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mirror of https://github.com/sp-tarkov/loot-dump-processor.git synced 2025-02-12 14:50:44 -05:00
loot-dump-processor/Process/QueuePipeline.cs
CWX 39ac387aae
Per map process (#1)
* Seperate Tasks into their own methods, Add method to add map name to file name

* Formatting and added a few comments

* Add Clear method to collectors

* Change to local var, so data isnt stored longer than needed

* add Clear method to Storages

* Add changes for Per Map Processing and file i forgot to commit last time

* Update config to have mapNames in it, removed unused yaml file

* update comment

* changed to not throw so Filemode still can be used
2024-12-31 09:12:48 +00:00

427 lines
16 KiB
C#

using System.Collections.Concurrent;
using LootDumpProcessor.Logger;
using LootDumpProcessor.Model.Input;
using LootDumpProcessor.Process.Collector;
using LootDumpProcessor.Process.Processor;
using LootDumpProcessor.Process.Processor.DumpProcessor;
using LootDumpProcessor.Process.Processor.FileProcessor;
using LootDumpProcessor.Process.Reader;
using LootDumpProcessor.Process.Reader.Filters;
using LootDumpProcessor.Process.Reader.Intake;
using LootDumpProcessor.Process.Reader.PreProcess;
using LootDumpProcessor.Process.Writer;
using LootDumpProcessor.Serializers.Json;
using LootDumpProcessor.Storage;
using LootDumpProcessor.Utils;
namespace LootDumpProcessor.Process;
public class QueuePipeline : IPipeline
{
private static readonly BlockingCollection<string> _filesToRename = new();
private static readonly BlockingCollection<string> _filesToProcess = new();
private static readonly List<Task> Runners = new();
private static readonly List<Task> Renamers = new();
private readonly List<string> _mapNames = LootDumpProcessorContext.GetConfig().MapsToProcess;
private static readonly Dictionary<string, IPreProcessReader> _preProcessReaders;
static QueuePipeline()
{
_preProcessReaders = LootDumpProcessorContext.GetConfig()
.ReaderConfig
.PreProcessorConfig
?.PreProcessors
?.ToDictionary(
t => PreProcessReaderFactory.GetInstance(t).GetHandleExtension().ToLower(),
PreProcessReaderFactory.GetInstance
) ?? new Dictionary<string, IPreProcessReader>();
}
public void DoProcess()
{
// Single collector instance to collect results
var collector = CollectorFactory.GetInstance();
collector.Setup();
// We add 2 more threads to the total count to account for subprocesses and others
int threads = LootDumpProcessorContext.GetConfig().Threads;
ThreadPool.SetMaxThreads(threads + 2, threads + 2);
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("Gathering files to begin processing", LogLevel.Info);
}
try
{
FixFilesFromDumps(threads);
foreach (var mapName in _mapNames)
{
ProcessFilesFromDumpsPerMap(threads, collector, mapName);
}
}
finally
{
// use dispose on the preprocessreaders to eliminate any temporary files generated
foreach (var (_, value) in _preProcessReaders)
{
value.Dispose();
}
}
}
private List<string> GatherFiles()
{
// Read locations
var inputPath = LootDumpProcessorContext.GetConfig().ReaderConfig.DumpFilesLocation;
if (inputPath == null || inputPath.Count == 0)
{
throw new Exception("Reader dumpFilesLocations must be set to a valid value");
}
// We gather up all files into a queue
var queuedFilesToProcess = GetFileQueue(inputPath);
// Then we preprocess the files in the queue and get them ready for processing
return PreProcessQueuedFiles(queuedFilesToProcess);
}
private List<string> PreProcessQueuedFiles(Queue<string> queuedFilesToProcess)
{
var gatheredFiles = new List<string>();
if (queuedFilesToProcess.Count == 0)
{
throw new Exception("No files matched accepted extension types in configs");
}
var fileFilters = GetFileFilters() ?? new Dictionary<string, IFileFilter>();
while (queuedFilesToProcess.TryDequeue(out var file))
{
var extension = Path.GetExtension(file)[1..].ToLower();
// if there is a preprocessor, call it and preprocess the file, then add them to the queue
if (_preProcessReaders.TryGetValue(extension, out var preProcessor))
{
// if the preprocessor found something new to process or generated new files, add them to the queue
