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mirror of https://github.com/sp-tarkov/loot-dump-processor.git synced 2025-02-12 14:50:44 -05:00

31 Commits

Author SHA1 Message Date
CWX
39ac387aae
Per map process (#1)
* Seperate Tasks into their own methods, Add method to add map name to file name

* Formatting and added a few comments

* Add Clear method to collectors

* Change to local var, so data isnt stored longer than needed

* add Clear method to Storages

* Add changes for Per Map Processing and file i forgot to commit last time

* Update config to have mapNames in it, removed unused yaml file

* update comment

* changed to not throw so Filemode still can be used
2024-12-31 09:12:48 +00:00
594a489eac Resolve missing static forced containers/weapons when using loot dumps from multiple versions (#7)
Instead of only using the static forced containers from the first dump, merge all static forced containers so we can utilize dumps from multiple versions

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT/LootDumpProcessor#7
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-11-05 09:10:40 +00:00
a320d24ee4
Changes for 3.10 (32160)
- Updates the Model/Input classes to match the new export JSON structure
- Updates references to model structure
- Updates SevenZipSharp package
- Adds a few null checks
2024-08-22 15:33:27 -04:00
Dev
3120ab8f91 Removed unnecessary else 2024-05-30 16:07:12 +01:00
Dev
a8b2cb8f31 Fixed tool logging an error when it had reached the map count limit 2024-05-30 16:03:33 +01:00
Dev
4d8b19a83f Fixed issue with forced static loot items not being included 2024-05-20 19:06:54 +01:00
Dev
82059d1d13 Migrate static ammo values to be per-map 2024-04-22 22:29:06 +01:00
Dev
f3c904e1d5 Fix sandbox_high not registering properly - Change processor to use map id instead of name 2024-04-22 22:17:04 +01:00
Dev
87ff9ecb0c Migrate static container output into each locations sub folder 2024-04-22 21:23:57 +01:00
Dev
949a066519 Fix conversion error when input was an int 2024-04-22 21:21:03 +01:00
Dev
8834775186 First attempt at splitting static loot per map, static ammo is disabled for now 2024-04-22 21:01:02 +01:00
Dev
8a541316d4 Cleanup of var names 2024-04-22 19:09:20 +01:00
Dev
7002b60e02 Pass Map list into CreateStaticLootDistribution 2024-04-22 19:08:40 +01:00
Dev
e1de79f0be Cleanup of variable names and extracted some methods to help with readability 2024-04-19 16:08:54 +01:00
6e4c7abf73 dump-processor-cleanup (#6)
Co-authored-by: Alex <alex@dm-me-for-questions.com>
Reviewed-on: SPT-AKI/LootDumpProcessor#6
2024-04-16 18:29:40 +00:00
clodan
ccb71fd0aa Added code to check for odd cases in dumps where way more than average would be included for mean and std calculation 2024-01-17 00:45:38 +00:00
Kaeno
6fb5ef2b9c Made forcedloot only get picked if array has only 1 item. 2023-09-19 11:58:04 +01:00
Dev
802709873b Clean up ignore code 2023-09-08 15:38:10 +01:00
Dev
fbe5af24ee Add container ignore system 2023-09-08 15:35:19 +01:00
Alex
b48b230d92 Fixed missing server items from old quests 2023-08-15 16:36:29 +01:00
Alex
242677ac6b bug fix probability 2023-08-13 20:44:40 +01:00
Alex
9734c68724 moar logs 2023-08-13 19:26:39 +01:00
Alex
a3d8eda63e bug on limits for maps 2023-08-13 19:06:39 +01:00
Dev
3b99fc190b Remove unnecessary code 2023-08-13 18:59:22 +01:00
Alex
20fd8d98c4 added limit of dumps per map 2023-08-13 18:14:54 +01:00
Alex
5600ba1783 dumps after certain date for containers 2023-08-13 17:26:49 +01:00
Dev
a69d83b50d Nullguard 2023-08-13 16:34:06 +01:00
Dev
5f20616e26 Ensure only first array item is added to list 2023-08-13 16:18:59 +01:00
Dev
b96e27868c Test to see if reading statics data from json is better 2023-08-13 16:18:29 +01:00
CWX
1e809dba73 fix for static weapons 2023-08-12 19:24:31 +01:00
CWX
8e3af6a893 initial push of Loot Processing Tool 2023-08-12 19:08:38 +01:00