namespace LootDumpProcessor.Model.Input; public readonly record struct AdditionalHostilitySetting( string BotRole, IReadOnlyList AlwaysEnemies, IReadOnlyList ChancedEnemies, IReadOnlyList Warn, IReadOnlyList Neutral, IReadOnlyList AlwaysFriends, string SavagePlayerBehaviour, string BearPlayerBehaviour, int BearEnemyChance, string UsecPlayerBehaviour, int UsecEnemyChance );