namespace LootDumpProcessor.Model.Input; public class Transit { public int? Id { get; set; } public bool? Active { get; set; } public string? Name { get; set; } public string? Location { get; set; } public string? Description { get; set; } public int? ActivateAfterSec { get; set; } public string? Target { get; set; } public int? Time { get; set; } public string? Conditions { get; set; } }