namespace LootDumpProcessor.Model.Input; public class BTRServerSettings { public float? ChanceSpawn { get; set; } public Vector3? SpawnPeriod { get; set; } public float? MoveSpeed { get; set; } public float? ReadyToDepartureTime { get; set; } public float? CheckTurnDistanceTime { get; set; } public float? TurnCheckSensitivity { get; set; } public float? DecreaseSpeedOnTurnLimit { get; set; } public float? EndSplineDecelerationDistance { get; set; } public float? AccelerationSpeed { get; set; } public float? DecelerationSpeed { get; set; } public Vector3? PauseDurationRange { get; set; } public float? BodySwingReturnSpeed { get; set; } public float? BodySwingDamping { get; set; } public float? BodySwingIntensity { get; set; } public ServerMapBTRSettings? ServerMapBTRSettings { get; set; } }