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![BlueXTX](/assets/img/avatar_default.png)
* Improved thread safety and async processing in dump processor components * Removed unused _processedDumps field and simplified variable scope in QueuePipeline
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using System.Security.Cryptography;
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using System.Text;
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using LootDumpProcessor.Model;
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namespace LootDumpProcessor.Utils;
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public static class ProcessorUtil
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{
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public static string GetSaneId(this Template x) =>
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$"({x.Position.GetValueOrDefault().X}, {x.Position.GetValueOrDefault().Y}, {x.Position.GetValueOrDefault().Z}, {Math.Round(x.Rotation.GetValueOrDefault().X, 3)}," +
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$" {Math.Round(x.Rotation.GetValueOrDefault().Y, 3)}, {Math.Round(x.Rotation.GetValueOrDefault().Z, 3)}," +
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$" {x.UseGravity}, {x.IsGroupPosition})";
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public static string GetLocationId(this Template x) =>
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$"({x.Position.GetValueOrDefault().X}, {x.Position.GetValueOrDefault().Y}, {x.Position.GetValueOrDefault().Z})";
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public static T? Copy<T>(T? obj) where T : ICloneable
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{
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if (obj == null)
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return default;
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return (T)obj.Clone();
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}
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public static List<T>? Copy<T>(List<T>? obj) where T : ICloneable
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{
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return obj?.Select(o => o.Clone()).Cast<T>().ToList();
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}
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public static string HashFile(string text) => Convert.ToBase64String(SHA256.HashData(Encoding.UTF8.GetBytes(text)));
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} |