if (preProcessor.TryPreProcess(file, out var outputFiles, out var outputDirectories))
{
// all new directories need to be processed as well
GetFileQueue(outputDirectories).ToList().ForEach(queuedFilesToProcess.Enqueue);
// all output files need to be queued as well
outputFiles.ForEach(queuedFilesToProcess.Enqueue);
}
}
else
{
// if there is no preprocessor for the file, means its ready to filter or accept
if (fileFilters.TryGetValue(extension, out var filter))
{
if (filter.Accept(file))
{
gatheredFiles.Add(file);
}
}
else
{
gatheredFiles.Add(file);
}
}
}
return gatheredFiles;
}
private Queue<string> GetFileQueue(List<string> inputPath)
{
var queuedPathsToProcess = new Queue<string>();
var queuedFilesToProcess = new Queue<string>();
// Accepted file extensions on raw files
var acceptedFileExtension = LootDumpProcessorContext.GetConfig()
.ReaderConfig
.AcceptedFileExtensions
.Select(ex => ex.ToLower())
.ToHashSet();
inputPath.ForEach(p => queuedPathsToProcess.Enqueue(p));
while (queuedPathsToProcess.TryDequeue(out var path))
{
// Check the input file to be sure its going to have data on it.
if (!Directory.Exists(path))
{
throw new Exception($"Input directory \"{inputPath}\" could not be found");
}
// If we should process subfolder, queue them up as well
if (LootDumpProcessorContext.GetConfig().ReaderConfig.ProcessSubFolders)
{
foreach (var directory in Directory.GetDirectories(path))
{
queuedPathsToProcess.Enqueue(directory);
}
}
var files = Directory.GetFiles(path);
foreach (var file in files)
{
if (acceptedFileExtension.Contains(Path.GetExtension(file)[1..].ToLower()))
{
queuedFilesToProcess.Enqueue(file);
}
}
}
return queuedFilesToProcess;
}
private Dictionary<string, IFileFilter>? GetFileFilters()
{
return LootDumpProcessorContext.GetConfig()
.ReaderConfig
.FileFilters
?.ToDictionary(
t => FileFilterFactory.GetInstance(t).GetExtension(),
FileFilterFactory.GetInstance
);
}
/// <summary>
/// Gets all files and adds them to the processor.
/// use per map version now
/// </summary>
/// <param name="threads"></param>
/// <param name="collector"></param>
private void ProcessFilesFromDumps(int threads, ICollector collector)
{
// Gather all files, sort them by date descending and then add them into the processing queue
GatherFiles().OrderByDescending(f =>
{
FileDateParser.TryParseFileDate(f, out var date);
return date;
}
).ToList().ForEach(f => _filesToProcess.Add(f));
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("Files sorted and ready to begin pre-processing", LogLevel.Info);
}
// We startup all the threads and collect them into a runners list
for (int i = 0; i < threads; i++)
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("Creating pre-processing threads", LogLevel.Info);
}
Runners.Add(
Task.Factory.StartNew(
() =>
{
while (_filesToProcess.TryTake(out var file, TimeSpan.FromMilliseconds(5000)))
{
try
{
var reader = IntakeReaderFactory.GetInstance();
var processor = FileProcessorFactory.GetInstance();
if (reader.Read(file, out var basicInfo))
{
collector.Hold(processor.Process(basicInfo));
}
}
catch (Exception e)
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Error))
{
LoggerFactory.GetInstance().Log(
$"Error occurred while processing file {file}\n{e.Message}\n{e.StackTrace}",
LogLevel.Error);
}
}
}
},
TaskCreationOptions.LongRunning)
);
}
// Wait until all runners are done processing
while (!Runners.All(r => r.IsCompleted))
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log(
$"One or more file processors are still processing files. Waiting {LootDumpProcessorContext.GetConfig().ThreadPoolingTimeoutMs}ms before checking again",
LogLevel.Info);
}
Thread.Sleep(TimeSpan.FromMilliseconds(LootDumpProcessorContext.GetConfig().ThreadPoolingTimeoutMs));
}
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("Pre-processing finished", LogLevel.Info);
}
// Single writer instance to collect results
var writer = WriterFactory.GetInstance();
// Single collector instance to collect results
var dumpProcessor = DumpProcessorFactory.GetInstance();
