namespace LootDumpProcessor.Model.Input; public class SpawnPointParam { public string? Id { get; set; } public Vector3? Position { get; set; } public float? Rotation { get; set; } public List? Sides { get; set; } public List? Categories { get; set; } public string? Infiltration { get; set; } public float? DelayToCanSpawnSec { get; set; } public ColliderParams? ColliderParams { get; set; } public string? BotZoneName { get; set; } public int? CorePointId { get; set; } }