namespace LootDumpProcessor.Model.Input; public class Exit { public string? Name { get; set; } public string? EntryPoints { get; set; } public float? Chance { get; set; } public int? MinTime { get; set; } public int? MaxTime { get; set; } public int? PlayersCount { get; set; } public float? ExfiltrationTime { get; set; } public string? PassageRequirement { get; set; } public string? ExfiltrationType { get; set; } public string? RequiredSlot { get; set; } public string? Id { get; set; } public string? RequirementTip { get; set; } public int? Count { get; set; } public bool? EventAvailable { get; set; } public int? MinTimePVE { get; set; } public int? MaxTimePVE { get; set; } public float? ChancePVE { get; set; } public int? CountPVE { get; set; } public float? ExfiltrationTimePVE { get; set; } public int? PlayersCountPVE { get; set; } }