writer.WriteAll(dumpProcessor.ProcessDumps(collector.Retrieve()));
}
private void ProcessFilesFromDumpsPerMap(int threads, ICollector collector, string mapName)
{
// Gather all files, sort them by date descending and then add them into the processing queue
GatherFiles().FindAll(f => f.ToLower().Contains($"{mapName}--")).OrderByDescending(f =>
{
FileDateParser.TryParseFileDate(f, out var date);
return date;
}
).ToList().ForEach(f => _filesToProcess.Add(f));
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("Files sorted and ready to begin pre-processing", LogLevel.Info);
}
// We startup all the threads and collect them into a runners list
for (int i = 0; i < threads; i++)
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("Creating pre-processing threads", LogLevel.Info);
}
Runners.Add(
Task.Factory.StartNew(
() =>
{
while (_filesToProcess.TryTake(out var file, TimeSpan.FromMilliseconds(5000)))
{
try
{
var reader = IntakeReaderFactory.GetInstance();
var processor = FileProcessorFactory.GetInstance();
if (reader.Read(file, out var basicInfo))
{
collector.Hold(processor.Process(basicInfo));
}
}
catch (Exception e)
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Error))
{
LoggerFactory.GetInstance().Log(
$"Error occurred while processing file {file}\n{e.Message}\n{e.StackTrace}",
LogLevel.Error);
}
}
}
},
TaskCreationOptions.LongRunning)
);
}
// Wait until all runners are done processing
while (!Runners.All(r => r.IsCompleted))
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log(
$"One or more file processors are still processing files. Waiting {LootDumpProcessorContext.GetConfig().ThreadPoolingTimeoutMs}ms before checking again",
LogLevel.Info);
}
Thread.Sleep(TimeSpan.FromMilliseconds(LootDumpProcessorContext.GetConfig().ThreadPoolingTimeoutMs));
}
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("Pre-processing finished", LogLevel.Info);
}
// Single writer instance to collect results
var writer = WriterFactory.GetInstance();
// Single collector instance to collect results
var dumpProcessor = DumpProcessorFactory.GetInstance();
writer.WriteAll(dumpProcessor.ProcessDumps(collector.Retrieve()));
// clear collector and datastorage as we process per map now
collector.Clear();
DataStorageFactory.GetInstance().Clear();
}
/// <summary>
/// Adds map name to file if they dont have it already.
/// </summary>
/// <param name="threads">Number of threads to use</param>
private void FixFilesFromDumps(int threads)
{
var inputPath = LootDumpProcessorContext.GetConfig().ReaderConfig.DumpFilesLocation;
if (inputPath == null || inputPath.Count == 0)
{
throw new Exception("Reader dumpFilesLocations must be set to a valid value");
}
GetFileQueue(inputPath).ToList().ForEach(f => _filesToRename.Add(f));
var jsonUtil = JsonSerializerFactory.GetInstance(JsonSerializerTypes.DotNet);
for (var i = 0; i < threads; i++)
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("Creating file-processing threads", LogLevel.Info);
}
Renamers.Add(Task.Factory.StartNew(() =>
{
while (_filesToRename.TryTake(out var file, TimeSpan.FromMilliseconds(5000)))
{
if (_mapNames.Any(x => file.Contains(x)))
{
continue;
}
try
{
var data = File.ReadAllText(file);
var fileData = jsonUtil.Deserialize<RootData>(data);
var newpath = file.Replace("resp", $"{fileData.Data.LocationLoot.Id.ToLower()}--resp");
File.Move(file, newpath);
}
catch (Exception e)
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Error))
{
LoggerFactory.GetInstance().Log(
$"Error occurred while processing file {file}\n{e.Message}\n{e.StackTrace}",
LogLevel.Error);
}
}
}
}, TaskCreationOptions.LongRunning));
}
while (!Renamers.All(r => r.IsCompleted))
{
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance()
.Log($"one or more files are being processed. Waiting {LootDumpProcessorContext.GetConfig().ThreadPoolingTimeoutMs} ms", LogLevel.Info);
}
Thread.Sleep(TimeSpan.FromMilliseconds(LootDumpProcessorContext.GetConfig().ThreadPoolingTimeoutMs));
}
if (LoggerFactory.GetInstance().CanBeLogged(LogLevel.Info))
{
LoggerFactory.GetInstance().Log("File-processing finished", LogLevel.Info);
}
}
}