",
templateCopy.Id,
config.ProcessorConfig.SpawnPointToleranceForForced,
forcedSpawnPoint.LocationId
);
}
else
{
var spawnPointEntry = new SpawnPoint
{
ComposedKey = kv.Key,
RelativeProbability = kv.Value
}).ToList();
LocationId = locationId,
Probability = probabilities[spawnPoint],
Template = templateCopy,
ItemDistribution = itemDistributions
};
if (itemDistributions.Count == 1 &&
(LootDumpProcessorContext.GetTarkovItems().IsQuestItem(itemDistributions[0].ComposedKey?.FirstItem?.Tpl) ||
LootDumpProcessorContext.GetForcedLooseItems()[mapName].Contains(itemDistributions[0].ComposedKey?.FirstItem?.Tpl)))
templateCopy.Items = new List<Item>();
var groupedByKey = spawnPoints
.GroupBy(t => new ComposedKey(t))
.ToDictionary(g => g.Key, g => g.ToList());
foreach (var distribution in itemDistributions)
{
var forcedSpawnPoint = new SpawnPointsForced
if (groupedByKey.TryGetValue(distribution.ComposedKey, out var items))
{
LocationId = locationId,
Probability = probabilities[spawnPoint],
Template = templateCopy
};
looseLootDistribution[mapName].SpawnPointsForced.Add(forcedSpawnPoint);
}
else if (probabilities[spawnPoint] > spawnPointTolerance)
{
var forcedSpawnPoint = new SpawnPointsForced
{
LocationId = locationId,
Probability = probabilities[spawnPoint],
Template = templateCopy
};
looseLootDistribution[mapName].SpawnPointsForced.Add(forcedSpawnPoint);
_logger.LogWarning(
"Item: {ItemId} has > {Tolerance}% spawn chance in spawn point: {LocationId} but isn't in forced loot, adding to forced",
templateCopy.Id,
config.ProcessorConfig.SpawnPointToleranceForForced,
forcedSpawnPoint.LocationId
);
}
else
{
var spawnPointEntry = new SpawnPoint
{
LocationId = locationId,
Probability = probabilities[spawnPoint],
Template = templateCopy,
ItemDistribution = itemDistributions
};
templateCopy.Items = new List<Item>();
var groupedByKey = spawnPoints
.GroupBy(t => new ComposedKey(t))
.ToDictionary(g => g.Key, g => g.ToList());
foreach (var distribution in itemDistributions)
{
if (groupedByKey.TryGetValue(distribution.ComposedKey, out var items))
var itemList = items.First().Items;
var originalItem = itemList.Find(i => string.IsNullOrEmpty(i.ParentId));
var originalId = originalItem.Id;
originalItem.Id = distribution.ComposedKey.Key;
foreach (var childItem in itemList.Where(i => i.ParentId == originalId))
{
var itemList = items.First().Items;
var originalItem = itemList.Find(i => string.IsNullOrEmpty(i.ParentId));
var originalId = originalItem.Id;
originalItem.Id = distribution.ComposedKey.Key;
foreach (var childItem in itemList.Where(i => i.ParentId == originalId))
{
childItem.ParentId = originalItem.Id;
}
childItem.ParentId = originalItem.Id;
}
templateCopy.Items.AddRange(itemList);
}
else
{
_logger.LogError(
"Item template {TemplateId} on loose loot distribution for spawn point {SpawnPointId} not found in spawn points.",
distribution.ComposedKey?.FirstItem?.Tpl,
templateCopy.Id
);
}
templateCopy.Items.AddRange(itemList);
}
else
{
_logger.LogError(
"Item template {TemplateId} on loose loot distribution for spawn point {SpawnPointId} not found in spawn points.",
distribution.ComposedKey?.FirstItem?.Tpl,
templateCopy.Id
);
}
looseLootDistribution[mapName].SpawnPoints.Add(spawnPointEntry);
}
looseLootDistribution.SpawnPoints.Add(spawnPointEntry);
}
}
looseLootDistribution[mapName].SpawnPoints = looseLootDistribution[mapName].SpawnPoints
.OrderBy(x => x.Template.Id)
.ToList();
looseLootDistribution.SpawnPoints = looseLootDistribution.SpawnPoints
.OrderBy(x => x.Template.Id)
.ToList();
var configuredForcedTemplates = new HashSet<string>(LootDumpProcessorContext.GetForcedLooseItems()[mapName].Select(item => item));
var foundForcedTemplates = new HashSet<string>(looseLootDistribution[mapName].SpawnPointsForced.Select(fp => fp.Template.Items[0].Tpl));
var configuredForcedTemplates = new HashSet<string>(LootDumpProcessorContext.GetForcedLooseItems()[mapId].Select(item => item));
var foundForcedTemplates = new HashSet<string>(looseLootDistribution.SpawnPointsForced.Select(fp => fp.Template.Items[0].Tpl));
foreach (var expectedTpl in configuredForcedTemplates)
foreach (var expectedTpl in configuredForcedTemplates)
{
if (!foundForcedTemplates.Contains(expectedTpl))
{
if (!foundForcedTemplates.Contains(expectedTpl))
{
_logger.LogError(
"Expected item: {ItemTpl} defined in forced_loose.yaml config not found in forced loot",
expectedTpl
);
}
_logger.LogError(
"Expected item: {ItemTpl} defined in forced_loose.yaml config not found in forced loot",
expectedTpl
);
}
}
foreach (var foundTpl in foundForcedTemplates)
foreach (var foundTpl in foundForcedTemplates)
{
if (!configuredForcedTemplates.Contains(foundTpl))
{
if (!configuredForcedTemplates.Contains(foundTpl))
{
_logger.LogWarning(
"Map: {MapName} Item: {ItemTpl} not defined in forced_loose.yaml config but was flagged as forced by code",
mapName,
foundTpl
);
}
_logger.LogWarning(
"Map: {MapName} Item: {ItemTpl} not defined in forced_loose.yaml config but was flagged as forced by code",
mapId,
foundTpl
);
}
}