using System.Text.Json.Serialization; namespace LootDumpProcessor.Model.Output.LooseLoot; public class LooseLootRoot { [JsonPropertyName("spawnpointCount")] public SpawnPointCount? SpawnPointCount { get; set; } [JsonPropertyName("spawnpointsForced")] public List? SpawnPointsForced { get; set; } [JsonPropertyName("spawnpoints")] public List? SpawnPoints { get; set; } }