using System.Text.Json.Serialization; using LootDumpProcessor.Serializers.Json.Converters; using LootDumpProcessor.Storage; namespace LootDumpProcessor.Model.Processing; public class PreProcessedLooseLoot { public Dictionary Counts { get; set; } [JsonConverter(typeof(NetJsonKeyConverter))] public IKey ItemProperties { get; set; } public int MapSpawnpointCount { get; set; } }