mirror of
https://github.com/sp-tarkov/loot-dump-processor.git
synced 2025-02-13 09:50:44 -05:00
The changes include: - Replaced Newtonsoft.Json with System.Text.Json for serialization - Removed redundant JsonProperty attributes and simplified model classes - Converted static fields to constants where appropriate - Improved code formatting and readability - Simplified method bodies and expressions - Removed unused imports and cleaned up namespaces
76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
using System.Text.Json.Serialization;
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using LootDumpProcessor.Storage;
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using LootDumpProcessor.Utils;
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namespace LootDumpProcessor.Model;
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public class Template : IKeyable, ICloneable
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{
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[JsonIgnore] public string __ID { get; } = KeyGenerator.GetNextKey();
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public string? Id { get; set; }
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public bool? IsContainer { get; set; }
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public bool? UseGravity { get; set; }
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public bool? RandomRotation { get; set; }
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public Vector3? Position { get; set; }
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public Vector3? Rotation { get; set; }
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public bool? IsGroupPosition { get; set; }
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public List<GroupPosition>? GroupPositions { get; set; }
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public bool? IsAlwaysSpawn { get; set; }
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public string? Root { get; set; }
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public required List<Item> Items { get; set; }
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protected bool Equals(Template other) => Id == other.Id;
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != GetType()) return false;
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return Equals((Template)obj);
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}
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public override int GetHashCode() => Id != null ? Id.GetHashCode() : 0;
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public IKey GetKey()
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{
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return new FlatUniqueKey(new[] { __ID });
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}
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public object Clone() => new Template
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{
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Id = Id,
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IsContainer = IsContainer,
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UseGravity = UseGravity,
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RandomRotation = RandomRotation,
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Position = ProcessorUtil.Copy(Position),
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Rotation = ProcessorUtil.Copy(Rotation),
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IsGroupPosition = IsGroupPosition,
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GroupPositions = ProcessorUtil.Copy(GroupPositions),
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IsAlwaysSpawn = IsAlwaysSpawn,
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Root = Root,
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Items = ProcessorUtil.Copy(Items)
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};
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} |