using System.Collections.Frozen; using JetBrains.Annotations; using LootDumpProcessor.Model.Output.StaticContainer; namespace LootDumpProcessor.Model.Config; [UsedImplicitly] public class ForcedStatic( IReadOnlyList staticWeaponIds, FrozenDictionary> forcedItems ) { public readonly IReadOnlyList StaticWeaponIds = staticWeaponIds; public readonly FrozenDictionary> ForcedItems = forcedItems; }