using System.Text.Json.Serialization; namespace LootDumpProcessor.Model; public readonly record struct Upd( [property: JsonPropertyName("StackObjectsCount")] object? StackObjectsCount, [property: JsonPropertyName("FireMode")] FireMode? FireMode, [property: JsonPropertyName("Foldable")] Foldable? Foldable, [property: JsonPropertyName("Repairable")] Repairable? Repairable );